21-04-2007, 21:56 | #1 |
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CDZ Rule The World - Spoiler
Or "CDZ Earth"...
Anyway, here's my start: Not much to say yet. Of all the player I might just have the most amount of space for expansion, apart from the American civs. So it'll be a challenge to expand as fast as possible without putting too much pressure on my economy. After all, with no tech trading on, it's vital to keep on researching at all times!
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16-07-2007, 12:34 | #2 |
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Time for an update! As you can see the whiner akots has the top score, and my neighbour killercane (Casey) is at the bottom of the list. I'm not doing so well either, though.
Here's my home land, and you can see my problem: There's almost no grassland! So I have to irrigate all plains and only have the one commerce per tile for the rivers. I should probably go straight for Biology. And here's the rest of my geographical knowledge. All according to expectations. I just built a trireme that's looking if I can get past Shabbaman. I should've built that earlier. Here's killercane's homeland. He has built a few units, which are whipped, as I can show you later. If you're whipping units that means you're up to something, or just very scared! I should have a chat with him about that. Now the charts. First the score. Nothing spectacular. In this power graph you can see killercane is rising in power. But as you can see here, he almost has no production at all!! So that's why I concluded he's whipping units. Here you can see GNP is problematic for me. At least killercane has got some floodplains. Why Shabbaman's GNP growth came to a hold is unclear to me. But with his cities along the Nile that will undoubtly improve in the future!
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16-07-2007, 18:40 | #3 | |||
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23-08-2007, 00:21 | #4 |
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Big update, although there's nothing spectacular going on in sub-Saharan Africa.
Here's a global picture. No contact with America yet. Although some might've made contact already. Robboo is eliminated by Stapel this turn. Mauer is sort of failing. Most of the resources between him and Shabbaman, and between him and Robi D went to them instead of mauer, and he's also very weak, so no chance of getting them by force. In fact, I suspect him to be eliminated soon. Here is my homeland. As you can see I only have five tiles with villages/towns, of which four are in the south. Most commerce comes from the gold and gems around Durban. In two turns I'll build the city of Bangui where the impi's standing, in the middle of the jungle. That's where I'll have to make money and perform research in the future! Other potential cities: Dar Es Salaam, Addis Abeba & Luanda. Where? Look it up. After that: Perth? Antananarivo, Madagaskar. The graphs First the score graph, which gives the best picture of the situation. There's a Big Four: BCLG100, akots, Shabbaman and Robi D. Killercane, mauer and I are in second division. The power graph. Look at the free fall killercane made! Shabbaman eliminated his entire (whipped) army in a single turn! Mijn impi stond erbij en keek ernaar. As you can also see, the power of the Big Four is rising rapidly. I suspect BCLG100 and akots are close friends, because they have the same religion and are too close to each other. Seems like a paradox, but my experience tells me that these kind of situations create the best friendships in the game. BCLG100 and Shabbaman were hostile towards each other from the beginning, and Shabbaman was saying he had to build a defensive army against two aggressors. One was killercane, the other one must be BCLG100. In any case, with killercane's ass kicked, I'm quite safe for the moment. GNP. The new patch messed up the chart, so to make things a little clearer I'm only showing the last 50 turns. But look: the Big Four is suddenly a Big Three. Shabbaman's having difficulty keeping up! I'm doing wretchy , but I don't understand why mauer is also. Production. And here's the painful truth. I have a lot of catching up to do. I suppose the best tactic is research those things they already have (which is usually the thing one needs the most ). Here's my own tech situation. I have everything off the screen to the left and have nothing off the screen to the right. Currently doing Machinery, which I should have in about seven turns. Right now I'm trying the best I can to research as fast as possible. One thing that should help is the Buddhist shrine, for which I am cultivating a Great Prophet in Durban. I don't suspect any danger will come from the sea for a long time, but will keep an eye out for what happens in the north, inland.
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05-09-2007, 12:16 | #5 |
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I have the Buddhist shrine! +14 commerce.
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11-09-2007, 22:25 | #6 | ||
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11-09-2007, 23:50 | #7 |
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Don't worry, I know the feeling. (See DDPP for instance...)
But that's the great thing about a site like this: lots of learning opportunities. Especially because people here are willing to teach you stuff, even though they'll be your next opponent.
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13-09-2007, 15:48 | #8 |
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Few things:
- I've built Bangui, Dar Es Salaam and Addis Abeba. I'm making a settler for Khartoum to, because - I have agreed peace with Shabbaman until Mali is no more. He wanted to have peace even longer, but I didn't want to commit myself to that. But Shabbaman will have enough on his mind to his west, north and east, so I'm quite safe. - I've met Beam and Stapel. Or actually they found me. So now I know everyone that is alive! Beam and Stapel are around my and Shabbaman's line on the score and power graph. There's still a 'big three': BCLG100, akots and Robi D.
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01-10-2007, 11:57 | #9 |
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Timbuktu is destroyed by Shabbaman. The stack they both had was huge! But BCLG100 also invaded Mali, but he will probably only get one worthless city in Western Sahara that killercane only built to obtain iron.
Shabbaman and BCLG100 both have grenadiers, and not just a few. I'm happy to finally be able to build musketmen. Anyway, I've declared war on killercane as well, because I want Kumbi Saleh. Or actually destroy it, so that I can build a city one tile south to that, to grab as much potential grassland as possible. Perhaps I should be building a lot more settlers, if Shabbaman's gonna continue destroying killercane's cities...
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08-10-2007, 00:48 | #10 |
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Casey/killercane is dead. I killed him by destroying Kumbi Saleh, and I destroyed it because I wanted the city one tile south. But BCLG100 beat me to it.
I'll have Astronomy next turn, then I'll try to colonize Australia. I'm still way way too behind in science, but there's nothing I can do about that. I have little to fear for. My most probable enemy would be Beam, in case he would decide to expand further.
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