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Old 12-04-2003, 01:40   #1
anarres
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Default jack merchant vs anarres SPOILER

Start:


11.84KB

In turn 4 I met the Romans , more later!
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Old 12-04-2003, 03:17   #2
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6 - Meet Rome to the south. They have Warrior Code but won't trade for Pottery.

11 - Get Warrior Code from a hut!

13 - Meet China, sell them Alphabet for Masonry and 10 gold.

14 - Get Bronze Working and 2 gold from Rome for Masonry.

15 - Pop a hut - deserted.

16 - I have 4 scouts now, switch production to settler, then granary.

17 -

18 - Shit! Look what just turned up on my doorstep!


31.49KB

I have just had to rush a spearman.
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Old 12-04-2003, 04:07   #3
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19 - Fortify spear that was rushed.

20 - Rush a second spear, many more units appear! 4 warriors and 2 archers are on my city!!!

AI - Iroquois approach, I get Ceremonial Burial and 60 gold for Masonry. War with Rome! They have lost a warrior on my fortified spearman.

21 - Fortify second spear.

AI - It appears they lost another warrior. There are now 2 warriro and 2 archers S of Rome.

22 - Rush a third spear.

AI - Yay! The Romans have lost 2 warriors and an archer, and I got a promotion to vet!

23 - Switch to build an archer, then I will get a settler. I am size 1 now, and paying not to be unhappy.
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Old 12-04-2003, 07:44   #4
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That really is bad luck [] Every once in a while one gets into this situation I guess...
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Old 12-04-2003, 16:12   #5
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My last 2 games have resulted in early AI rushes.
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Old 12-04-2003, 16:55   #6
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Quote:
quote:Originally posted by anarres

My last 2 games have resulted in early AI rushes.
Was it something you said?

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So three cheers for your willy or John Thomas.
Hooray for your one-eyed trousers snake.
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Old 12-04-2003, 17:07   #7
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They know he has top position on the ladder....
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Old 13-04-2003, 23:43   #8
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25 - I pop a settler from a hut but it's about 30 tiles from home!

27 - Get The Wheel from a hut Rome will make peace now, but since there are 2 more warriors approaching (to join the archer) I will let them die first, before making peace to get a better deal.

29 - The Roman reinforcemets have arrived. The AI will attack with 2 warriors and an archer at the end of this turn. I still have 3 spearmen dedfending (2 reg, 1 vet).

AI - Rome has lost a warrior, have lost a spearman.

30 - Build archer. Kill the other warrior, just a Roman archer left now. Make peace with Rome and get Iron Working and 8 gold from the deal.

Change London to a settler.

31 - Meet jack merchant! (India). Sell Iron Working for Mysticism and 100 gold. I get 50 gold next turn, then in 4 turns when he has researched Mysticism (and sold it around) I will get that, and 10 gold per turn for 5 turns.

32 - Get Mysticism from a hut!! Whoops.

33 - Sell China Ceremonial Burial for 44 gold. They have 6 gold left. When jack merchant gets Mysticism next turn the most he can get is a tech or two, none of them have mmoney.

38 - Found York:


5.78*KB


43.14*KB
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Old 16-04-2003, 20:02   #9
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41 - Get Writing this turn, unfortunately jack has just told me that he traded for it on turn 40.

Get contact with the Japanese for Contact with the Chinese and 16 gold from Koreans

45 - Found Nottingham 4 tiles SW on hill.
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Old 22-04-2003, 23:42   #10
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47 - Get worker from the Chinese for 110 gold, and another from the Iroquois for 110 gold.

48 - My settler that I popped from a hut many turns ago has finally made it home, Hastings founded.

51 - Found Cantabry. I was forced to settle early by a new Iroquois city.

56 - But Map Making form the French for WM and 155 gold.

I get Polytheism, Horseback Riding and 172 gold all form WM trading.


62 - Buy Code of Laws for 130 glod from the Romans.

Sell Code of Laws to the Koreans for Mathematics, WM and 19 gold

Sell Code of Laws to France for Philosophy, WM and 55 gold.

70 - Get a worker from Iroquois and another from Korea for 110 gold each.

74 - Found Coventry in the west, it will have access to 2 cows when I take rome out

77 - Japan demand 34 gold and TM, I refuse and they declare war. This OK since they are about 40 tiles away from me.

79 - Shit. Japan has bought Rome and China in to the war.

I kill a Roman Setterl/Spear pair.

80 - Korea demand 36 gold and TM, I refuse but they don't declare war.

82 to 86 - Killing Romans as and when they appear. The Romans have no resources, but look what those evil Japanese have got me in to now:


50.02KB
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