19-09-2004, 22:13 | #1 |
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2v2v2v2 - Map Made (Beam)
Kingreno, Killer, Akots and I want a 4 player 2v2v2v2 demi-god level, no AI, no barbies, no huts game where each players starts with 2 civs on 'his' own island.
Linked alliences of course, and no alliences permitted between others. Enter your civs of choice gentlemen! I suggets we pick them 1-2-3-4-4-3-2-1 OK?
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Vrooooooooooommmmmm Stapel doesn't like cricket |
19-09-2004, 22:17 | #2 |
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No SoZ, Templar and SGLs.
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19-09-2004, 22:22 | #3 |
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Another idea:
Same UUs for all palyers and seafaring, commercial, agricultural, and scientific traits. No passing of cities allowed.
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19-09-2004, 22:30 | #4 |
Nebuchadnezzar II
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I'd like to limit difficulty to Demi-God and have the civs with at least some of the following traits: Commercial, Seafaring, Scientific, and Agricultural. And would hate to have civs with the following traits: Expansionist and Religious. Militaristic and Industious is neutral. Since apparently, all traits would be the same, and it is just a matter of civ name, may be Russia and America unless there are objections.
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20-09-2004, 11:24 | #5 |
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hehe!
I think we shouls agree that we all get one commercial&seafaring civ, with all the same UU picked by the mapmaker. And we get a scientific&agricultural civ, aslo all with the same UU, again picked by the mapmaker. Can we agree on that?
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20-09-2004, 13:28 | #6 |
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I liked the 1-2-3-4-4-3-2-1 pick more. It allows for more diversity.
I do not believe that balance should be that much compromised, but the same civs and the same start is boring imo.
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20-09-2004, 14:33 | #7 |
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ok, fien to me.
I rolled a dice: Stapel Akots Killer Kingreno Kingreno Killer Akots Stapel Any civs excluded????
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20-09-2004, 16:37 | #8 |
Nebuchadnezzar II
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Just make sure that both civs are sequential to each other during the turnplay, so that there is no need to play the same turn twice with the second civ. Otherwise, seems fine. Though commercial couples best with agricultural and seafaring with scientific but this is a minor thing can be left to mapmaker. Or we can have some other variation of the traits. And please make the starting locations same for all ppls to ensure the balance. Be it all tundra or cow, at least first 21 tiles and their immediate surroundings have to be the same.
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20-09-2004, 17:02 | #9 |
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I will lurk this one for sure ! IMO the sequence should go like this : p1-p1-p2-p2-p3-p3-p4-p4, so that the game goes faster. And you guys should pick real Civ3 civs, by choosing all different civs (different trait combos available). I'm sure you can find 8 civs which lead to a fair game. And the UUs should be the original ones too. Just my 2 cents...
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21-09-2004, 00:33 | #10 |
c00l b33r
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Please come to a conclusion about the open topics, iirc:
- Which traits - Excluded civs
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