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Old 10-12-2003, 21:19   #1
Beam
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Default Issue with Conquest gen'd biq: plz help analyse

I created this biq for the Stapel vs ERIKK game and some strange things happened in the first turns: Stapel (2nd player) could not move any of his units until after 2 turns or so.

Stapel, ERIKK, can you please describe what happened? And I'd like to ask fellow mapmakers to check in the biq if and how we can avoid it. Could cause "Skip turn 1" is on.

Download Attachment: [img]icon_paperclip.gif[/img] erikkstapel.zip
46.72KB
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Old 10-12-2003, 21:32   #2
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Hm, just changed "Skip turn 1" for Stapel from on to off. Erik already was on off. All AI are on for this option. Both Erik and Stapel could move now. The AI has 70 points in 3950 so has been active.
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Old 10-12-2003, 21:41   #3
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Another test with "Skip turn 1" for all players. Result: both human players can't move turn 1, AI is happily settling.

Like the approach of Killer for Col vs. Beam more. Mapmaker plays first human turn with screenshots and submits the sav. It requires a little more time of the Mapmaker however.
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Old 10-12-2003, 21:55   #4
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MapMaker should always play the first turn indeed for the humans sorry I thought you had understood that...
How did you do before ???
The time it takes is compensated by the fact that there is no need to have the bug work around anymore which took a lot of time !
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Old 10-12-2003, 21:57   #5
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The first turn is skipped by the admin.

In turn 2 I could move my units but Stapel couldn't: result I wont move my units in turn 2 too. The game thuis starts in turn 3.
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Old 10-12-2003, 22:00   #6
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I am learning each day Sky! And not expecting a fool proof manual.

I think some aspects of the PBEM implementation suck big time, the fun of playing pbem thru CDZ a very rewarding compensation for that.
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Old 10-12-2003, 22:31   #7
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Beam I appreciate a lot your help, am learning this C3C thingy as well
The map I made on C3C until now could be played on turn 2, so the fact you cant play until turn 3 is not cool.
We should be able to get this to start on turn 2, I will look at the biq now !
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Old 10-12-2003, 22:51   #8
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Here is a save Beam and my modified BIQ, check it out, it works, compare it to yours :

Download Attachment: [img]icon_paperclip.gif[/img] erikkstapel.zip
46.74KB

Download Attachment: [img]icon_paperclip.gif[/img] ErikkvStapel, 3950 BC.zip
72.19KB
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