15-11-2003, 16:14 | #1 |
Join Date: May 2003
Location: in a swamp.
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Have you seen this before?
During an inter-turn, an Indian warrior decided to fall to the ground (btw, with the 'die' sound of a warrior)...
Just finished my research aim, hence the game halted and I caught this screenie: 120.29KB (sorry, the pic file got somehow corrupted and missed the bottom part as well as an EOF message, hope it works though) (edit: cropped it anyways, file size was way too big /edit) In vanilla, I have never seen the ai disbanding a unit in the field w/ actually shown animations/sound, although the enemy/friend animation feature was enabled in prefs, of course. For example, if the ai captured a worker, it just disappeared w/o further indication when it was disbanded by the ai. Since I'm not used to it from vanilla, is such an observation -more or less- common stuff in ptw? Maybe the Indian warrior is just a lazy guy and hid in a forest outside of his native cultural borders. Naptime, out of the sight of his supervisor (note the health bar, he's still alive!). |
15-11-2003, 18:44 | #2 |
anarchist butcher
Join Date: Mar 2003
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I haven't seen a warrior do that before, but I do see the workers disbanding in a similar fashion (I tend to leave enemy animation on).
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<b>Calculate the probability of culture flips: Flip Calc</b> |
15-11-2003, 21:35 | #3 |
Join Date: May 2003
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Ah, thanks.
Btw, diplo suggests that India was probably running a deficit, thus the warrior was possibly auto-disbanded. Now I wonder if there's some rule which defines the unit that gets fired in case of deficit spending (somehow I suspected it's preferably a worker). Another thing: (sort of Saturday evening off topic spam about bugs) In that C3C epic test game, I flipped a couple of cities. In one instance, the flip pop-up appeared NOT over the concerned city, but in the middle of nowhere - got no idea if this is some C3C bug. Obviously, the map did not recenter around the current event. Not nice to make a decision when you don't know the city in question... Captured that one as well, but the pic file is also corrupted. Would be nice if one could enable scrolling during such pop-up events (flips, production...) in general, with a re-center shortcut, of course. |
16-11-2003, 11:27 | #4 |
Emperor
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been seeing something similar in PTW: disbanding cities has the map jump to the north pole (almost) for a splitsec - only visible if it is a very huge map and thus the jump is slow.
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16-11-2003, 12:30 | #5 |
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I have seen the AI disbanding military units before. But that happens very rarely.
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16-11-2003, 17:19 | #6 |
Customized Admin :)
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Have never seen that before. Also I've never seen that unit that is you before. Is that a C3C screenie?
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16-11-2003, 17:40 | #7 |
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That's an Enkidu warrior.
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16-11-2003, 18:36 | #8 |
Join Date: May 2003
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Yeah, the Enkidu Warrior is the UU of the Sumerians. Replaces warrior, ADM=1.2.1, cost 10, cannot build spears nor use warrior->sword mass upgrade (upgrades to pike instead).
Very cheap defense, it's even worth to rush them in the middle ages as makeshift defenders in unconnected, newly conquered cities. |
27-11-2003, 17:49 | #9 |
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talk about weird!!!! Started a C3C game and ended up a tad close to two other caps
Standard size map, 8 oppponents. Some AI must have heaps of space! 169.49KB
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I fed my Dog the American Dream Well, he rolled over and he started to scream He said, I dig the taste of salt but it don't keep me alive yeah, yeah |
27-11-2003, 18:38 | #10 |
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nice arrows!
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