Civ Duel Zone  

Go Back   Civ Duel Zone > Succession Games and Team Games > SG archive > Civ4 SGOTM 2
Home

Reply
 
Thread Tools Display Modes
Old 21-09-2006, 18:08   #311
Shabbaman
Administrator
 
Shabbaman's Avatar
 
Join Date: Mar 2003
Location: Costa La Haya
Posts: 8,494
Default

Well, it doesn't really help that I've been away recently. Just being back from holiday brought it's own time consuming requirements. That, plus looking for another job, made my time go faster than I wish it would have. But I have time to play tomorrow for sure, as well as sunday. So if someone could squeeze a turnset in on saturday (and/or today) we'd be on our way again.

Perhaps I need some time to reacquire some basics civ4 skills btw. Sigh.
__________________
"Our spam is backed with COMETS!"
Shabbaman is offline   Reply With Quote
Old 21-09-2006, 18:24   #312
BCLG100
Deity
 
BCLG100's Avatar
 
Join Date: Apr 2006
Location: Lahndan
Posts: 6,220
Default

i joined due to puty
__________________
the sooner you fall behind, the more time you\'ll have to catch up!

CDZ Cup Champion!!!
BCLG100 is offline   Reply With Quote
Old 22-09-2006, 17:35   #313
Shabbaman
Administrator
 
Shabbaman's Avatar
 
Join Date: Mar 2003
Location: Costa La Haya
Posts: 8,494
Default

Playing now. Spam in progress.

1310 a.d. Barcelona comes out of disorder. I start a samurai, though it's really unproductive. But we can whip those complaining citizens anyway. Did anyone consider that Madrid might be the only city left to the north? It would explain why/how the spanish settled south so fast. Tokyo's countryside gets raped. I whip a samurai there with 37 hammers left.

I throw the cat with CR and extra collateral damage against Seville. It dies, but it takes half the überlongbowman with it. There are three longbows and two spears left, and against the strongest of them even our weakest unit without the upgrade has favorable odds. I'm torn between wasting another catapult and attacking. I decide to go in with another cat, because our samurai are more valuable. It doesn't do much damage though.
The samurais slice through the defense. I give the southern samurai combat II, because there are a lot of horse archers nearby. It takes the city and pillages 179 gold.

We could make peace with Isabella now. It would kick her from our lands, saving some villages. It'd also give us the opportunity to reposition our troops and to get some more spears (or something).

Also, we have three shrines now. We could get divine right quickly with the great prophet. I'll leave some time to discuss, and fix dinner in the mean time. Crap, I've been playing for 20 minutes and haven't finished a single turn!
__________________
"Our spam is backed with COMETS!"
Shabbaman is offline   Reply With Quote
Old 22-09-2006, 18:32   #314
Samson
Warlord
 
Join Date: May 2004
Location: .
Posts: 397
Default

Re. Great Prophet

As you say, we have 3 shrines and lots of religions. I do not see much value in a 4th (5th with confusism). It is likely to go to our little city that does not have a religion, and is very unlikely to go to one of the spanish cities with loads.

The thing is what else could we do with him? I think the confusian holy city has a shrine, so we are unlikely to be building another. The hammers could be usefull in Kyoto, but not that much.

If is was easy to decide what to do with him, I would have done it
Samson is offline   Reply With Quote
Old 22-09-2006, 18:51   #315
Shabbaman
Administrator
 
Shabbaman's Avatar
 
Join Date: Mar 2003
Location: Costa La Haya
Posts: 8,494
Default

We could save him to trigger a goldan age eventually. Any thoughts on making peace for 10 turns? We could extort 290 gold out of Isabella as well.
__________________
"Our spam is backed with COMETS!"
Shabbaman is offline   Reply With Quote
Old 22-09-2006, 18:51   #316
Tubby Rower
Moderator
 
Tubby Rower's Avatar
 
Join Date: Aug 2005
Location: Middle of VA.
Posts: 3,896
Default

hmm.. discover a tech or help a small city... I think that a super-specialist would be best in a smaller city or boost one of the bigger ones even more.
__________________
3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts?
Tubby Rower is offline   Reply With Quote
Old 22-09-2006, 18:54   #317
Tubby Rower
Moderator
 
Tubby Rower's Avatar
 
Join Date: Aug 2005
Location: Middle of VA.
Posts: 3,896
Default

oh and declare peace so that we can get some more cats rushed and reposition to take Toledo & Cordoba
__________________
3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts?
Tubby Rower is offline   Reply With Quote
Old 22-09-2006, 20:26   #318
Shabbaman
Administrator
 
Shabbaman's Avatar
 
Join Date: Mar 2003
Location: Costa La Haya
Posts: 8,494
Default

I deposed some more random units and made peace for 290 gold and a world map. Indeed, only Madrid to the north.

1316 a.d. Tokyo builds a samurai, switches to catapult. I see Kyoto is building a galley. Why are we building that? Anyway, it needs 42 hammers so I whip.

1322 a.d. Kyoto builds galley. Apparently I didn't take Kyoto's production bonus into account or something, I get less hammers than I thought I would. Osaka builds samurai, starts on another catapult. We got more gold than upgradeable axes, so I switch to 100% science for some turns.

1328 a.d. Kagoshima builds samurai, starts on a catapult. I whip catapults in Tokyo and Osaka.

1334 a.d. Osaka buils cat, switches to samurai, Tokyo builds a cat and starts on another.

1340 a.d. I whip a catapult in Kagoshima. Just to be able to report something for this turn Oh, I see mansa musa has come all the way to Barcelona.

1346 a.d. Kagoshima builds a catapult, starts on another.

1352 a.d. Seville gets out of disorder. I set it to catapult: the city is starving, and there are discontent citizens. Just like Barcelona I think we should whip this city before we go to war again. I let this open for the next player.

The save is here.

Quote:
quote:Turn 275, 1310 AD: CDZ's Catapult (5.00) vs Isabella's Longbowman (10.50)
Turn 275, 1310 AD: Combat Odds: 0.4%
Turn 275, 1310 AD: (Fortify: +25%)
Turn 275, 1310 AD: (City Defense: +70%)
Turn 275, 1310 AD: (City Attack: -20%)
Turn 275, 1310 AD: CDZ's Catapult is hit for 28 (72/100HP)
Turn 275, 1310 AD: CDZ's Catapult is hit for 28 (44/100HP)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 13 (87/100HP)
Turn 275, 1310 AD: CDZ's Catapult is hit for 28 (16/100HP)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 13 (74/100HP)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 13 (61/100HP)
Turn 275, 1310 AD: CDZ's Catapult is hit for 28 (0/100HP)
Turn 275, 1310 AD: Isabella's Longbowman has defeated CDZ's Catapult!
Turn 275, 1310 AD: CDZ's Catapult (5.00) vs Isabella's Longbowman (8.73)
Turn 275, 1310 AD: Combat Odds: 2.1%
Turn 275, 1310 AD: (Fortify: +15%)
Turn 275, 1310 AD: (City Defense: +45%)
Turn 275, 1310 AD: CDZ's Catapult is hit for 26 (74/100HP)
Turn 275, 1310 AD: CDZ's Catapult is hit for 26 (48/100HP)
Turn 275, 1310 AD: CDZ's Catapult is hit for 26 (22/100HP)
Turn 275, 1310 AD: CDZ's Catapult is hit for 26 (0/100HP)
Turn 275, 1310 AD: Isabella's Longbowman has defeated CDZ's Catapult!
Turn 275, 1310 AD: CDZ's Samurai (8.80) vs Isabella's Longbowman (6.27)
Turn 275, 1310 AD: Combat Odds: 91.4%
Turn 275, 1310 AD: (Extra Combat: -10%)
Turn 275, 1310 AD: (Fortify: +15%)
Turn 275, 1310 AD: (City Defense: +45%)
Turn 275, 1310 AD: (City Attack: -20%)
Turn 275, 1310 AD: (Combat: -25%)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 23 (68/100HP)
Turn 275, 1310 AD: CDZ's Samurai is hit for 17 (83/100HP)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 23 (45/100HP)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 23 (22/100HP)
Turn 275, 1310 AD: CDZ's Samurai is hit for 17 (66/100HP)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 23 (0/100HP)
Turn 275, 1310 AD: CDZ's Samurai has defeated Isabella's Longbowman!
Turn 275, 1310 AD: CDZ's Samurai (8.80) vs Isabella's Longbowman (5.83)
Turn 275, 1310 AD: Combat Odds: 93.1%
Turn 275, 1310 AD: (Extra Combat: -10%)
Turn 275, 1310 AD: (Fortify: +15%)
Turn 275, 1310 AD: (City Defense: +25%)
Turn 275, 1310 AD: (City Attack: -20%)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 23 (58/100HP)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 23 (35/100HP)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 23 (12/100HP)
Turn 275, 1310 AD: CDZ's Samurai is hit for 17 (83/100HP)
Turn 275, 1310 AD: CDZ's Samurai is hit for 17 (66/100HP)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 23 (0/100HP)
Turn 275, 1310 AD: CDZ's Samurai has defeated Isabella's Longbowman!
Turn 275, 1310 AD: CDZ's Samurai (9.60) vs Isabella's Longbowman (5.96)
Turn 275, 1310 AD: Combat Odds: 97.5%
Turn 275, 1310 AD: (Extra Combat: -20%)
Turn 275, 1310 AD: (Fortify: +25%)
Turn 275, 1310 AD: (City Defense: +70%)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 20 (31/100HP)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 20 (11/100HP)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 20 (0/100HP)
Turn 275, 1310 AD: CDZ's Samurai has defeated Isabella's Longbowman!
Turn 275, 1310 AD: CDZ's Samurai (8.80) vs Isabella's Spearman (2.11)
Turn 275, 1310 AD: Combat Odds: 100.1%
Turn 275, 1310 AD: (Extra Combat: -10%)
Turn 275, 1310 AD: (Extra Combat: +20%)
Turn 275, 1310 AD: (Fortify: +10%)
Turn 275, 1310 AD: (Combat: -75%)
Turn 275, 1310 AD: Isabella's Spearman is hit for 35 (42/100HP)
Turn 275, 1310 AD: Isabella's Spearman is hit for 35 (7/100HP)
Turn 275, 1310 AD: Isabella's Spearman is hit for 35 (0/100HP)
Turn 275, 1310 AD: CDZ's Samurai has defeated Isabella's Spearman!
Turn 275, 1310 AD: CDZ's Samurai (9.60) vs Isabella's Spearman (2.19)
Turn 275, 1310 AD: Combat Odds: 100.1%
Turn 275, 1310 AD: (Extra Combat: -20%)
Turn 275, 1310 AD: (Extra Combat: +10%)
Turn 275, 1310 AD: (Combat: -50%)
Turn 275, 1310 AD: Isabella's Spearman is hit for 36 (41/100HP)
Turn 275, 1310 AD: Isabella's Spearman is hit for 36 (5/100HP)
Turn 275, 1310 AD: Isabella's Spearman is hit for 36 (0/100HP)
Turn 275, 1310 AD: CDZ's Samurai has defeated Isabella's Spearman!
Turn 275, 1310 AD: You have captured Seville!!!
Turn 275, 1310 AD: CDZ's Samurai (8.80) vs Isabella's Axeman (5.50)
Turn 275, 1310 AD: Combat Odds: 98.2%
Turn 275, 1310 AD: (Extra Combat: -10%)
Turn 275, 1310 AD: (Extra Combat: +10%)
Turn 275, 1310 AD: (Combat: -50%)
Turn 275, 1310 AD: (Combat: +50%)
Turn 275, 1310 AD: Isabella's Axeman is hit for 25 (75/100HP)
Turn 275, 1310 AD: Isabella's Axeman is hit for 25 (50/100HP)
Turn 275, 1310 AD: CDZ's Samurai is hit for 15 (85/100HP)
Turn 275, 1310 AD: Isabella's Axeman is hit for 25 (25/100HP)
Turn 275, 1310 AD: Isabella's Axeman is hit for 25 (0/100HP)
Turn 275, 1310 AD: CDZ's Samurai has defeated Isabella's Axeman!
Turn 275, 1310 AD: CDZ's Samurai (8.80) vs Isabella's Longbowman (6.00)
Turn 275, 1310 AD: Combat Odds: 92.2%
Turn 275, 1310 AD: (Extra Combat: -10%)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 24 (76/100HP)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 24 (52/100HP)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 24 (28/100HP)
Turn 275, 1310 AD: CDZ's Samurai is hit for 16 (84/100HP)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 24 (4/100HP)
Turn 275, 1310 AD: CDZ's Samurai is hit for 16 (68/100HP)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 24 (0/100HP)
Turn 275, 1310 AD: CDZ's Samurai has defeated Isabella's Longbowman!
Turn 275, 1310 AD: You have made peace with Isabella!
Turn 275, 1310 AD: Harkuf has been born in Shanghai!

Turn 276, 1316 AD: You have trained a Samurai in Osaka. Work has now begun on a Aqueduct.

Turn 278, 1328 AD: You have trained a Catapult in Osaka. Work has now begun on a Aqueduct.
Turn 278, 1328 AD: St. Paul has been born in Madrid!

Turn 280, 1340 AD: Isabella adopts Bureaucracy!
Turn 280, 1340 AD: Isabella adopts Organized Religion!

Turn 281, 1346 AD: The enemy has been spotted near Seville!

Turn 282, 1352 AD: The enemy has been spotted near Seville!
__________________
"Our spam is backed with COMETS!"
Shabbaman is offline   Reply With Quote
Old 24-09-2006, 17:08   #319
socralynnek
Moderator
 
socralynnek's Avatar
 
Join Date: Nov 2004
Location: USS Defiant
Posts: 3,827
Default

BCLG? You are up! Or have I missed something? Otherwise darkness is up.

socralynnek
Samson
Beam > skipped until further notice
Shabba
BCLG100 > up
Darkness > on deck
Tubby Rower

__________________
Being without a signature since November 2004.
socralynnek is offline   Reply With Quote
Old 24-09-2006, 17:37   #320
BCLG100
Deity
 
BCLG100's Avatar
 
Join Date: Apr 2006
Location: Lahndan
Posts: 6,220
Default

Sorry didnt realise i'd come around so quickly, i'll play tomorrow probably.
__________________
the sooner you fall behind, the more time you\'ll have to catch up!

CDZ Cup Champion!!!
BCLG100 is offline   Reply With Quote
Reply

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT +2. The time now is 18:44.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.