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-   -   grs in 18player Pitboss game *SPOILER* (http://www.civduelzone.com/forum/showthread.php?t=3381)

grs 26-03-2006 15:49

grs in 18player Pitboss game *SPOILER*
 
I took over a slot in this game from the AI which played the first turns as Gandhi. I have to say, it did an ok job at least. Some impressions from 2300BC:

http://www.civ3duelzone.com/forum/up...5393_Delhi.jpg
118.21KB

http://www.civ3duelzone.com/forum/up...53919_tech.jpg
68.23KB

My military is 3 warriors, 2 archers, 1 scout, 1 fast worker. DaveShack (hosting the game) is currently offering me another worker.
http://www.civ3duelzone.com/forum/up...davesoffer.jpg
74.33KB
The settler is indeed unescorted - or to be more precise - its escort is beneath my archer. Due to the nature of the game I think it is of big importance who moves first. If I do, I can get the unescorted settler, if he does, he can build a city and of join the settler and the warrior. I am quite sureprised he did not contact me yet. The turn timer runs off in about 6 1/2 hours, so stay tuned :)

I have a non agression pact with DaveMcW (Mongols) to my northwest and yet have to contact my neighbors to the east (BCLG100 - Aztech) and west (Bengeance - Arabia).


grs 26-03-2006 22:57

The warrior moved to cover the settler, I attacked nonetheless (83,7% chance to win), killed the warrior for 2 XP and a brandnew fast worker :)

Pastorius 27-03-2006 15:58

[lol]

digger760 29-03-2006 12:23

excuse my ignorance...but what is a "fast worker"?

grs 29-03-2006 12:39

The Indian version of the worker. It has 3 movement instead of 2, but it does not do the work itself faster. It is still very good, since it can e.g. move to a forest and start chopping the same turn.

romeothemonk 29-03-2006 16:07

Nice work GRS. I will be following this one closely.

grs 02-04-2006 17:35

Bad luck :( I had the chance (70,1%) to kill another one of Dave's warriors, but lost doing only mild damage. I am at the process of forging some alliances around me.

grs 23-04-2006 15:44

It is 790BC now. I have made peace with Dave Shack under the following terms:

I get one free tech of my choice up to 300 flasks, one free tech of my choice up to 200 flasks and can define an area he is not allowed to settle for the next 3 turns. All in all I gained 2 promotions (each 2XP), one additional XP on a another unit, 2 techs I will chose later on and the fast worker that caused the war. I lost one archer, he lost 4 warriors and a settler.

digger760 24-04-2006 09:53

is there any minimum number of turns of peace?

grs 24-04-2006 11:31

Just the 10 turns ingame, because he did not ask for a longer period, which surprised me.


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