26-03-2006, 15:49 | #1 |
The Nameless One
Join Date: Oct 2004
Location: Stuttgart, Germany.
Posts: 1,449
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grs in 18player Pitboss game *SPOILER*
I took over a slot in this game from the AI which played the first turns as Gandhi. I have to say, it did an ok job at least. Some impressions from 2300BC:
118.21KB 68.23KB My military is 3 warriors, 2 archers, 1 scout, 1 fast worker. DaveShack (hosting the game) is currently offering me another worker. 74.33KB The settler is indeed unescorted - or to be more precise - its escort is beneath my archer. Due to the nature of the game I think it is of big importance who moves first. If I do, I can get the unescorted settler, if he does, he can build a city and of join the settler and the warrior. I am quite sureprised he did not contact me yet. The turn timer runs off in about 6 1/2 hours, so stay tuned I have a non agression pact with DaveMcW (Mongols) to my northwest and yet have to contact my neighbors to the east (BCLG100 - Aztech) and west (Bengeance - Arabia).
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grs / Grookshank |
26-03-2006, 22:57 | #2 |
The Nameless One
Join Date: Oct 2004
Location: Stuttgart, Germany.
Posts: 1,449
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The warrior moved to cover the settler, I attacked nonetheless (83,7% chance to win), killed the warrior for 2 XP and a brandnew fast worker
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grs / Grookshank |
27-03-2006, 15:58 | #3 |
Custard used tile
Join Date: Jul 2003
Location: Opening a can
Posts: 3,158
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29-03-2006, 12:23 | #4 |
King
Join Date: Apr 2003
Location: The Fake Dog Poo Factory.
Posts: 1,887
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excuse my ignorance...but what is a "fast worker"?
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29-03-2006, 12:39 | #5 |
The Nameless One
Join Date: Oct 2004
Location: Stuttgart, Germany.
Posts: 1,449
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The Indian version of the worker. It has 3 movement instead of 2, but it does not do the work itself faster. It is still very good, since it can e.g. move to a forest and start chopping the same turn.
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grs / Grookshank |
29-03-2006, 16:07 | #6 |
King
Join Date: Aug 2004
Location: Yankton, SD.
Posts: 1,310
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Nice work GRS. I will be following this one closely.
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I am not crazy cause I take the right pills..................................... Everyday |
02-04-2006, 17:35 | #7 |
The Nameless One
Join Date: Oct 2004
Location: Stuttgart, Germany.
Posts: 1,449
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Bad luck I had the chance (70,1%) to kill another one of Dave's warriors, but lost doing only mild damage. I am at the process of forging some alliances around me.
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grs / Grookshank |
23-04-2006, 15:44 | #8 |
The Nameless One
Join Date: Oct 2004
Location: Stuttgart, Germany.
Posts: 1,449
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It is 790BC now. I have made peace with Dave Shack under the following terms:
I get one free tech of my choice up to 300 flasks, one free tech of my choice up to 200 flasks and can define an area he is not allowed to settle for the next 3 turns. All in all I gained 2 promotions (each 2XP), one additional XP on a another unit, 2 techs I will chose later on and the fast worker that caused the war. I lost one archer, he lost 4 warriors and a settler.
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grs / Grookshank |
24-04-2006, 09:53 | #9 |
King
Join Date: Apr 2003
Location: The Fake Dog Poo Factory.
Posts: 1,887
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is there any minimum number of turns of peace?
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24-04-2006, 11:31 | #10 |
The Nameless One
Join Date: Oct 2004
Location: Stuttgart, Germany.
Posts: 1,449
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Just the 10 turns ingame, because he did not ask for a longer period, which surprised me.
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grs / Grookshank |