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Darkness 10-08-2006 23:00

0 – 1660BC – Inherited turn
IT – Barbarian warrior attacks -> dies
1 – 1630BC -
IT – 2 Barbarian warriors attack -> both die
2 – 1600BC –
IT –
3 – 1570BC –
IT - 2 Barbarian warriors attack -> both die
4 – 1540BC – Whip granary in Kyoto
IT –
5 – 1510BC – Kyoto: Granary -> work boat
IT – Spanish city founded 3 East of copper
6 - 1480BC -
IT – Barbarian warrior attacks -> kills our warrior
7 – 1450BC -
IT – 2 Barbarian warriors attack -> both die
8 – 1420BC - Animal Husbandry discovered. Start writing (for libraries to help our research and give culture). Source of horses next to river about 6 tiles SE of Osaka
IT -
9 - 1390BC -
IT - 2 Barbarian warriors attack -> both die
10 - 1360BC -
IT -
11 - 1330BC -
IT - Barbarian warrior attacks -> dies
12 - 1300BC -
IT -
13 - 1270BC -
IT - Barbarian archer spotted
14 - 1240BC -
IT - Barbarian warrior attacks -> dies
15 - 1210BC - Attack Barbarian warrior -> win
IT - Barbarian archer attacks -> dies
16 - 1180BC - Osaka: Settler -> worker
IT -
17 - 1150BC - Tokyo founded -> warrior
IT - Barbarian archer spotted
18 - 1120BC -
IT - Barbarian archer attacks -> dies
19 - 1090BC - Worker starts mining copper
IT -
20 - 1060BC - Kyoto: workboat -> workboat? (can be changed by next player

After founding Tokyo I had to tune down the science slider to 10% :(

http://www.civ3duelzone.com/forum/up...enShot0043.JPG
143.71*KB

Save:
http://gotm.civfanatics.net/saves/ci....Civ4SavedGame

EDIT:
@Tubby: I promoted 2 warriors with Medic 1... Most of them have between 7 and 10 XP...

Darkness 10-08-2006 23:04

Turn log

Here is your Session Turn Log from 1660 BC to 1060 BC:

Turn 78, 1660 BC: Barbarian's Warrior (2.00) vs CDZ's Warrior (3.82)
Turn 78, 1660 BC: Combat Odds: 2.3%
Turn 78, 1660 BC: (Extra Combat: +20%)
Turn 78, 1660 BC: (Plot Defense: +50%)
Turn 78, 1660 BC: (Fortify: +15%)
Turn 78, 1660 BC: (Combat: +25%)
Turn 78, 1660 BC: Barbarian's Warrior is hit for 28 (72/100HP)
Turn 78, 1660 BC: Barbarian's Warrior is hit for 28 (44/100HP)
Turn 78, 1660 BC: Barbarian's Warrior is hit for 28 (16/100HP)
Turn 78, 1660 BC: CDZ's Warrior is hit for 14 (77/100HP)
Turn 78, 1660 BC: CDZ's Warrior is hit for 14 (63/100HP)
Turn 78, 1660 BC: Barbarian's Warrior is hit for 28 (0/100HP)
Turn 78, 1660 BC: CDZ's Warrior has defeated Barbarian's Warrior!

Turn 79, 1630 BC: Stonehenge has been built in a far away land!
Turn 79, 1630 BC: Barbarian's Warrior (2.00) vs CDZ's Warrior (3.13)
Turn 79, 1630 BC: Combat Odds: 8.8%
Turn 79, 1630 BC: (Extra Combat: +20%)
Turn 79, 1630 BC: (Plot Defense: +50%)
Turn 79, 1630 BC: (Fortify: +20%)
Turn 79, 1630 BC: (Combat: +25%)
Turn 79, 1630 BC: Barbarian's Warrior is hit for 27 (73/100HP)
Turn 79, 1630 BC: CDZ's Warrior is hit for 14 (59/100HP)
Turn 79, 1630 BC: Barbarian's Warrior is hit for 27 (46/100HP)
Turn 79, 1630 BC: CDZ's Warrior is hit for 14 (45/100HP)
Turn 79, 1630 BC: Barbarian's Warrior is hit for 27 (19/100HP)
Turn 79, 1630 BC: CDZ's Warrior is hit for 14 (31/100HP)
Turn 79, 1630 BC: CDZ's Warrior is hit for 14 (17/100HP)
Turn 79, 1630 BC: Barbarian's Warrior is hit for 27 (0/100HP)
Turn 79, 1630 BC: CDZ's Warrior has defeated Barbarian's Warrior!
Turn 79, 1630 BC: Barbarian's Warrior (2.00) vs CDZ's Warrior (3.70)
Turn 79, 1630 BC: Combat Odds: 1.2%
Turn 79, 1630 BC: (Extra Combat: +10%)
Turn 79, 1630 BC: (Plot Defense: +50%)
Turn 79, 1630 BC: (Combat: +25%)
Turn 79, 1630 BC: Barbarian's Warrior is hit for 27 (73/100HP)
Turn 79, 1630 BC: Barbarian's Warrior is hit for 27 (46/100HP)
Turn 79, 1630 BC: Barbarian's Warrior is hit for 27 (19/100HP)
Turn 79, 1630 BC: Barbarian's Warrior is hit for 27 (0/100HP)
Turn 79, 1630 BC: CDZ's Warrior has defeated Barbarian's Warrior!

Turn 81, 1570 BC: Barbarian's Warrior (2.00) vs CDZ's Warrior (4.90)
Turn 81, 1570 BC: Combat Odds: 0.3%
Turn 81, 1570 BC: (Extra Combat: +20%)
Turn 81, 1570 BC: (Plot Defense: +50%)
Turn 81, 1570 BC: (Fortify: +25%)
Turn 81, 1570 BC: (Combat: +25%)
Turn 81, 1570 BC: (River Attack: +25%)
Turn 81, 1570 BC: Barbarian's Warrior is hit for 30 (70/100HP)
Turn 81, 1570 BC: CDZ's Warrior is hit for 13 (87/100HP)
Turn 81, 1570 BC: Barbarian's Warrior is hit for 30 (40/100HP)
Turn 81, 1570 BC: Barbarian's Warrior is hit for 30 (10/100HP)
Turn 81, 1570 BC: CDZ's Warrior is hit for 13 (74/100HP)
Turn 81, 1570 BC: CDZ's Warrior is hit for 13 (61/100HP)
Turn 81, 1570 BC: Barbarian's Warrior is hit for 30 (0/100HP)
Turn 81, 1570 BC: CDZ's Warrior has defeated Barbarian's Warrior!
Turn 81, 1570 BC: Barbarian's Warrior (2.00) vs CDZ's Warrior (3.70)
Turn 81, 1570 BC: Combat Odds: 1.2%
Turn 81, 1570 BC: (Extra Combat: +10%)
Turn 81, 1570 BC: (Plot Defense: +50%)
Turn 81, 1570 BC: (Combat: +25%)
Turn 81, 1570 BC: CDZ's Warrior is hit for 14 (86/100HP)
Turn 81, 1570 BC: Barbarian's Warrior is hit for 27 (73/100HP)
Turn 81, 1570 BC: Barbarian's Warrior is hit for 27 (46/100HP)
Turn 81, 1570 BC: CDZ's Warrior is hit for 14 (72/100HP)
Turn 81, 1570 BC: Barbarian's Warrior is hit for 27 (19/100HP)
Turn 81, 1570 BC: CDZ's Warrior is hit for 14 (58/100HP)
Turn 81, 1570 BC: Barbarian's Warrior is hit for 27 (0/100HP)
Turn 81, 1570 BC: CDZ's Warrior has defeated Barbarian's Warrior!

Turn 84, 1480 BC: Barbarian's Warrior (2.00) vs CDZ's Warrior (3.70)
Turn 84, 1480 BC: Combat Odds: 1.2%
Turn 84, 1480 BC: (Extra Combat: +10%)
Turn 84, 1480 BC: (Plot Defense: +50%)
Turn 84, 1480 BC: (Combat: +25%)
Turn 84, 1480 BC: CDZ's Warrior is hit for 14 (86/100HP)
Turn 84, 1480 BC: CDZ's Warrior is hit for 14 (72/100HP)
Turn 84, 1480 BC: CDZ's Warrior is hit for 14 (58/100HP)
Turn 84, 1480 BC: CDZ's Warrior is hit for 14 (44/100HP)
Turn 84, 1480 BC: CDZ's Warrior is hit for 14 (30/100HP)
Turn 84, 1480 BC: Barbarian's Warrior is hit for 27 (73/100HP)
Turn 84, 1480 BC: CDZ's Warrior is hit for 14 (16/100HP)
Turn 84, 1480 BC: CDZ's Warrior is hit for 14 (2/100HP)
Turn 84, 1480 BC: Barbarian's Warrior is hit for 27 (46/100HP)
Turn 84, 1480 BC: Barbarian's Warrior is hit for 27 (19/100HP)
Turn 84, 1480 BC: CDZ's Warrior is hit for 14 (0/100HP)
Turn 84, 1480 BC: Barbarian's Warrior has defeated CDZ's Warrior!

Turn 85, 1450 BC: You have discovered Animal Husbandry!
Turn 85, 1450 BC: Barbarian's Warrior (2.00) vs CDZ's Warrior (4.40)
Turn 85, 1450 BC: Combat Odds: 0.6%
Turn 85, 1450 BC: (Extra Combat: +20%)
Turn 85, 1450 BC: (Plot Defense: +50%)
Turn 85, 1450 BC: (Fortify: +25%)
Turn 85, 1450 BC: (Combat: +25%)
Turn 85, 1450 BC: CDZ's Warrior is hit for 13 (87/100HP)
Turn 85, 1450 BC: CDZ's Warrior is hit for 13 (74/100HP)
Turn 85, 1450 BC: Barbarian's Warrior is hit for 29 (71/100HP)
Turn 85, 1450 BC: Barbarian's Warrior is hit for 29 (42/100HP)
Turn 85, 1450 BC: Barbarian's Warrior is hit for 29 (13/100HP)
Turn 85, 1450 BC: CDZ's Warrior is hit for 13 (61/100HP)
Turn 85, 1450 BC: Barbarian's Warrior is hit for 29 (0/100HP)
Turn 85, 1450 BC: CDZ's Warrior has defeated Barbarian's Warrior!
Turn 85, 1450 BC: Barbarian's Warrior (1.89) vs CDZ's Warrior (3.70)
Turn 85, 1450 BC: Combat Odds: 2.1%
Turn 85, 1450 BC: (Extra Combat: -20%)
Turn 85, 1450 BC: (Extra Combat: +10%)
Turn 85, 1450 BC: (Plot Defense: +50%)
Turn 85, 1450 BC: (Combat: +25%)
Turn 85, 1450 BC: CDZ's Warrior is hit for 15 (85/100HP)
Turn 85, 1450 BC: Barbarian's Warrior is hit for 26 (53/100HP)
Turn 85, 1450 BC: CDZ's Warrior is hit for 15 (70/100HP)
Turn 85, 1450 BC: Barbarian's Warrior is hit for 26 (27/100HP)
Turn 85, 1450 BC: Barbarian's Warrior is hit for 26 (1/100HP)
Turn 85, 1450 BC: Barbarian's Warrior is hit for 26 (0/100HP)
Turn 85, 1450 BC: CDZ's Warrior has defeated Barbarian's Warrior!

Turn 88, 1360 BC: Barbarian's Warrior (2.00) vs CDZ's Warrior (4.90)
Turn 88, 1360 BC: Combat Odds: 0.3%
Turn 88, 1360 BC: (Extra Combat: +20%)
Turn 88, 1360 BC: (Plot Defense: +50%)
Turn 88, 1360 BC: (Fortify: +25%)
Turn 88, 1360 BC: (Combat: +25%)
Turn 88, 1360 BC: (River Attack: +25%)
Turn 88, 1360 BC: Barbarian's Warrior is hit for 30 (70/100HP)
Turn 88, 1360 BC: CDZ's Warrior is hit for 13 (87/100HP)
Turn 88, 1360 BC: CDZ's Warrior is hit for 13 (74/100HP)
Turn 88, 1360 BC: CDZ's Warrior is hit for 13 (61/100HP)
Turn 88, 1360 BC: CDZ's Warrior is hit for 13 (48/100HP)
Turn 88, 1360 BC: CDZ's Warrior is hit for 13 (35/100HP)
Turn 88, 1360 BC: Barbarian's Warrior is hit for 30 (40/100HP)
Turn 88, 1360 BC: Barbarian's Warrior is hit for 30 (10/100HP)
Turn 88, 1360 BC: CDZ's Warrior is hit for 13 (22/100HP)
Turn 88, 1360 BC: Barbarian's Warrior is hit for 30 (0/100HP)
Turn 88, 1360 BC: CDZ's Warrior has defeated Barbarian's Warrior!
Turn 88, 1360 BC: Barbarian's Warrior (2.00) vs CDZ's Warrior (4.70)
Turn 88, 1360 BC: Combat Odds: 0.4%
Turn 88, 1360 BC: (Extra Combat: +10%)
Turn 88, 1360 BC: (Plot Defense: +75%)
Turn 88, 1360 BC: (Fortify: +25%)
Turn 88, 1360 BC: (Combat: +25%)
Turn 88, 1360 BC: CDZ's Warrior is hit for 13 (87/100HP)
Turn 88, 1360 BC: Barbarian's Warrior is hit for 30 (70/100HP)
Turn 88, 1360 BC: CDZ's Warrior is hit for 13 (74/100HP)
Turn 88, 1360 BC: CDZ's Warrior is hit for 13 (61/100HP)
Turn 88, 1360 BC: Barbarian's Warrior is hit for 30 (40/100HP)
Turn 88, 1360 BC: Barbarian's Warrior is hit for 30 (10/100HP)
Turn 88, 1360 BC: CDZ's Warrior is hit for 13 (48/100HP)
Turn 88, 1360 BC: Barbarian's Warrior is hit for 30 (0/100HP)
Turn 88, 1360 BC: CDZ's Warrior has defeated Barbarian's Warrior!

Turn 89, 1330 BC: Barbarian's Warrior (2.00) vs CDZ's Warrior (4.20)
Turn 89, 1330 BC: Combat Odds: 0.7%
Turn 89, 1330 BC: (Extra Combat: +20%)
Turn 89, 1330 BC: (Plot Defense: +50%)
Turn 89, 1330 BC: (Fortify: +15%)
Turn 89, 1330 BC: (Combat: +25%)
Turn 89, 1330 BC: Barbarian's Warrior is hit for 28 (72/100HP)
Turn 89, 1330 BC: Barbarian's Warrior is hit for 28 (44/100HP)
Turn 89, 1330 BC: Barbarian's Warrior is hit for 28 (16/100HP)
Turn 89, 1330 BC: Barbarian's Warrior is hit for 28 (0/100HP)
Turn 89, 1330 BC: CDZ's Warrior has defeated Barbarian's Warrior!

Turn 92, 1240 BC: Barbarian's Warrior (2.00) vs CDZ's Warrior (4.40)
Turn 92, 1240 BC: Combat Odds: 0.6%
Turn 92, 1240 BC: (Extra Combat: +20%)
Turn 92, 1240 BC: (Plot Defense: +50%)
Turn 92, 1240 BC: (Fortify: +25%)
Turn 92, 1240 BC: (Combat: +25%)
Turn 92, 1240 BC: Barbarian's Warrior is hit for 29 (71/100HP)
Turn 92, 1240 BC: Barbarian's Warrior is hit for 29 (42/100HP)
Turn 92, 1240 BC: Barbarian's Warrior is hit for 29 (13/100HP)
Turn 92, 1240 BC: Barbarian's Warrior is hit for 29 (0/100HP)
Turn 92, 1240 BC: CDZ's Warrior has defeated Barbarian's Warrior!

Turn 93, 1210 BC: CDZ's Warrior (2.40) vs Barbarian's Warrior (1.60)
Turn 93, 1210 BC: Combat Odds: 90.1%
Turn 93, 1210 BC: (Extra Combat: -20%)
Turn 93, 1210 BC: (Combat: -25%)
Turn 93, 1210 BC: CDZ's Warrior is hit for 16 (84/100HP)
Turn 93, 1210 BC: CDZ's Warrior is hit for 16 (68/100HP)
Turn 93, 1210 BC: CDZ's Warrior is hit for 16 (52/100HP)
Turn 93, 1210 BC: CDZ's Warrior is hit for 16 (36/100HP)
Turn 93, 1210 BC: CDZ's Warrior is hit for 16 (20/100HP)
Turn 93, 1210 BC: Barbarian's Warrior is hit for 24 (76/100HP)
Turn 93, 1210 BC: CDZ's Warrior is hit for 16 (4/100HP)
Turn 93, 1210 BC: Barbarian's Warrior is hit for 24 (52/100HP)
Turn 93, 1210 BC: Barbarian's Warrior is hit for 24 (28/100HP)
Turn 93, 1210 BC: Barbarian's Warrior is hit for 24 (4/100HP)
Turn 93, 1210 BC: Barbarian's Warrior is hit for 24 (0/100HP)
Turn 93, 1210 BC: CDZ's Warrior has defeated Barbarian's Warrior!
Turn 93, 1210 BC: Barbarian's Archer (3.00) vs CDZ's Warrior (4.10)
Turn 93, 1210 BC: Combat Odds: 25.2%
Turn 93, 1210 BC: (Extra Combat: +30%)
Turn 93, 1210 BC: (Plot Defense: +50%)
Turn 93, 1210 BC: (Fortify: +25%)
Turn 93, 1210 BC: CDZ's Warrior is hit for 17 (83/100HP)
Turn 93, 1210 BC: Barbarian's Archer is hit for 23 (77/100HP)
Turn 93, 1210 BC: Barbarian's Archer is hit for 23 (54/100HP)
Turn 93, 1210 BC: Barbarian's Archer is hit for 23 (31/100HP)
Turn 93, 1210 BC: Barbarian's Archer is hit for 23 (8/100HP)
Turn 93, 1210 BC: Barbarian's Archer is hit for 23 (0/100HP)
Turn 93, 1210 BC: CDZ's Warrior has defeated Barbarian's Archer!

Turn 95, 1150 BC: Tokyo has been founded.

Turn 96, 1120 BC: Isabella adopts Slavery!
Turn 96, 1120 BC: Barbarian's Archer (3.00) vs CDZ's Warrior (4.10)
Turn 96, 1120 BC: Combat Odds: 25.2%
Turn 96, 1120 BC: (Extra Combat: +20%)
Turn 96, 1120 BC: (Plot Defense: +50%)
Turn 96, 1120 BC: (Fortify: +10%)
Turn 96, 1120 BC: (River Attack: +25%)
Turn 96, 1120 BC: Barbarian's Archer is hit for 23 (77/100HP)
Turn 96, 1120 BC: Barbarian's Archer is hit for 23 (54/100HP)
Turn 96, 1120 BC: CDZ's Warrior is hit for 17 (83/100HP)
Turn 96, 1120 BC: Barbarian's Archer is hit for 23 (31/100HP)
Turn 96, 1120 BC: CDZ's Warrior is hit for 17 (66/100HP)
Turn 96, 1120 BC: Barbarian's Archer is hit for 23 (8/100HP)
Turn 96, 1120 BC: CDZ's Warrior is hit for 17 (49/100HP)
Turn 96, 1120 BC: CDZ's Warrior is hit for 17 (32/100HP)
Turn 96, 1120 BC: Barbarian's Archer is hit for 23 (0/100HP)
Turn 96, 1120 BC: CDZ's Warrior has defeated Barbarian's Archer!
Turn 96, 1120 BC: While defending, your Warrior has killed a Barbarian Archer!

BCLG100 11-08-2006 00:16

Thing about all those work boats in Kyoto all there doing is putting a strain on the economy as there isnt anything left to explore IIRC. we should also go for a WB in osaka if possible to start scouting out that coastline. we have an adequateish enough defence until them barb axes start turning up.

is there anything usefull we can switch Kyoto to work-if we built a rax would increase our power slightly-causing AI to not think were as easy as what we are-also any ideas if izzy has any copper? if she doesnt we should maybe think about waiting for her to build a shrine and then move in.

Swingue 11-08-2006 09:54

Are we in danger of a cultural flip?

Darkness 11-08-2006 10:05

Quote:

quote:Originally posted by Swingue

Are we in danger of a cultural flip?

No. only the spanish capital has culture. the rest of them do not.
So, at the moment there is no risk, but it could change. Which is why I started research on writing. Libraries give culture and increase our research capacities and we desperately need both.




I am starting to wonder: Should we colonize the islands near Kyoto? They are close by the capital, so maintenance will be low and they would bring in loads of commerce with some workboats and a harbour.
But we'd need galleys first (sailing?)...

BCLG100 11-08-2006 11:29

writing would mean we could build a library in the capital as well and allow us to switch citizens to scientists to gain some use out of them....

Samson 11-08-2006 11:55

socralynnek > On Deck
Samson
Shabba
BCLG100
Darkness > Just played
Tubby Rower > UP

I shall not be able to play any time between saturday afternoon and monday lunchtime. If my turn comes up over the weekend and someone wants to swop, go for it.

Have we explored around those islands north of Kyoto? I definatly support colonizing them.

I guess we will not be able to found any more cities untill we sort out oour ecconomy, but at least we have axes. It would be nice to get the cultural expansion in Tokyo ASAP as it would cut of the continent pretty well.

Why is Issy angry at us? Just close borders?

We have to go for CoL. What do people think about using the oricale?

Tubby Rower 11-08-2006 12:31

Whew.... I'll see how many turns I can play. We have out-of-town visitors that came in yesterday and will be here through Sunday, so I'll try to squeeze in at least 10 turns somewhere today or tomorrow. If it looks like I can't play I'll post again tonight as I'll know more after I get home from work.

socralynnek 11-08-2006 13:34

I can play tomorrow but not in the evening and can play on Sunday afternoon/evening. So, take your time Tubby.

For oracle we'd have to research 3 techs and then build it, but we don't have a really productive town, maybe we are better off researching it after Sailing or so, maybe we can found Conf. (OTOH we could chop it in Tokyo, but we'd need to many forests for that)

BCLG100 11-08-2006 13:42

We've explored the islands north-they arnt big at all (1or 2 tiles IIRC)


think she's just angry with us because its izzy and its her time of the month tbh-she never likes me.

I think we should ignore founding a religion as we can quite easily take one from izzy (she has 2 at least) that and the oracle will not be especially usefull really-1 free tech which the AI will quickly catch up with-i dont see the point in wasting the hammers.

We'll also have to start beefing up our fog busters to axes asap.


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