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View Full Version : SpOiLeR for War of Misfit Civs- Team Cow Tippers


Tubby Rower
23-04-2006, 22:10
This is for a 4x4 c3c PBEM vs Barbu, Killercane, Wosret, & Classical Hero.




If your name is listed above, don't stay here.







On this team there is Whomp, Beorn , Rik, and Tubby

more details to come

Whomp
23-04-2006, 23:26
OK let's rank the worst civs first.
Anything expansionist is worthless.
The Hittites seem to be the top of that class. Expansionist and commercial.
Zulus militaristic and expansionist
Americans industrious and expansionist
Portugese as expansionist and seafaring

Koreans as commercial and scientific
Carthagians with industrious and seafaring
Mayans agricultural and industrious
Indians religious and commercial
Egyptians religious and industrious

BCLG100
23-04-2006, 23:31
how the hell are you 2 gonna be on the same team!!!!!!!!

what if one of you press the button!

i think americans are above zulus as the americans have such a late and worthless Uu.

I dont think you should give them conquistadors, so that counts portugal out. What about English?

Whomp
24-04-2006, 00:55
English are not bad with the combo of traits IMO and their UU would come into play in this type of game. The Spaniards get conquistadors not Ports. Ports get carracks which is a horrid UU IMO.

BCLG100
24-04-2006, 01:10
oooo yer my apologies but i do think in a game like this that having cheaper easy to use barracks and an early Uu for the zulu's is maybe not such a good idea and could swap them with england.

Isnt the Man O war englands Uu or am i missing something? i think its not very likely to come into play tbh

Tubby Rower
24-04-2006, 02:29
Out of the list you gave Whomp... I really wouldn't mind being the Koreans, Carthagians, or Indians. So I would suggest scratching those from the list.

The Koreans are scientific (great trait)
Carthage has a great pillaging UU (early galley crossings will make them useful)
Indians have an awesome UU that needs no resources.

Otherwise I like the list.

Simon, ManOWar is the English UU but you can get privateers from killing barb galleys. The carrrack is a Frigate but sucks.

Whomp
24-04-2006, 02:53
I don't think the carrack is even a frigate it's a souped up galleon with 2-2 A/D.

Remember all traits need to be represented so we will have a scientific with some civ so the Koreans are less attractive. The chances of no iron is pretty remote as well so I think the Indians are somewhat negated even though the extra HP helps. Agricultural/seafaring/scientific/industrial/religous/commercial/expansionist/militaristic

Tubby Rower
24-04-2006, 03:01
gotcha... I didn't think about not duplicating the traits.

Here are my choices

Koreans as com and sci
Portugese as exp and sea
Egyptians rel and ind


is there an agr and Mil civ? I didn't pick the Mayans mainly because they could irrigate like crazy and grow through the roof

Whomp
24-04-2006, 05:05
Upon further thinking here are a few civs I was thinking in combo. Either giving them defensive or late UU's combos. This is like a puzzle and nothing exactly works out but here's a try...
America exp/ind
Germany sci/mil
English sea/comm
and the Celts as rel/ag
or
Ports exp/sea
Korean comm/sci
Egypt rel/ind
Aztec mil/ag

Tough to make combos...

Beorn
24-04-2006, 07:04
I think what we need to decide on is what we prioritize: do we make a few overly bad or do we make them evenly bad. And do we emphasize on UU; if so, on bad, defensive or late.

I'm for giving them bad/late UU's as a medium priority, and make them evenly bad.

Will try and draw something up.

Beorn
24-04-2006, 08:16
1st off, I ruled out late AA and early MA UU's: UU's that come too early or too late will be useless. I wasn't too sure about Sumeria, Spain and Maya at this point so I left them in. To put up a serious fight you need boats, by which's time WC's, 3MC's and Jags, which are awesome, are obsolete.

Out the bucket:
Rome, Persia, India, Arabia, Celts, Iroquois, Byz, Viks, Japs, Ottos, China.
Still in:
Inca Maya Aztecs Sumeria Dutch Eng Port Carth Spain Greece Kor Russia Germ Bab Egypt Mongol Zulu France Amer Hittites.

We need to pick between Korea/Greece and Zulu/Mongols, I say Korea and Mongols can stay.

About the traits now, bad ones are EXP, REL and SEA. The other 5 are useful, although SCI loses a bit of charm as it is imposed on us. I would avoid it if it was fully our choice, but it isn't, so SCI is a low tier trait that only (!) gives cheap libs.

So I tried not pairing these traits together as much as possible: Spain, Maya, Russia and Babylon were remaining. So we still have the following that do not combine 2 good traits or 2 bad traits:

Sumer Germ Kor Dutch Carth Eng Egypt Inca Amer Mong Hittites

In order to pair all 8 traits though, you need to compromise, so here's my hitlist.

#1
America, England, Aztecs, Babylon
Huge UU meltdown. Can swap Amer/Eng for Port/France, but the UU's are better that way.

#2
Inca Egypt Germany England
Pretty balanced team, no surprises or UU's with particular potential

#3
Spain Germany America Maya
It does give away the mayans, but then the rest kinda blows.

I'd like to see if/where opinions diverge, so we can draw a more accurate wishlist

http://www.civ3duelzone.com/forum/uploaded/Beorn/20064248175_Cow Tipping 1.JPG
35.78 KB

Rik Meleet
24-04-2006, 09:28
Are we ranking our preferred choices of our worst choices ?

Tubby Rower
24-04-2006, 13:42
@ Rik, we are deciding the civs for the other team. So we want the most ineffective combination of traits. Since there are 4 teams we also have the stipulation to have all 8 civ traits represented.

romeothemonk
24-04-2006, 16:21
Wow!!!

BEF's cluster #1 would really suck!!

I would stick them with group #1.

Whomp
24-04-2006, 16:31
I like this one.
America, England, Aztecs, Babylon.
America is brutal. Period.
England would have to build frigates which can't carry troops.
This game seems like it will be most important in the middle game between late AA and late MA. Map making would need to be researched for the two early UU's to impact anything.

Tubby Rower
24-04-2006, 16:46
Whomp, do you want to post that our choices are made if no one has any objections. I wouldn't reveal our until they have theirs (our civs) selected.

btw, who's making the map?

Mistfit
24-04-2006, 16:56
Can you choose who plays which civ as well?

Might be fun to put their worst player as america or slow down their best player

Whomp
24-04-2006, 17:51
Let's wait for Rik to chime in on #1 as their civs. Rik any ideas on who could make a map. Mistfit's idea would be pure pain. I like it though that would probably mean I'd end up with America too. :D

Rik Meleet
24-04-2006, 18:23
I have condidered 2 options.

1: America, Aztecs, English, Babylon. (also BEF's 1).
2: America, Aztecs, Korea, Spain.

If the map setup is team-continents: I go for 1.
If the map setup is Pangaea: I still go for 1.

I support 1.

Tubby Rower
24-04-2006, 18:50
don't be wishy-washy Rik. Give us an answer [lol]

Beorn
24-04-2006, 19:44
I'd be for random assignation of civs, although picking who gets what looks brutal. I'm for giving their best player the worst civ development-wise. I don't know their players though.

Korea was avoided in my choices because even with SCI ranked 2nd tier, it combines strongly with IND and COM. That leaves Russia Germany Babylon, of which Russia has EXP which has 2 too nice civs (America and Portugal) to pass out on. Then, Germany and Babylon are both awfully bad for this type of game.

At any rate, I'll take whichever is given to me - I'd even feel like playing EXP.

Whomp
24-04-2006, 20:10
Beorn's right. We should be able to pick who on our team plays what piece of junk they give us. Should we let them know we have their civs picked in the main thread so we can force them to move with some alacrity and maybe make a mistake? [:p]

BTW just an idea but maybe the EXP could be the focus for clearing darkness on our continent.

Rik any ideas who we could ask for a map?

Tubby Rower
24-04-2006, 20:17
What about Dr. A? didn't he make a few maps a while back?

Rik Meleet
24-04-2006, 20:25
Perhaps Grahamiam would be willing to make a map for us. Or Bedhead. Or some of the old mapmakers, liek Kemal, Kingreno and Beam. And Darkness makes maps.

Mistfit
24-04-2006, 20:53
It hasn't been used in a while but why not post a request in the map making forum?

Tubby Rower
24-04-2006, 21:28
because that would be easy... Why not wait on them to read an obscure thread about Cow Tipping?

Rik Meleet
24-04-2006, 22:43
I know that phrase from UO.

Whomp
24-04-2006, 22:52
I posted a map request. I guess a few other minor details.
barbs?
level?
terrain?
Conquest or domination I'd think.
Anyings else.

Rik Meleet
24-04-2006, 23:32
Barbs: Roaming barbs
Level: not that important as there is no AI. Preferably as high as possible. Wosret is not a good Micromanager so we might see smoke in his cities once in a while. Deity or even Sid, perhaps. Only influences the research rate, barbs and happyness. Could be to our advantage.
Terrain: leave that up to the mapmaker
Victory: all
Anything else: SoZ deleted, SGL off.

Whomp
24-04-2006, 23:44
Perfect. All of those work for me.

Beorn
25-04-2006, 03:01
All good yup

Tubby Rower
25-04-2006, 03:10
mm... hmm

Tubby Rower
25-04-2006, 20:09
I received a PM from killercane that they have selected our civs. I'll post our civs now.

Tubby Rower
25-04-2006, 20:19
Here are our teams...

Portugal SEA & EXP
Korea SCI & COM
Egypt REL & IND
Aztecs MIL & AGR

Who wants whom? I'll take the left over

Whomp
25-04-2006, 21:19
Brutal. I love it. What makes the most sense? Rik is our best player so do we give him the ag trait? I'd be wlling to take Egypt if you want me to.
Pottery and Alphabet--Ports--IW?
Pottery and WC--Aztecs--wheel?
BW and alphabet--Korea--philo?
masonry and CB--Egypt beeline monarchy?

Rik Meleet
26-04-2006, 00:26
I suck at the begin game. I'd rather have a midgame civ. Which would be Korea, I think.

Tubby Rower
26-04-2006, 02:40
should we not share techs unless absolutely necessary so that they'll be more expensive for the other team?

Beorn
26-04-2006, 03:27
Funny only the aztecs double up, as they're normally a really good civ.

Sharing on a need-to-know basis is good thinking. Portugal might not be so bad, it makes for one player to get really precise maps and be able to relay good intel on a single blow.

Tubs that makes Azzies and Ports between us, so one gets big and one gets useful. I'm cool with either, but we can draw head or tails on msn.

Btw I'll be barely lurking until sunday night, then activity can roll as fast as it wants and I'll lead it by a few paces.

Rik Meleet
26-04-2006, 09:17
Egypt is a good civ. It is a mistake for them to give us that civ.
We should share the starting techs immediately as the others have it already. And we should have our quickest civ go for writing immediately. After that we can decide to gamble on Philo (CoL first) -or- Philorace to get Mapmaking.

The rest depends on the map. But I prefer to reserve every civ to what it's good at. Portugal should go scouting for all civs -for instance-

Some other point: Do we forbid or allow the use of Civ Assist II. If we allow it, then (with me and Tubby) have 2 players that can deduce a lot from it. If not: let it be agreed upon by the 2 teams before we start.

Tubby Rower
26-04-2006, 12:30
Oh... I was wondering why you posted something about CA2 in the other thread. but to be honest, I don't get too much out of CA2. You are the master of deduction Rik. You have pwned me in the category. I agree that if they don't use it then we should not either.

Tubby Rower
26-04-2006, 14:43
Ok how is this for a line-up

Rik = Korea
Whomper = Egypt
Beorn = Aztecs
Tubs = Porto

Beorn
26-04-2006, 15:50
I'm for CA2, although I wouldn't be one to scratch details off for info. Lineup works for me :D:D:D

Rik Meleet
13-05-2006, 14:24
It's time to revive this forum. Let's post the screenshot of our positions before we start playing.

Beorn
14-05-2006, 10:38
My turn first, I have nothing relevant to research except the wheel, so that's what I'll do.
Korea can go IW, Egypt can go Myst, Portugal can go Writing.

Shot of the position:

http://img101.imageshack.us/img101/8581/4x4014za.jpg

I'll open with a worker, those forests scream for a chop-heavy opening.
Looks like I have a probable 4-turn warrior/settler + a 2-turn worker just above [at least]. I'm unsure as to make a jag before border expansions or not - it's deity, right? That'd make a good case for not twisting the arm of a 75+% barb chance.

Rik Meleet
14-05-2006, 14:34
I gifted all my techs to my teammates. Please gift me all techs I do not have.

Here is my start:

http://www.civ3duelzone.com/forum/uploaded/Rik Meleet/2006514143418_001f.JPG
48.39KB

Beorn
14-05-2006, 20:28
I forgot it was locked alliance and we had all contacts [blush2] Will send pots and WC around.
Looks like there'll be all around river/cow, BG heavy starts. I'll send a jag east towards you asap to check things out.

Rik Meleet
14-05-2006, 21:13
Shall we save all huts for the Exp trait player? That would be Tubby.

Whomp
14-05-2006, 22:07
Good plan Rik. Should I start warrior or curragh? Myst started at max and I sent all techs that I had.

My start...
http://www.civ3duelzone.com/forum/uploaded/whomp/200651422740_egypt.JPG
53.17KB

Tubby Rower
15-05-2006, 03:02
I started on a BG and after moving my scout and seeing that my capital would have 5 other BGs I decided to settle in place. I've started another scout and IW @ 100% due in 48 turns.

http://www.civ3duelzone.com/forum/uploaded/Tubby Rower/20065153151_Image4.jpg
34.26KB

Tubby Rower
15-05-2006, 03:06
@ Whomp, go for a warrior. I don't think that the curraph would be beneficial now as opposed to 20 turns from now.

Beorn
15-05-2006, 03:36
My hut will be popped in 9 turns, tubs or not ... for the rest, I'll keep a low profile for sure.

Can deity huts pop techs still? If so, I'd try and see to it that Tubs has less costy techs to research, so that he's never stuck with a freebie cheapo tech. But I'm not quite sure of that and I can't seem to find the goody hut vs difficulty table anywhere.

X-post: looks like we have the southern hemisphere for us. I'd like to see our northern border sooner than later, and I'd definitely send a curragh north, Tubs and Whomp - when they're ready, in due time.

BCLG100
15-05-2006, 17:11
tubby what does BG mean?

Rik Meleet
15-05-2006, 17:23
Bonus Grassland

Beorn
16-05-2006, 04:41
WC and Pots sent, now.

Beorn
22-05-2006, 01:07
I just wanted to say that as of this turn, England has not settled [cyclops]

Rik Meleet
22-05-2006, 01:15
I've noticed. It usually makes no sense to move twice. You need 2 or 3 tiles that are so much better than the ones in the original location to make it worthwhile.

Tubby Rower
22-05-2006, 13:06
I wonder if they won't improve their lands like the Russians didn't [lol]

Maybe they are going for the settler hut popping strategy [col]

Beorn
22-05-2006, 20:16
Not settling their lands is worse than not improving it if you ask me [cool]

Whomp
22-05-2006, 21:13
Though I'm surprised let's remember it was Killercane, IMO their best player , who did it. I doubt he made this decision without some serious consideration to the consequences.

Beorn
23-05-2006, 07:42
My only 'intelligent' reason for doing that kind of stunt is wanting to go 20k bad, and not wanting to do so in the capital. So I believe that's what he could be doing, preparing for a coastal, bg-licious+cow 20k 2nd city.

Rik Meleet
23-05-2006, 12:32
20k victory in PBEM is ridiculous. I don't believe that at all. Tubby's theory seems a bit more plausibel. Let's see what we know:
Killercane plays ENG: Commercial + Seafaring. I expect Darkness to have put Seafaring nations on the coast and Commercial civs on a river. So I expect England to be in a Tubby like position. In case Killercane doesn't want that, he'll move inland. 1 tile is not wise; 2 tiles might be. Combine that with hut-popping and we have a theory that killercane might believe that moving twice is the best choice.

What was the ruling on CivAssist II ? If it is allowed; I'll check what I can conclude.

Tubby Rower
23-05-2006, 12:48
I forgot that this is a custom map. Didn't we ask for early coastal connenctions? So that means that we are on a continent IIRC. I saw the north coast with my scout last turn. When it comes back around I'll post a screenie of what I've seen so far. But if my theory is correct, we have a ~10 tile high continent that almost circles the globe. I'll pump 2 scouts out and then get to work on my empire. I wouldn't be too concerned about defense other than from barbs, so start pumping settlers/workers with minimal defense for now. It might also be good for someone to get a curraph out to peruse the other continent's shores (and ours)

Beorn
25-05-2006, 19:33
Here it is, the hut probabilities:

http://www.civfanatics.net/uploads11/goody%5B1%5D1.jpg
http://forums.civfanatics.com/showpost.php?p=4075019&postcount=82

All the more arguments to let tubs pop em all.

Tubby Rower
25-05-2006, 20:04
so should I get 2 more scouts out? for a total of 3 or should I go ahead and get 4? any more than 3 I'll need to get a MP, worker and/or a settler before the 4th

Rik Meleet
25-05-2006, 21:03
Not sure. If the land is wide than 4 might be required. If it is narrow; 3 will do.

Beorn
26-05-2006, 01:23
I'll make a jag 2nd and map the south coast in the near future so as to measure that.

Beorn
26-05-2006, 02:36
Killercane has settled, now.

Tubby Rower
30-05-2006, 13:10
Here is my latest screenshot. Before this turn it appeared as though the coast wasn't turning north but after clearing the latest fog, it looks like it might.

http://www.civ3duelzone.com/forum/uploaded/Tubby Rower/200653013947_Image2.jpg
112.69KB

Whomp
30-05-2006, 15:36
I'm back if anyone was wondering. Played all my saves last night.

Rik Meleet
12-06-2006, 00:21
My nation has a fierce fighter now !!
I build him to be able to grow a little bit bigger before unhappyness kicks in. Sci and Comm Koreans will go settler - granary next.

http://www.civ3duelzone.com/forum/uploaded/Rik Meleet/200661202054_006f.JPG
50.18KB

Beorn
12-06-2006, 09:26
My hut is within first border expansion so I couldn't do that; the Aztecs thus have an increased workforce and will go 3x chop granary in the next turns. After that I'll be size 4, make a few jags and go on a total settler madness.

Rik Meleet
12-06-2006, 11:21
That's another reason I opted for a warrior first. If the borders pop the hut when i get 2nd border expansion; at least I have -some- defense.

Beorn
12-06-2006, 18:09
I have just invited Classical into a SG, evil me, and so far he doesn't precisely look like the teamwork type. I'll keep in touch with my impressions.

Beorn
30-06-2006, 05:09
Just a bump, Tubs, your turn

Whomp
30-06-2006, 05:41
I think Tubs is still out of town till after the 4th.

Beorn
30-06-2006, 19:09
Can anyone play for him?

Rik Meleet
30-06-2006, 20:00
Does anyone have his Password ? (I do not)

BCLG100
30-06-2006, 20:07
With 8 of you this will be a pretty tough game to complete, i would offer to help but ive already viewed both of your spoilers.

Beorn
30-06-2006, 20:43
Neither do I have it, thus the question. I'm that much patient, but I think we should notify the other team at least.

Tubby Rower
01-07-2006, 21:36
ok I played... for future reference my pw = chubby

Tubby Rower
04-07-2006, 20:37
Ok played just now... I have 3 scouts out. I busted up a GH in the south and got some stinking maps. I almost called Trondor the Burniator to burn the peasants. Anyway, I've started a settler, unless you guys think that another scout would be useful (due in 3 turns). I need some direction from you guys to let me know which way to head to bust up the GH. btw, if you guys can plant a city immediately next to a GH then do it, you won't get barbs, but you also won't get the favorable percentages that I do (1 level below for the percentages).

http://www.civ3duelzone.com/forum/uploaded/Tubby Rower/200674203416_Image1.jpg
67.01KB

Beorn
05-07-2006, 03:46
Mine is gayness and I'll be away for the week, so by all means use it.
The workers have stuff to do; plan is to road only if the chops reveal grass, mine+road if the chops reveal BG's. It won't last a ton of turns anyawys so I'll be back within time for bigger decisions.

Rik Meleet
05-07-2006, 08:39
Tubby: 3 scouts seem enough for now.
my PW = tweekeervier

Rik Meleet
08-07-2006, 01:00
played Beorn's and my turn. Beorn: you're playing a bit risky - your border-expansion will pop the hut coming turn and if it pops barbs your workers are in danger.

Tubby Rower
08-07-2006, 03:18
does Beorn have a warrior yet? if not then no barbs can pop it

Beorn
08-07-2006, 04:27
Indeed, no fierce warrior for my empire just yet. I forwarded you my save before checking if you had played so sorry for the double and thanks for playing.

Beorn
11-07-2006, 05:08
Border pop and my hut gave me maps:

http://img60.imageshack.us/img60/1938/pbem19se.th.jpg (http://img60.imageshack.us/my.php?image=pbem19se.jpg)

Oh well, imageshack doesn't work as well as it used to but hey, you get the point with the link. Eventually I'll figure it out.

Darkness
11-07-2006, 09:22
quote:Originally posted by Beorn

Border pop and my hut gave me maps:

http://img60.imageshack.us/img60/1938/pbem19se.th.jpg (http://img60.imageshack.us/my.php?image=pbem19se.jpg)

Oh well, imageshack doesn't work as well as it used to but hey, you get the point with the link. Eventually I'll figure it out.


You can just upload anything under 220kb (IIRC) directly to CDZ. Much easier that way. :)

Rik Meleet
11-07-2006, 11:10
It's 200 kb.

Darkness
11-07-2006, 11:52
quote:Originally posted by Rik Meleet

It's 200 kb.


:)

Tubby Rower
11-07-2006, 12:13
Beorn... when copying the code from Image shack just put "" around the link inside the [url= ]. But I can't see imageshack stuff at work, so I'd rather the CDZ server be used.

Beorn
11-07-2006, 19:34
Here

http://www.civ3duelzone.com/forum/uploaded/Beorn/2006711193554_PBEM1.jpg
170.33KB

Whomp
11-07-2006, 19:40
I'll have a picture up next turn. I have a good hut waiting to be popped and I think I'm directly east of Tubs IIRC.

Tubby Rower
11-07-2006, 20:40
I think that I'll show up in Beorn's view in the next couple of turns.. btw, what did you get from the GH Beorn?

Darkness
11-07-2006, 20:48
@Tubby:

quote:Originally posted by Beorn

Border pop and my hut gave me maps:


;)

Rik Meleet
11-07-2006, 22:27
Border expansion reveals another hut.

http://www.civ3duelzone.com/forum/uploaded/Rik Meleet/2006711222719_012 a.JPG
70.49KB

Tubby Rower
11-07-2006, 22:55
[lol] Thanks darkness for being my eyes. I see now that it's the second time that you quoted that particular line

Tubby Rower
15-07-2006, 17:08
here's what I got... I've found Beorn. Should I be getting a map of the whole place or bee-lining to the GHs?

http://www.civ3duelzone.com/forum/uploaded/Tubby Rower/200671517719_Image1.jpg
69.32KB

Whomp
15-07-2006, 19:07
OK here's my map. I have two huts ready for popping.


http://www.civ3duelzone.com/forum/uploaded/whomp/200671519658_eight.JPG
83.1KB

Rik Meleet
15-07-2006, 19:38
Tubby: I consider Goody Huts a lot more important than mapping the lands. Please go for the GH's first and we'll map later.
BTW: I can make a composite map of our 4 maps. I do need your maps than zoomed out.

Whomp
15-07-2006, 21:01
OK here you go Mr. Samson Cafe. [:p]

http://www.civ3duelzone.com/forum/uploaded/whomp/200671521046_eight2.JPG
45.94KB

Beorn
16-07-2006, 18:37
As far as GH's go, finding them means to go scout the whole land one way or another, so I'd send 2 scouts on sprint mode towards the known ones, and the third one to map the land.

Here's mine for Rik

http://www.civ3duelzone.com/forum/uploaded/Beorn/2006716183735_PBEM01.jpg
56.02 KB

Tubby Rower
17-07-2006, 00:14
well the thing is that with 3 I could get the entire map mostly covered. I woudl just need to zig zag a little. If GH is a priority, then straight lines are better

Rik Meleet
17-07-2006, 18:51
It wasn't easy and beautiful, because we haven't touched yet. When tht happens I can make a better looking map.

Here are our maplocations:

http://www.civ3duelzone.com/forum/uploaded/Rik Meleet/2006717185032_maplocation.jpg
28.85KB

And this is our combomap.

http://www.civ3duelzone.com/forum/uploaded/Rik Meleet/2006717185128_combomap.jpg
79.27KB

Beorn
30-07-2006, 06:54
Hey Tubs, I'll have a jag ready in 5 turns so you might as well skip scouting my south side with your lead 2 scouts, I'll go there and point out the huts for your third one. Btw, the first operationnal 4T settler factory will be up and running from turn 26 onwards :D

Darkness
02-08-2006, 10:41
So, as mapmaker, I am a bit curious: How's the game going? Do you like the map so far?

Tubby Rower
02-08-2006, 12:19
From what I've gathered there is 2 E-W continents and each team has a continent. I can't wait to see who you've put "across" from us. I think that we are only ~ 15 turns into the game, and I haven't see any surprises so far. It seems to be laid out fairly well. Thanks.

Whomp
02-08-2006, 17:49
Great stuff so far Darkness. I have 3 huts ready for popping.:D BTW my curragh is heading NW.

Beorn
03-08-2006, 01:56
I love it, growth is going to be crazy with a city 2NW from my capital, grabs BG's and gets FP's. Just gonna be crazy. That's how I like it ;)

Rik Meleet
05-08-2006, 12:51
Granary due in 4 turns. Then it's starting to become settler spamming time.

Tubby Rower
07-08-2006, 21:25
I just popped a hut for 25 G.... if anyone needs it, let me know. Also if you could provide a little direction for my scouts it would be appreciated :)

http://www.civ3duelzone.com/forum/uploaded/Tubby Rower/20068721255_Image1.jpg
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Whomp
07-08-2006, 23:35
I'm the furthest to the east Tubs and I have 3 huts ready for popping.

Another thing. I found coastal with my curragh directly north of my capital by 5-6 tiles. Should I send it across 2 sea tiles next turn?

Tubby Rower
08-08-2006, 12:46
I would. It suspect (as you guys do too) that there are 2 east-west continents and it would be nice to get their southern coast mapped out for future landings.

Rik Meleet
12-08-2006, 14:21
I think you have some scouts close to me and I have 2 huts worth popping.

http://www.civ3duelzone.com/forum/uploaded/Rik Meleet/2006812142112_map 17.JPG
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Whomp
12-08-2006, 17:26
Here's a visual of the curragh. As you can see I have 2 huts nearby and a third my warrior spotted.
http://www.civ3duelzone.com/forum/uploaded/whomp/2006812172530_curragh.JPG
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Rik Meleet
12-08-2006, 17:29
Please try to make contact. Think about it: If you meet all 4 your research is down a lot while their's is down only by 1 extra contact.

Beorn
12-08-2006, 23:30
When/if you or Tubs make contact we should devise a tech plan that makes you learn as few techs as possible to keep helping research, but that's to be confirmed with actual contacts. Also Tubs, since you have the cheap 3-movers that fight as good as galleys, I suggest not going MM so you can make a cheap battle fleet. If we can seal off entrances with your curraghs, it will be worth a lot of units.

Tubby Rower
30-08-2006, 18:14
I popped a hut with the middle scout for only 25 G. So far that's all I've got is the gold. It sucks that I haven't even gotten a settler, tech or city. At least I haven't got a "deserted" GH yet.

If I do get a city, am I allowed by the rules to gift it?

Tubby Rower
30-08-2006, 18:51
what's the news on the new shores front Whomp?

Rik Meleet
30-08-2006, 19:21
I think city-gifting should be ok. Face it; we are basically fighting a 1 agaisnt 1 game; where every "1" comes in 4 colours. But to be right - I'll ask in the open thread.

Whomp
30-08-2006, 23:01
My boat sunk. Sorry I should've reported. I am on Rik's borders. A straight line west will uncover another hut and I have two ready to pop near me. I was thinking of popping one with a new city this turn.

Beorn
31-08-2006, 02:20
I concur on the 1v1 argument, this cannot be puppetted diplomatically to anyone's particular advantage or disadvantage.

Tubby Rower
31-08-2006, 12:50
if you can pop the GH with a settler founding a town then do that. I'm moving east as hard as I can with 3 scouts to get teh GH's.

Rik Meleet
31-08-2006, 19:58
quote:Originally posted by Beorn

I concur on the 1v1 argument, this cannot be puppetted diplomatically to anyone's particular advantage or disadvantage.
Barbu pointed out that Leo's is then way too powerful - and he is right. Ans so is ToA (free temples) to a lesser extend, as well as the Pyramids, perhaps. And theoretically the Palace.
So I re-proposed "city gifting ok, except for Big wonders/small wonders/palace".

Open thread has some discussion.

Tubby Rower
31-08-2006, 20:12
Well that's not really the open thread. It's the challenge thread. I think that the open thread is somewhere in the Open Forum

Beorn
01-09-2006, 15:09
This does mean that after both my 4-turn settler factories have done their job settling my place, I can lend a hand in Tubs' and Rik's expansion phases. I can also keep making a bunch of settlers for combat settling later on and gift up to whoever has the most suited army - I play first so it could be really profitable.

Let's see if we can find more uses to them, you guys have more experience in PBEM so you can probably think of much more things to do.

Rik Meleet
01-09-2006, 15:53
If the rule becomes: "no wonders + sell all building before gifting" then a lot of boni are gone. Gifting then only becomes valuable for 2 reasons: better location for a teammate as well as unit-jumping (units in a gifted city jump to the capital). Not that important, really.

Beorn
02-09-2006, 02:27
Still, it does mean we can exchange goods, like while Tubs builds a fleet of more boats and less settlers, I can make more settlers and help him compensate once we have a ring or two settled down. I think that's quite some help.

Rik Meleet
06-09-2006, 18:45
Just finished my granary - First settler in 5.

Tubby Rower
06-09-2006, 19:06
I'll have my second settler out sooner [:p]

Beorn
06-09-2006, 22:59
I'll have just about 10 settlers by the time you have your 4th one planted [:p]

Rik Meleet
06-09-2006, 23:12
We aren't racing eachother - we are racing them :YuckyFaceAndPointyFinger

Tubby Rower
07-09-2006, 12:05
ooooooohhh...

BCLG100
07-09-2006, 12:57
still if you were racing each other then beorn would win! ;)

Rik Meleet
23-09-2006, 13:00
quote:Originally posted by Rik Meleet

Just finished my granary - First settler in 5.

After double checking that I had the correct save - I did finish my granary again.

Beorn
23-09-2006, 16:17
Sounds like you were in a hurry to get it over with [lol]
Did you try reloading the previous save? I know I'm still on the right track. I can resend, in case I blew that one.

Whomp
23-09-2006, 20:33
I have Rik's save.

Beorn
04-10-2006, 23:12
I'll be playing your save Rik, since I'll have it already. Any specifics besides making as much food as Koreanly possible ? Otherwise I'll just play it the way I would until you're back - since I understand you could use the help getting it played for a bit.

At any rate, I'll wait for your benediction before going at it.

Rik Meleet
04-10-2006, 23:50
4 food per turn - 6 shields per turn - as much commerce as possible with those settings and highest sci that is happyness sustaining (80% I think). Don't worry about losing money - I want my settler out when the city grows to size 5.

Beorn
04-10-2006, 23:59
Roger that!

Beorn
08-10-2006, 03:23
Rik's Korean farmer union extend their distinguished greetings to Tubs' Porto carrying courriers. I played his turns, settler in 2 more turns. If you have found a good food spot nearby tubs, it wuold be nice to have it reported in time for the incoming birth rate raisers of Korea. 2T to go still, though, and I know exactly where my next settler goes so it can wait for pics of my spot.

Tubby Rower
10-10-2006, 12:36
OK I'll take pics next turn.. Also when it comes around to you guys next turn, take pictures of any GH's as I'm flying relatively blind right now. I have seen one near the Koreans.

Rik Meleet
10-10-2006, 15:32
I want to play the next turn myself. 18 shields in the box; IIRC, right ?

Beorn
10-10-2006, 23:31
Sent you your save so you can look, and yes, 18 in.

Beorn
28-10-2006, 18:57
A crazy (!) idea just came by me: what if Rik played the prodigal son, away from the wars and everything? If he doesn't build a coastal city, he will not get contacts and won't need to go monarchy. His wonder builds won't show up to the enemy until he finishes them. In short, he could just use the korean research power to feed us through the tech tree and hog a few wonders while we hold the seas until he races us through to knights ...
I think of Rik doing this over me because SCI and COM work well for research, and MIL is wasted if I don't send men to the front.

Also, what civs have you guys met on the other side again? If their America is on the other end, Tubs sneaking a scout out there would mean he would get declared on, gaining WH, and he just might snatch a GH or two with some luck.

Anyways, settler in 3 !

Rik Meleet
28-10-2006, 19:26
Only if we are ahead in techs is "hiding Rik" beneficial to us; since then they don't get as much reduction on techs while catching up. If we are behind we really want the Sci-guy to know as many others as possible.

I'm undecided on Wonders ATM. Most of them cost more than they gain.

Whomp
28-10-2006, 20:39
Finished with myst in 2. I have 35g if anyone needs it.

Tubby Rower
28-10-2006, 20:59
2nd settler in 1 . popped a hut for a freaking map [gripe] . I'll be getting another coastal city to get some ships out on the high seas.

Rik Meleet
28-10-2006, 21:00
Yes please. I am at 6 gld, -1gpt. And I need full science for writing.

Tubby Rower
28-10-2006, 21:23
I can send some next turn to you. I've gotten a few gold filled GH's

Whomp
28-10-2006, 22:19
Tubs do you have the huts mapped out? We may want to put another together.

Tubby Rower
29-10-2006, 02:43
http://www.civ3duelzone.com/forum/uploaded/Tubby Rower/2006102924120_Image1.gif
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http://www.civ3duelzone.com/forum/uploaded/Tubby Rower/200610292435_Image2.gif
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Beorn
29-10-2006, 04:34
My map is status quo. I'll have a dozen more tiles explored to the NW when my settler pops, I'll keep you informed if there's a hut..

Tubby Rower
30-10-2006, 12:28
my maps were from before I moved. could anyone give me directions to the nearest GH?? the one SE of the southern scout in the first picture was popped last turn

Beorn
02-11-2006, 00:39
Rik, you may want to re-send the save as Rik rather than wosret ...

Beorn
05-11-2006, 17:07
Anybody home, Rik?

Rik Meleet
05-11-2006, 23:58
I'm here.
Tubby: You've missed a goody Hut - 2 tiles north of my Capital. I'm going to pop it with my next city. And I NEED MONEY BADLY.

Beorn
06-11-2006, 02:32
I can send you 2-3g and then be in the same situation you are ;)

I could use a dozen gold, just to be on the safe side and keep research high - whenever you think about it.

Tubby Rower
06-11-2006, 13:36
ok so B gets 12g, how much do you need Rik?

I played this morning so I'll get this next time it comes around

Whomp
06-11-2006, 15:54
I sent Rik 20g this past turn. My research will be done this turn. Keep heading on the lower path?

Tubby Rower
06-11-2006, 16:09
I'll have IW in about 12 turns

Tubby Rower
13-11-2006, 02:11
I sent Rik 50 G.. I almost sent Myst, but I figured that Whomp has already done that.

Beorn
13-11-2006, 03:47
I'll have wheel shortly, I guess I'll give it to Tubs so he can spot horses out there, and keep working on HBR - sounds good?

Whomp
13-11-2006, 06:07
I sent myst to everyone and started on poly. Sounds good on HBR B.

Beorn
09-12-2006, 17:30
Turn 29 is in, I'll have the wheel with next turn and start on HBR.

Whomp
27-01-2007, 03:04
Here's a picture for you Tubs now that your scout is in my hood.

http://www.civ3duelzone.com/forum/uploaded/whomp/20071273330_eight.JPG
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Rik Meleet
27-01-2007, 11:08
Can you show a picture of around my lands? I have some settlers ready soon who need a place to stay.

Tubby Rower
27-01-2007, 13:47
here is what I know of hte world

http://www.civ3duelzone.com/forum/uploaded/Tubby Rower/200712713464_world_WW.jpg
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http://www.civ3duelzone.com/forum/uploaded/Tubby Rower/2007127134615_world_W.jpg
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http://www.civ3duelzone.com/forum/uploaded/Tubby Rower/2007127134624_world_E.jpg
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http://www.civ3duelzone.com/forum/uploaded/Tubby Rower/2007127134634_world_EE.jpg
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Tubby Rower
27-01-2007, 13:48
just ignore my rioting capital [lol] [blush]

Beorn
27-01-2007, 16:41
Thanks, this helps. No more food boni for me besides the FP river and the cow you haven't spotted yet.

Should I send you the wheel? By now they probably know that tech anyways and it woiuld be nice to know where to look for horsies. HBR in 14 IIRC.

Tubby Rower
27-01-2007, 17:07
yeah.. I'll be sending IW around soon unless no one wants it.

Rik Meleet
27-01-2007, 17:56
Techs aren't cheaper for "them" as long as they haven't met us yet. So the only one who theoretically could go without is Whomp, since he's the one with the boats.

Beorn
27-01-2007, 18:49
Tubs Whomp and I have coastal cities (mine is coming in 5 turns) so I say we keep tech exchange to what's necessary - unless we know they have it. They probably will get wheel and IW in the same timeframe we do so those are not risky. You are not a risk so I'll just throw everything I have to you anyways, Rik.

I get the feeling I'm repeating myself, but it's been a while ;)

Whomp
27-01-2007, 20:33
My boat sunk a long time ago so I don't have any in the water.

Beorn
27-01-2007, 20:45
We can be contacted by sea is what I meant by that we have coastal cities.

Whomp
01-02-2007, 23:50
Tubs I just wanted to make sure you saw this goody hut.

http://www.civ3duelzone.com/forum/uploaded/whomp/200721235018_tubs.JPG
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Tubby Rower
02-02-2007, 15:31
got a warrior from that hut Whomp. I've reached the tip of the island and am planning on putting the scouts on explorer duty now... if I missed a hut, let me know.

Iw in 3.. if you don't want it post here.

Whomp
02-02-2007, 16:10
Did you get the one NE of my capital?

Tubby Rower
03-02-2007, 20:59
no i didn't just now saw it.. if you want to use that settler your making to pop it that would be good too... anyone need cash?

Whomp
03-02-2007, 22:46
I was planning to get the ivory first. Maybe I should go coastal to get the hut and another curragh out?

Tubby Rower
04-02-2007, 15:12
I can get it then... I just have to remember to turn that scout around

Tubby Rower
14-02-2007, 14:48
I'm getting ready to pop the last two huts that I know of. one is north of Whomp's capital and the other is between Whomp and Rik in the middle of nowhere.

I sent everyone 15G. I'm also getting IW next turn... I'll be sending it to everyone since we have agreed that they would have likely gone for IW first too.


I have a question..... would it make sense to have one player solely focus on commerce (ie.. markets, banks etc) instead of science (ie libraries, universities etc). That way that one person could allow 100% science in the other three civs?

Rik Meleet
14-02-2007, 18:25
I think so yes. High tax-low Sci slider setting makes dead weight out of libraries. Low tax, High Science devalues markets (but since they also give happyness that's fine).
You reduce some costs.

Beorn
14-02-2007, 18:48
I volunteer for the no science posting. After I get HBR I reach a dead end in the tech tree until writing is up. We should put up beaker per turn stats and turns to completion from everyone so that we know who to put on CoL and who to put on philo once they're up.

Or should we go for Polytheism -> monarchy?

Either way, I'm not the guy you'll want researching, I have little use for coastal cities where I am (coastal desert up there), so I won't have several research super cities, but I can provide with as good a financial covering as anyone once markets are up.

Tubby Rower
14-02-2007, 19:28
REpublic is the way to go here. If you look at the WW deductions, it's only when we stay in enemy territory, or lose cities/units. If we start doing any of that any time before caravels, I think that would either spell doom for us (if they invade) or be a stretch (if we invade)

Tubby Rower
01-03-2007, 12:20
Ok Sorry I haven't played the save in my inbox for a few days.. I just loaded it and realized that I got IW. it's fairly plentiful but not in anyone's core. I jsut popped the second to last hut that I know of and got a warrior.

What am I supposed to be researching next?

Rik Meleet
01-03-2007, 13:07
I am still doing writing, due in a handful of turns. What are you others doing for research ?

Tubby: Iron Working (finished)
Rik: Writing (due in about 6 (?))
Beorn:
Whomp: Poly (?)

Tubby Rower
01-03-2007, 13:09
This is what I understand to be going on

Beorn has the wheel and is working on HBR
Rik working on Writing
Whomp finished Myst and working on Poly??

So I'll start on Math

Rik Meleet
08-04-2007, 20:07
Played the turn :)

BCLG100
09-04-2007, 00:09
what turn are you guys on now?

Whomp
09-04-2007, 00:17
It's not moving very fast. We're on turn 37.

Tubs did you get these GH's?

http://www.civ3duelzone.com/forum/uploaded/whomp/20074901732_ghs.JPG
88.58KB

Tubby Rower
10-04-2007, 23:03
I'm certain I did. I played my turn 2 days after Whomp played his. It was the first PBEM that I played in my new house.

Tubby Rower
18-04-2007, 03:01
Whomp. Those two barb warriors are headed towards that unguarded worker. And yes there are no goodie huts where you mentioned.

Be careful everyone, there are barb warriors everywhere. We need to be expanding like mad to prevent a barb uprising. Or on the other hand we could hurry to the MA and be prepared and that waywe could hopefully catch the other team off guard.

Whomp
18-04-2007, 03:45
I saw them and have a warrior finishing in ?2? I also have the warrior to their north headed back home.

I put another curragh on a ocean tile this turn so cross your fingers.

Tubby Rower
18-04-2007, 04:09
ok. since I was last.. I saw both of them move 1 tile SE

Beorn
18-04-2007, 04:35
I need to point out in here that I'll need to be subbed for the next while - I'm not gone yet, but it's coming. I'll ask barbu to send the save to Rik directly; my password is 'gayness'.

Rik Meleet
18-04-2007, 11:09
Cool, No problem.

AFAIK I have writing in 2 turns.

Tubby Rower
18-04-2007, 12:04
since you'll have writing in 2 turns, it might be useful for us to all note what our current research is.

I'm in the middle of researching Math

Whomp
18-04-2007, 23:21
I'm slowly gaining ground on poly.

Rik Meleet
26-04-2007, 21:54
Barbu does HBR in 4 (3 in the IBT).
I get writing in the IBT.

Tubby Rower
27-04-2007, 12:18
barbu the barber or beorn the bear?

Beorn
27-04-2007, 17:59
I doubt the barber will give us techs, he's more likely to try nous faire la barbe

Rik Meleet
16-05-2007, 00:46
I got writing, moving on to Philo after chatting to Whomp. Missing the Philo-tech is more damaging than delaying Republic by not going for the slingshot.
Perhaps we could even consider taking MapMaking as the Philo-tech later on as galleys are strong. If we can keep them landlocked we can economise on defensive intended units.

Tubby Rower
17-05-2007, 22:24
Whomp, I noticed this in your backyard... I think Home Depot has some pesticide ;)

http://www.civ3duelzone.com/forum/uploaded/Tubby Rower/2007517222418_Image1.jpg
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