25-08-2003, 17:44 | #1 |
anarchist butcher
Join Date: Mar 2003
Location: United States of Whatever.
Posts: 4,677
|
Samildanach vs anarres *** SPOILER ***
01 - Send a settler north and the worker SE to the cattle before choosing to settle on the spot. Unfortunatly there is no second food bonus to give me a 4 turn settler factory...
10.75KB 11 - heh, I pop a settler! 14 - Research Pottery. Found Bursa form my free settler, this is a 4 turn settler factory! 17 - Still not met anyone yet, I am truely isolated. Barbs appear, I have to rush my granary at a bad time to ensure the shields aren't wasted if my warrior isn't enough against the approaching barb... 20 - I meet the Arabs - they need masonry and have Cer Bur and Alphabet - but I can't afford alphabet, even with 63 gold. I guess they know a few people, I will wait. 22 - Pop a deserted hut and kill a barb camp. 28 - I meet Korea and give them Masonry and Pottery for Alphabet and 5 gold. 30 - Wow, yet again I forget to set research. Set it now to Maths as quick as I can. I have decided on 3-3.5 and 7-7.5 for my RCP.
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07-09-2003, 22:58 | #3 |
anarchist butcher
Join Date: Mar 2003
Location: United States of Whatever.
Posts: 4,677
|
43 - Meet the Greeks, buy contact with the Iroquois
44 - Sell the Iroquois Alphabet and 4 gold for the Wheel. Buy contact with the Indians for 84 gold. Sell the Indians a couple of contacts for 3 techs. 48 - Research Maths.
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<b>Calculate the probability of culture flips: Flip Calc</b> |