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Old 20-08-2003, 14:02   #1
anarres
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Default Jack vs anarres #2 *** SPOILER ***

Here it is - I am Russia, Jack is Rome:


39.6*KB


My dilema was where to go with my second settler: Past the wheat to the NW to get floodplains, or to the east, where my opponents are likely to be starting. In the end I went east - that is most likely the direction I will need to expand to quickly. Note that my capital is a 4 turn settler factory!
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Old 20-08-2003, 14:04   #2
anarres
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P.S. I poped a hut next to my start when I settled and got Ceremonial Burial!
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Old 20-08-2003, 14:06   #3
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Well you already went east so whats' the dilemma ?
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Old 20-08-2003, 16:28   #4
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Jack is Rome, you already forgot?
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Old 20-08-2003, 16:30   #5
anarres
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blah blah blah...

I'm under pressure you know!
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Old 20-08-2003, 16:33   #6
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Poor boy, even with your week off (?) you are under pressure...
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Old 20-08-2003, 16:44   #7
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Just today off ERIKK. Next week I have some more free time though!
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Old 23-08-2003, 05:00   #8
anarres
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1 - hehe, I send a scout NNW to the mountain and decide to settle my first on the spot, and the hut gives Geremonial Burial. The capital is also a 4 turn settler factory.


39.6*KB

5 - Meet Frenca to the North.

12 - Cool. I meet Spain to the south, they have alphabet. I can now do the trading I want:

Sell Pottery and Cer Bur and 22 gold to France for Masonry.
Sell Pottery and Cer Bur to the Spanish for Alphabaet and 10 gold.

14 - Pop a warrior from a hut.

15 - SHIT! I forgot to st science after my trades. I set it now to Maths, as high as the lux rate will allow.

17 - Disease in Moscow.

18 - More disease!

22 - Meet Germany to the east. Sell them Alphabet for Warrior Code and 26 gold.

27 - Meet China also to the east. They are ahead in thech, they have The Wheel. I sell Masonry to Spain for 25 gold before someone else does. Germany now has Iron Working. I am 20 turns from Masonry.

28 - Wow, I thought I had shit luck from getting almost no huts, but I discover a second one and pop a settler.

36 - Meet the Japanese miles away to the NE. I also know Arabia now - not sure how that happened?

mmm, brokering is possible!

Arabia: has 25 gold and worker, needs Alphabet
China: has IW, Wheel, Myst
Japan: has IW, Wheel, Myst but doesn't have Masonry. From what he will pay I assume he doesn't have many contacts either.
Germany: has IW, Wheel
France: has Wheel, 157 gold
Spain: 25 gold

Buy Mysticism from the Japanese for Masonry and 16 gold.
Buy Iron Working from the Germans for Mysticism and 73 gold.
Buy The Wheel from France with 109 gold for Mysticism.
Give Mysticism and Alphabet to Arabia for a worker and 20 gold.
Sell Spain Mysticism for 25 gold.

All in all I made 3 techs, 65 gold and a worker.

40 - In the last couple of turns I've made about 150 gold from selling techs to civs who suddenly found money (goody huts).

This turn Germany has Writing, I get it and 10 gold for contacts with the Japanese and French.
Sell Japan contacts with France and Spain (both broke) for 80 gold. Japan has contact with Rome (Jack)
Sell Arabia contact with the French for 25 gold.

There are plenty more contacts to be sold around, but only Germany has cash now, and they have full contacts (apart from Rome). I decide against getting contact with Jack myself as I am bound to be ahead in tech and I don't want to lower his tech costs (he only knows Japan, and they don't have Writing). Japan now has contact with everyone but Arabia, so they are unlikely to pay much for tech (even if they had money, which they don't).

All in all, I'm fairly happy with my position.

41 - hehe, more trades...

Sell contact with the Arabs to France for 25 gold.
Sell contact with the French and Arabs to the Chinese for 73 gold.
Damn! The Spanish and Germans have got contact with Jack from Japan.

Everyone is pennyless apart from Japan, who have 85 gold, presumably from selling Jack's contacts.

42 - I finally buy contact with Jack, he only needs contact with the Arabs and the French.

46 - Research Maths.
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Old 25-08-2003, 17:42   #9
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54 - hehe, I find Jack:

I guess my scout is a gonner...


6.99KB

55 - Wow, Jack didn't kill the scout, so I carry on through his territory.

Germany has learned Map Making. I pay him Maths, WM and 209 gold for it.
Sell Maths to the French for Horseback Riding, WM and 26 gold.
Do a a straight WM trade with China.
Sell WM to Japan for WM and 33 gold.
Trade WM to Spain for WM and 73 gold.
Sell WM to Arabia for WM and 25 gold.
Sell WM to Germany for 39 gold.

hehe, all the AI are empty with the exception of Germany. Only France and Germany have Maths apart from me, and only Germany has Map Making apart from me. Jack is about 7 or 8 techs behind.

56 - Shit, Philosophy has suddenly appeared with 3 AI. I sell Map Making to get it.

57 - Now Code of Laws is here. I get that with Map Making too.

63 - The Germans demand TM and 46 gold! Wow, that is a lot, but they are the biggest atm and I really don't want a war...

Give Arabia HorsebackRiding and Map Making for 2 workers.

66 - Trade Wines to France for Furs.

69 - Japan demands cash, since they are next to JAck I refuse and they declare war. Hopefully they will build a large army!

73 - Research Currency.

Give France Currency and 15 gpt for Construction.
I can get to the Middle Ages now, and I can sell techs around to pay for MA's aginst Jack. It's too good an oppertunity to miss, so I declare war against Jack.
Give China Construction and Currency for Polytheism, WM, 26 gold and an MA aginst Jack.

I am now in the Middle Ages and it's only 1175BC!

And Feudalism is my free tech!!!

Give Germany Currency and Construction for WM, 70 gold and an MA aginast Jack.
Give Spain Currency for 125 gold and WM.
Give Arabia HBR for 27 gold and WM.

74 - Give the Spanish Construction for an MA aginst Jack.

77 - Make straight peace with Japan. Establish an embassy.

Everyone seems to be getting Feudalism, so I sell it to France for 2 lux and 60 gold before she gets it anyway.


7.94KB
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Old 25-08-2003, 18:18   #10
anarres
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A dotmap from turn 40:


140.54KB

And my map from turn 80:


184.89KB
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