11-08-2003, 00:21 | #1 |
anarchist butcher
Join Date: Mar 2003
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Yndy vs anarres *** SPOILER ***
9 - Pop a deserted hut.
17 - Research Pottery, switch Istanbul to Granary. Pop barbs from a hut. Turn research off. I want to trade for Alphabet then go min on Maths. AI - One barb attacks and take 1 HP off, the other runs away. 22 - Pop a settler fom a hut! 23 - Istanbul complete Granary -> Worker. Meet Carthage way to the south. 25 - I have huge amounts of room to expand, so I decide to move my palace to a better location. The white dot is my proposed palace site and the 2 rings show the possible city locations. The red city location with both wheat and cattle will be my 2nd city and will be a 4 turn settler factory. My question is this: Am I better off doing a palace jump move my palace, or am I better off building my FP there and jumping my palace with a leader later? I guess it depends on how quickly I could build the FP, and if the extra reduced corruption from it would offset the extra time taken to build the FP. 133.47*KB
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11-08-2003, 06:41 | #2 |
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A settler: very lucky!
Where's the AI? |
11-08-2003, 08:57 | #3 |
Join Date: Apr 2003
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You should do a palace jump by abandonment.
How positive are you the AI can not grab your blue sites ?
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11-08-2003, 09:57 | #4 |
anarchist butcher
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The nearest AI is a Carthaginian warrior about 10 tiles south of the pic, heading north.
Unless the AI are on steriods they will be lucky to deny me any city sites.
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11-08-2003, 16:45 | #5 |
Join Date: Jul 2003
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Have you talked with Yndy about your RCP plan? Since some people (not me) would consider RCP as an exploit, I'm not sure if that is part of his "No exploit" rule that you have agreed to.
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11-08-2003, 17:34 | #6 |
anarchist butcher
Join Date: Mar 2003
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I asked him to elplicitly state all exploits for me.
He said: (as per GOTM: no scout denial; no mobilisation exploit; no gold mine exploit; no pop-rushing cities) So I guess RCP is fine. I know for a fact that RCP is unenforcable anyway, only a crazy person would step in to that do-do. Can you imagine it: "Hey! Those 3 cities are all 4.5 tiles from your capiital!", "But they were the best spots!", "YOU CHEATER!!! JUDGE! MODERATOR! ADMIN!" blah blah blah I was actually wondering if the second ring was too far away, but I don't think so - not too many tiles wasted, and many many overlapping. Weird, since people were quoting 3.5 to 4.5 and 7 to 7.5 as 'normal' in the RCP strat thread at CFC....
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11-08-2003, 19:33 | #7 |
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I haven't read the RCP thread at CFC but I've thought a bit about the concept.
I think that not everyone would put a city at every possible location within their ring at a given distance. In fact many times you can't even get close to that. Say you did 6 or 7 only in your first ring, then you might want your second ring a bit closer. |
11-08-2003, 20:12 | #8 |
Join Date: May 2003
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Why do you want to settle the Pallace (or FP) city on that white spot?
Wouldn't it be better to move the white spot one tile to SW (can't see if it's a mountain tile)? As I see it, you could put an additional city into the first ring. Of course, that one wheat tile would be wasted, but if you wanted to build the FP on the "moved" white spot, you could keep Istanbul (when you plan with that "un-normal" distance-9-ring) and GL-rush a Pallace later in a fine spot you're not aware of now. Looks like one city would drop out the 2nd ring then, though. |
11-08-2003, 21:34 | #9 |
Join Date: Apr 2003
Location: dead.
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Gl-rushing is nice but what if you dont get any...or only in the Modern Age ?
One of the things I learned in playing this game at higher levels is to never count on Leaders to do the work for you... Grille : also to lose a wheat on FP just one for one more city when you already have a first ring of 11 (eleven !!!!) cities thats' really nit picking, in Dutch we would say Ant fucking ..... also makes no sense *in my eyes*
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11-08-2003, 21:46 | #10 |
Join Date: Jun 2003
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Another issue with putting your second ring at distance 9 rather than closer is that it makes it more difficult to get good use out of your FP.
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