31-08-2006, 22:59 | #1 |
Join Date: Aug 2006
Location: New Jersey, USA.
Posts: 53
|
BloodBath PBEM
This is the spoiler for the BloodBath PBEM, which I started at CFC on August 5, 2005. The game is called BloodBath, because the only way to win is through Conquest or Domination victory, the only civs allowed to choose from were MIL civs, and the game is Always War. as soon as you contact someone, you must declare on them. here are the settings:
Regent difficulty level Civilization 3 Conquests 1.22 4 billion year old 60% water Pangea Standard size (made up my mind) Normal Climate Temperate Temperature Restless Barbs (in line with the millitary theme) Domination and Conquest as only victory conditions available and here are the brave souls who dare challenge me: greekguy: Vikings Gnarfflinger: Rome- eliminated in 2670 BC by classical_hero GreyBeard: Zulu classical_hero: China Star_Fox: Germany Salte: Japan We are currently on turn 87. i'll post updates in the coming posts. please feel free to offer advice, give suggestions, or yell at me for doing something stupid. your posts will greatly valued by me, so please post! |
31-08-2006, 23:00 | #2 |
Join Date: Aug 2006
Location: New Jersey, USA.
Posts: 53
|
here's the update for turn 87:
didn't do much. moved around some workers, and moved a pair of archers closer to Japan. i got one archer going through the mountains, while one is trudging through jungle. my boat is also sailing the coast. i had one earlier in the game, and sailed on the bottom part of the pangea, but a Zulu ship sunk it centuries ago, so i sent my 2nd ship north. here's a screenshot of my empire: i feel like i'm expanding at a decent rate, with 2 settlers heading to new city sites right now. i was aiming to get Iron Working for free, through Philo, but apparantly someone got Philosiphy before me, as i didn't get a freebie. once i finish IW, i'm going for wheel and masonry, then beelining to Monarchy. i hope to take out Japan before 500 AD, as there my closest opponenet and i don't want Salte to cut down his jungle and make his empire worth something. here's a pic of the Japanese empire: my strongest enemies, however, are GreyBeard and classical_hero, who command the Zulus and Chinese, respectively. China took out Rome many turns ago, giving them a big edge in this game, since they now have more land to work with. classical and GreyBeard have had a few minor clashes throughout the game so far and have very close borders. here a pic of the China-Zulu coast: also, one more important thing i should say. i was lucky enough to start off in an isolated corner of the pangea, with my closest enemy beyond a large mountain range. i have plenty of time to expand, and will hopefuly take out Salte in the late AA/early MA. after that, i plan on developing my land and going after everyone else in the late MA/early IA. i'll see how things go. |
01-09-2006, 03:13 | #3 |
Deity
Join Date: Apr 2006
Location: Lahndan
Posts: 6,220
|
gg you really need a much closer build imo, especially for games like this- closer build means less units needed to defend and greater units you can build for an attack.
__________________
the sooner you fall behind, the more time you\'ll have to catch up! CDZ Cup Champion!!! |
01-09-2006, 03:33 | #4 |
Join Date: Aug 2006
Location: New Jersey, USA.
Posts: 53
|
yeah, well, there really weren't any good city sites near my capital, since there were a bunch of bonus grasslands to the west of Purple Blood City. also, Valhalla was founded after popping a settler from a goody hut, so that's why it's so far away from the rest of my cities.
|
01-09-2006, 08:27 | #5 |
Join Date: Mar 2005
Location: Portland, Oregon.
Posts: 408
|
Well, let's try this without the grid; see how well I do.
Remember, this isn't single player. You're not going to be here in the modern age with size twenty-five cities. Three tiles apart is ideal, as units can instantly reinforce a besieged city by following a road.
__________________
Why not stop by RegentMan\'s Forum? http://www.civ3duelzone.com/forum/fo...p?FORUM_ID=106 |
01-09-2006, 08:34 | #6 |
Custard used tile
Join Date: Jul 2003
Location: Opening a can
Posts: 3,158
|
Toit is the way when warfare is the key element.
"I'm Dutch, isn't that weird?"
__________________
|
01-09-2006, 15:18 | #7 |
Join Date: Aug 2006
Location: New Jersey, USA.
Posts: 53
|
hmm, thanks for the suggested dotmap RM, i'll use some of those city sites. but i think you should notice that Reykjavik, Olso, Copenhagen, and Stockholm are all 3 tiles away from each other, so it is a semi-tight build. also, my nearest enemy would have to march through jungle and mountains to reach me, so he's not reaching my core anytime soon. once i get IW and hook up Iron, i'll try for a sword/archer rush against Salte.
|
01-09-2006, 18:17 | #8 |
Deity
Join Date: Apr 2006
Location: Lahndan
Posts: 6,220
|
your thinkin like an AI there, human players are a lot craftier, you need an especially tight build on the coast incase someone lands a bunch of units without you knowing it.
admitedly it wont happen for awhile but you should still have a tight build all over.
__________________
the sooner you fall behind, the more time you\'ll have to catch up! CDZ Cup Champion!!! |
01-09-2006, 23:37 | #9 | |
Join Date: Aug 2006
Location: New Jersey, USA.
Posts: 53
|
Quote:
|
|
07-09-2006, 20:02 | #10 |
Join Date: Aug 2006
Location: New Jersey, USA.
Posts: 53
|
hey guys. here's the update for Turn 91:
I've lost a few archers in battles with Japan recently and have shifted some builds around. I'm going to get Iron Working next turn, so here's hoping I get some Iron in or near my empire. I also built a new city this turn, and although it goes against RM's dotmap, i feel this city is in a good place, since it will use cows now and wheat after its first cultural expansion. Here's a shot of the new city and the minimap: |