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Old 19-09-2005, 13:04   #1
Tubby Rower
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Default [Called off] grs vs Tubby (We'll restart in civ4)

If this is grs......go away

This is my first solo PBEM. I hope that I do ok. I'm a little leary about no AI. And this will more than likely play as AW. which I'm not good or experienced at.



























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3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts?
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Old 19-09-2005, 13:05   #2
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Here is my start. I started on the cow and thought it best to move toward the GH and there are sugars on the other side of the mountains.


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3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts?
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Old 19-09-2005, 13:09   #3
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Why not moving to the hill to the north? Gives you protection, and all that.... I normally try to avoid using my settler to pop a hut

(just tossing out stuff for discussion)

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Old 19-09-2005, 13:27   #4
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A little late now but I did consider that. I didn't want my border expansion to pop the hut. Since this is Emperor 65% chance of barbs, if I have any military. If I plant right next to GH...it's 0%. That was my reasoning. I've never played 1 on 1 before so I don't want to give grs too big of a head start.
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Old 19-09-2005, 13:30   #5
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Paal, you do not get barbs from a hut regardless of level or military units if you found a city 1 tile from it. That's a technique advanced civ players use. []

And how many times do you need your capital for protection? I've not read a spoiler where someone was attacking a human's capital.
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Old 19-09-2005, 22:20   #6
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You did the right thing Tubs. If you need to be on a hill for your captial you're through anyhow. You may get a nice benefit from the hut. Let's hope a tech.
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Old 21-09-2005, 13:09   #7
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Well the GH just gave me a warrior which is out scouting now. Not a lot of good land but I did manage to figure out a way for a 4-turn settler factory starting @ 3000BC. My initial build is a granary since I got my warrior from the hut. after that it's 4 turn settlers.

Research the wheel @ max <- probably the wrong decision, but I can't get them all right can I?
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3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts?
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Old 21-09-2005, 20:27   #8
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Don't forget a classic mistake many make (and I did too in my first pbem(s)): don't skimp on military!
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Old 22-09-2005, 00:31   #9
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Quote:
quote:Originally posted by Whomp

You did the right thing Tubs. If you need to be on a hill for your captial you're through anyhow.
Whats wrong with founding a capital on a hill? You get extra defense bonus, which is nice. Also you (normally) save a plains/grassland that gives you better growth than a hill. If it's a goldhill settling on the hill even gives you extra commerce -> faster research.
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Old 22-09-2005, 05:10   #10
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Quote:
quote:Originally posted by ProPain

Quote:
quote:Originally posted by Whomp

You did the right thing Tubs. If you need to be on a hill for your captial you're through anyhow.
Whats wrong with founding a capital on a hill? You get extra defense bonus, which is nice. Also you (normally) save a plains/grassland that gives you better growth than a hill. If it's a goldhill settling on the hill even gives you extra commerce -> faster research.
Propain you are much more knowledgable than I but in this case it seems to me that getting the hut which popped the warrior is worth something right off the bat. He is now going for a farmers gambit. The other problem I saw with that hill is the two desert tiles would not have been very productive either.
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