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Old 07-02-2005, 18:27   #1
Melifluous
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Default SGOTM6 - Screenshots and Turnlogs

OK,

Gonna kick this one off by posting the map after KR has made the first move of our settler and then got royally pissed off with CFCs upload joy and couldn't be bothered.


23.16*KB

Some points to mention.
  • Tundra 3 SE of settler
  • Almost certainly Silks W and 2 NW of settler, not too obvious in this pic, but very blue in PSP
  • Water visible is Coast and not inland sea, might be a looong walk to that cow

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Old 07-02-2005, 18:36   #2
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Next pic is the F10 space race one. Lets see who we are up against.

WTF!

11 Opponents??


26.66KB

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Old 07-02-2005, 20:11   #3
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Looks crowded, we need SF online ASAP apparently. The city which can use wheat and cow 2 tile NE from the start can be a good worker factory and there is another game for the second worker factory or settler factory if we are lucky with bonus grass there.

There are two possibilities or worker jobs: move straight to forest and chop it to speed up the granary build (only a single warrior seems doable in the fashion, so pure farmers gambit it is) or road and mine bonus grassland first while building some warriors for MP and scouting (3-4 total apparently + worker) and then go for granary. Either way sounds fine. But there are no luxuries around.

Please also note that we can and even probably should buy workers from AI for cash or techs apparently.
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Old 07-02-2005, 21:13   #4
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Akots, there are silks W,W,N from where the setler is now, you can see a blue thread hanging under the FoW!

Ok, I will play till 3000 BC, unless anything big happens I won't consult the team after every move.
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Old 07-02-2005, 21:56   #5
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4000BC, moved setler SW, Moved worker W.

3950BC, founded our Capitol, Paramaribo, and started a mine with the worker:



26.32KB

Of Course, as requested the research on alpha was started:


16.89KB

The stats upon founding:


18.18KB

3900BC: enter

3850BC: enter

3800BC: enter

3750BC: enter

3700BC: we have produced a warrior! I send it to the mountain, revealing the expected silks!! I start another warrior in Paramaribo.


31.4KB

3650BC: worker finishes Mine, starts road. warrior to second mountain, will continue scouting along the coast.

3600BC: Paramaribo grows, luxslider to 20%.

3550BC: Paramaribo builds second warrior, designated warrior II. the first is renamed to warrior I, so it easier to talk about it. I senf it due west. Paramaribo starts a setler. I think we need a second city soon.

3500BC: Worker finishes road, moves to tile west of capitol to irrigate the grass, as preparation for the game tile to be irrigated as well
Warriors continue to scout.




51.82KB

3450BC: Our cultural borders expand meaning we now only need 99990 culture points to win the game!

Expansion puts the citizen in Paramaribo on the gameforrest giving us 5 spt, with already 8 shields invested we will produce a setler in 5 turns.

3400BC: War II finds a hut. I will not open as it easily poppable with founding a city, so we will not get barbs. Do not say we should ahve taken a gamble for a setler as that is disabled in this game!




25.29KB

3350BC: In the interturn a barbarian warrior meets our WarII!!




24.16KB

I fortify on the mountain to lure in the attack. we should win at 2.25 defence.

3300BC: War II defeats the barb without losses.
Sending War II NW on the mountain the barb came from reveals the camp! This is great, we can keep putting regular warriors on the mountain and the barbs will keep attacking, getting us promotions.
As I want to keep our setler from any harm I move war I SW.

3250 BC: Paramaribo to size 3, setler in one, adjusted citizens in place. lux to 30%. worker finishes irrigation and moves to gameforrest to chop for a granary in Paramaribo.

3200BC: Paramaribo builds setler! worker begins chopping forrest, Paramaribo starts on granary. War I moves towrd our setler to rendezvous at building location I selected.
Also, lux back to O%, 100% science.

3150BC: Setler makes it to citylocation without barbs sighted, War I resumes scouting duty.

3100BC: the city of Eindhoven is founded! It uses a wheat for growth. Warrior ordered. Alphabet is now in 23 turns!




66.18KB


3050BC: A mongol scout is spotted:




20KB

They have:




56.55KB

Only one city is good news.

3000BC: last turn for me. Worker finishes chopping and starts irrigating.

war I still scouts.

Where do I send/attach the save?



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Old 07-02-2005, 22:05   #6
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Upload save:
http://gotm.civfanatics.net/submit/sgotm.php

Download save:
http://gotm.civfanatics.net/submit/s...ssion_list.php

@Kingreno: Looks great!

Can you please post the turn log (may be truncated and with no pics) at CFC to keep mad-bax happy? I'm sure you'd love to make him happy...
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Old 07-02-2005, 22:24   #7
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done!
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Old 07-02-2005, 23:11   #8
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Sorry guys, I have been thinking of it for 2 months now, and there is no wonderful factory possible in this area, at least not before a very long time. But you can set up normal stinking factories if you want. If that makes you happy. If that makes mad-bax happy.

Me out now, I can't be of any help anymore, my usual Civ thinking stops here. Good luck !

j/k
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Old 08-02-2005, 01:20   #9
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Confused...

Quote:
quote:Originally posted by Kingreno

3100BC: the city of Eindhoven is founded! It uses a wheat for growth. Warrior ordered.
When in fact the picture shows a worker.

Please lets not start the warrior/worker confusion, what did you want KR? Warrior makes more sense to me.

Melifluous
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Isn't it awfully nice to have a penis?
Isn't it frightfully good to have a dong?
It's swell to have a stiffy,
It's divine to own a dick.
From the tiniest little tadger
To the world's biggest prick!
So three cheers for your willy or John Thomas.
Hooray for your one-eyed trousers snake.
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Old 08-02-2005, 02:39   #10
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I like the Suriname theme, mind if I compose a list of citynames around this theme?
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