08-10-2009, 18:00 | #1 |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
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Cut more Crap - Pitboss - * * SPOILER * *
F
i r s t p o s t o f t h i s t h r e a d
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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08-10-2009, 19:30 | #2 |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
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T
u r n i s 4 2 This turn all tiles on my piece of land are visible and it is pretty poor as expected. Here are W and E sides. Next turn I'll build a 3rd city SE of the cap. Contact with ynnek (South) and Wosret East). One of the workboats is going to explore the coast. The map has been heavily edited if compared with the version generated by the script, i.e. I only have 2 connections with other landmasses instead of 4 and these connections are desert. Therefore the lux situation is truly amazing
__________________
That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
Last edited by Beam; 17-11-2009 at 19:25. |
07-10-2010, 13:16 | #3 |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
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Omg, not a single post in my personal forum for nearly a year! It is about to be archived!
__________________
That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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