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Old 05-08-2008, 17:21   #11
ProPain
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Thanks for that hint Killer.
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Old 05-08-2008, 23:28   #12
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turn 26
Pop a hut, barbs. Damn.

turn 27
Warrior gone, battle log tells me at least he beat one warrior.

turn 28
If Rik is building a worker it should be done around now so we should see a tile improvement showing up in de f9 in a few turns and possibly a pop increase if he didnt immediately went worker/settler again.

turn 31
Micromanaged my tiles a bit to get to pop 4 and finish a warrior asap after that. Warrior done now and start 1st worker so I can make pastures. For reasons obscure to me later I select hunting as my next tech to research.

turn 33
Small score jump for Rik, tech done? His military strength is up as well, maybe he finished his worker only now? cant be a settler, cause his f9 stats dont support that. The last remaining barb shows up near my borders, I move my fresh exploring warrior from hills/forest to a forest next to him. The defense factors is worse but still way enough to beat the crap out of that barb, it isnt even at full health!

turn 34
MY WARRIOR IS DEATH!?!?!?! It lost while having 97% win chance. Amazing barb didnt even take a hit!!! After this game I can post a screenie next to Matrix' one in the against the odds thread!

turn 36
Rik's pop increases to 4. That means he must have finished a worker cause his production wasnt high enough to build a settler on such short turns.

turn 37
A change in Rik's demographics that can only be explained by a pasture on sheep. That's the final proof for the worker.

turn 41
My pop raises to 5, I shelve my warrior that has one turn to go and start a settler. My resident settler can escort and the next turn I'll finish this one to leave in the cap.

turn 43
Incredible score jump for Rik 169 to 219. He's converted to Islam but the increase seems a bit steep for just that. My guess is finished a tech as well.

turn 45
I finish bronze working. I have copper in my radius, nice. Rik's pop jumps to 5, so he must have a settler/worker out. My guess is that it is a settler, but I cant really tell cause I dont trust my excel sheet completely

I'll have a settler in 3 turns or something so it's time to think about a location.





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Old 06-08-2008, 01:00   #13
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Your analysing this a lot PP, anyways we can get a picture of how much of the map you got explored?
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Old 06-08-2008, 01:48   #14
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Playing a normal single player game makes it hard for me to analyse. Just too tempted to just press the enter button and advance to the next turn So the big advantage of PBEM is that it forces you to take a good look every turn and especially in this 1v1 no ai case the demographics can tell you a lot. And I need that cause I havent played a serious Civ4 game for ages (if ever)

I'll post a picture of the map tomorrow. I need to do a dotmap because I have a settler out so that combines pretty well too.
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Old 06-08-2008, 11:15   #15
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This will help your analysis
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Old 06-08-2008, 13:34   #16
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Ah! Good stuff. Thanks a lot for that link. Just what I needed, and extremely good insight on the military strength indicator which was the one that puzzled me the most.

I made a large picture of the explored land nut Im hitting the upload cap. Will install an FTP thingie later and upload it anyways.
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Old 08-08-2008, 23:27   #17
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turn 50

The way things look


47.55 KB
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Old 08-08-2008, 23:39   #18
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That's tough. Now you have to defend the land and the sea. Wonder who's gonna gamble expanding first. Thinking about chopping out a settler?
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Old 09-08-2008, 00:32   #19
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just finished a settler, thinking about settling him northwest of the gold, maybe west of the gold.

I suspect the starting bits are mirrored cause the island west of my capital looks symetrical and Killer said the starting 21 tiles are identical. I thought about building 2 axemen and stick em on a galley but although Rik hasnt been focussing on hammers a lot I feel it's too risky. Otoh I should be prepared for an attack by sea myself. NOw I need to find out if the amphibious attack is available from the start or not in Civ4
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Old 10-08-2008, 05:27   #20
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Amphib assault is available from scratch IIRC, and why hit gold when there's more food and hammers lurking up the river?
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