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Old 03-01-2004, 15:39   #11
Aggie
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Quote:
quote:Originally posted by Skyfish

Ok so i think thats why the Editor crashed when you were trying to perform an action in it.
Well done anyway ! Great simple idea !
That's not it Sky! I performed other actions that worked out fine. DrA already found a reason within his own progrma though
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Old 03-01-2004, 16:40   #12
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quote:Originally posted by Skyfish


So you managed to create a BIQ file for a C3C game ???????
I thought that was impossible !
Not nearly impossible, just not done yet

They do appear to have broken the format of the bix(.biq) with the new FLAV section... but I have written a workaround for that bit already

I need to add all the default settings for the new terrain and resources, add some more logic to the file detection/reading/writing bits and then debug what I've added! eta: er... realistically a couple of weeks maybe.

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Old 03-01-2004, 16:55   #13
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quote:Originally posted by DrAlimentado

Quote:
quote:Originally posted by Skyfish


So you managed to create a BIQ file for a C3C game ???????
I thought that was impossible !
Not nearly impossible, just not done yet

They do appear to have broken the format of the bix(.biq) with the new FLAV section... but I have written a workaround for that bit already
How could I create a save for C3C in the PTW editor using C3C resources? Well:

-I created a bix in the PTW editor
-Then I used DrA's tool to tweak (it can't handle C3C big's yet, that's why)
-Then I opened the bix in the C3C editor and placed the C3C resources
-And saved it as a bix (PTW file)
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Old 03-01-2004, 17:19   #14
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Quote:
quote:Originally posted by DrAlimentado
... call me lazy for the moment.


Quote:
quote:MapMaker makes no registry entries on your computer ...
Well, I guess .NET will make enough of those.
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Old 05-01-2004, 21:43   #15
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too true smalltalk! the next generation of m$ os' will have .net in the kernal though
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Old 05-01-2004, 21:44   #16
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A little suggestion: it would be nice to be able to rate the copied tiles (180 degrees)...
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Old 07-01-2004, 11:59   #17
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Thx Aggie

current suggestions/ideas for new features;

mirroring a selection of tiles (flipping in x or y axis)
rotate a selection - probably in 90degree increments only (90/180/270)
stretch/shrink a map (this could be tricky... but might work ok for x2 /2 operations anyway)

The first two are relatively 'easy' and might make the next release.
BIQ support is getting there, Dianthus from CFC has generously given me the use of his source code for pcx reading so that might well get added (eliminating the need for the DLL and adding support for resources.pcx files with different transparency colours), as might support for compressed bix/biq's. I am working on getting resources and continents to update properly too (fixing the bug Aggie caught hopefully and making the stats analyser work after you change a map about.)

Longer term I want to add fancy map generation functions, heat and humidity overlay tools, improve the minimap 'refresh map' method to be much quicker, and add new map functionality.

Even longer term I want to add an in-game gfx preview window, display overlay gfx (rivers, mines etc.) and implement unit and city support. Other additions might be fancy resistribute item(s) tools, replace and clone tools, multiple object clipboard.


Any more?
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Old 07-01-2004, 12:45   #18
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not for the moment
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Old 08-01-2004, 10:12   #19
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I've installed and am playing around with it right now
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Old 08-01-2004, 12:16   #20
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One question :
Is there a possibility to have the Analyzer run on just a SELECTED area ?
It would be awesome if possible at all
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