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Old 28-06-2006, 21:27   #31
grahamiam
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I'm confused, why are you posting @ CFC?

As far as the proposed spot, that's fine with me. It's aggressive vs Cathy, so we need to be careful.
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Old 28-06-2006, 21:33   #32
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Because we cant post the save here.
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Old 28-06-2006, 21:51   #33
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2360BC Aggriculture learned - Masonry started (we do not want to work so many unimproved tiles). We start to build a farm on the dyes as grahamiam proposed.

2320BC Barb archer shows to the north-east.

2280BC Barb archer vanishes.

2240BC --

2200BC Farm completed.

2160BC Tenochtitlan settler - warrior.

2120BC Barb archer shows again. Saladin settles pretty close to us. Road the stone while Masonry completes.

2080BC Barb archer vanishes. Tenochtitlan warrior - warrior.

2040BC Teotihuacan founded - worker

2000BC Masonry completes - Pottery (?). Start Quarry.

Map (the archer appears 2 nw of our guarding warrior)


63.71*KB

save at CFC
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Old 29-06-2006, 01:26   #34
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Kemal
BCLG100
Grahamian
grs -> Jsut played
ProPain -> Up
Furiey -> On deck
Beam
Shabbaman

PP, Furiey can you play next couple of days?

Iirc files can be upped at that other site without a thread.

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Old 29-06-2006, 03:06   #35
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I should be able to play pretty quickly on the save becoming available. Tomorrow is free, Friday a bit busy but there should be time and the weekend is OK. I'll just have to juggle with SGOTM10 as I'm on deck for that as well.

We may need another city between the Horse one to stop it getting cut off. Site A would get the rice, 2 gems and sugar, site B would miss the rice but have more chance of claiming the gems.


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Old 29-06-2006, 08:52   #36
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There's room for a city, but to build it there would be a waste. If we need to claim that space, perhaps building/rushing something that makes culture in Teotihuacan would be better. We can only get the gems by building on spot B (without culture). If we want to claim a lot of land, the tile two tiles west of the rice (5S of the capital) looks more than decent. Spot B is OK, but if we settle there we'll surely miss out on other opportunities. The tile I propose gives us a lot of forest to chop, at least. BTW, we need hills for potential bronze and iron

It looks like we can't expand east without war, so we should focus on that.
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Old 29-06-2006, 11:12   #37
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Site B is imho much better, since it claims the gems soon. Pop-rushing culture is no option in such a food low spot for me. We should also keep in mind, that we will not be able to get such large cities that need 21 tiles of their own so soon. Diciding the next spot without knowing of copper and iron is hard, should we switch research that way?

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Old 29-06-2006, 11:12   #38
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Site B is imho much better, since it claims the gems soon. Pop-rushing culture is no option in such a food low spot for me. We should also keep in mind, that we will not be able to get such large cities that need 21 tiles of their own so soon. Diciding the next spot without knowing of copper and iron is hard, should we switch research that way?

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Old 29-06-2006, 11:58   #39
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I think our next city should be making sure to grab copper/iron so research really needs to be switched towards getting one of them under our borders. Though if we're set on them 2 sites then i'd go with B
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Old 29-06-2006, 14:27   #40
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well, with all this jungle, it would seem that our UU would be quite useful, but that means diverting from the current research path (but we play to our strength and don't give a crap about copper). As far as cities go, either spot is fine with me, but I would like both

I'll be out of town from the 30th (Friday) till the 5th. Please skip me till I get back.
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