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Old 03-10-2008, 23:33   #21
ProPain
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Quote:
Originally Posted by mauer View Post
Looks like you guys have a more than a handful to start. I'll not play in this one and just watch instead. That is, if you guys don't mind a vocal lurker.
We love those. Especially when they mix in some spam with their comments
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Old 04-10-2008, 04:09   #22
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Ok I opened it up and installed. Cranked it up to Deity equivalent for the first game, and lo and behold, I dont know what the balls to do. I end up squeezing my first settlement in between John Adams (just watched his miniseries based on the biography, good stuff) and the Arawaks.

You cant build workboats, workers or units, just basket weaving shops? I thought a clam and bananas would be good, but I was growing in like 60 turns. What is the "food" icon, the wheat things?

Why did they change the interface so drastically but basically leave the underlying code the same? IE, once I figured out that the screen buttons were reversed, I easily found the "Options" tab on the other side of the screen. Tricksy Firaxians.

Lots to learn...

Last edited by killercane; 04-10-2008 at 04:13.
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Old 04-10-2008, 04:28   #23
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Hoorah! Someone that knows as little, or less, about the game as I do!
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Old 04-10-2008, 11:09   #24
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Workers: Move a colonist to the garrison part and chose Pioneer (You need to give him 50 tools)

Building units: You can build Wagon trains, ships and cannons.

For military units: You need to do the same as with the pioneer but chose soldier if you have guns.

Or buy a unit in Europe.

Otherwise you can get natives by missionising or you get a colonist when you have more than 200 food in a colony.

So basically the same as with good old Colonization...

For bananas I guess you have to build a farm with a pioneer there.
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Old 04-10-2008, 14:56   #25
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Quote:
Originally Posted by socralynnek View Post
Workers: Move a colonist to the garrison part and chose Pioneer (You need to give him 50 tools)

Building units: You can build Wagon trains, ships and cannons.

For military units: You need to do the same as with the pioneer but chose soldier if you have guns.

Or buy a unit in Europe.

Otherwise you can get natives by missionising or you get a colonist when you have more than 200 food in a colony.

So basically the same as with good old Colonization...

For bananas I guess you have to build a farm with a pioneer there.
Sweet. So I started with random and got Stuyvesant. I have a Pioneer and a soldier, but they can both build towns. Do I want to build two towns? I moved the soldier on to the bananas after founding with my pioneer but he doesnt do jack. I will play around with it again this evening.
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Old 04-10-2008, 16:12   #26
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Quote:
Originally Posted by Commando Coalfire View Post
Sweet. So I started with random and got Stuyvesant. I have a Pioneer and a soldier, but they can both build towns. Do I want to build two towns? I moved the soldier on to the bananas after founding with my pioneer but he doesnt do jack. I will play around with it again this evening.
The soldier can't do anything on the bananas. A Pioneer needs to do that. I.e. he must be equiped with tools to be a pioneer.

Building 1 or 2 towns in the beginning is a good question, I always asked myself in Col I...

In your case you could join the settlement with the soldier and then equip the pioneer with the tools and let him build a farm on the bananas.
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Old 07-10-2008, 16:17   #27
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Whats happening here, when are you guys starting, dont forget to post some screen shots for us lurkers.
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Old 07-10-2008, 16:20   #28
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That's one solid

I'll start a game tomorrow night, unless someone starts a game tonight and mails me my turns tomorrow!
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Old 07-10-2008, 20:32   #29
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I'd say go your gang.

By the way, we have eight participants. How many turns does the game have in total? Cos with ten turns we won't play often. Perhaps we should play eight turns?

Or a multiplayer succession game, with two teams.
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Old 07-10-2008, 21:32   #30
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Go ahead Shabba. I am totally swamped at work this week, so I certainly won't start anything before you will...
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