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Old 07-09-2008, 22:50   #61
Pastorius
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Btw Henry, is civ4 suited for your killer playstyle?
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Old 08-09-2008, 16:32   #62
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playing this one as well. Choose Mansa Musa, hope to launch a ship soon. Keep you all posted.
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Old 09-09-2008, 09:38   #63
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Quote:
quote:Originally posted by Paalikles

Btw Henry, is civ4 suited for your killer playstyle?
hm, let's see: tech advantage early on (read: beeline to BW, build a few axes), midgame (read: Macemen), early endgame (read: Riflemen, by then at ~25 ExP), and an AI that is too inflexible in its distinction between attack and defense...... go figure!


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Old 09-09-2008, 14:57   #64
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ah, don't you just LOVE cities like this one?

http://img228.imageshack.us/img228/1914/tanktownay6.jpg

a tank a turn and production to spare.....lots to spare, that is!
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Old 09-09-2008, 16:03   #65
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Quote:
quote:Originally posted by Lt. Killer M

lots to spare, that is!
That why I wouldn't have built a military academy in a city that already has Heroic Epic.
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Old 09-09-2008, 20:40   #66
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Quote:
quote:Originally posted by Matrix

Quote:
quote:Originally posted by Lt. Killer M

lots to spare, that is!
That why I wouldn't have built a military academy in a city that already has Heroic Epic.
well, it sums up and I can use the saved-up hammers for wonders. E.g. Christo Rend takes only 2(!) turns because of the saved shields.
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Old 09-09-2008, 21:02   #67
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Also, you can build a cheap military unit and convert all this bonus overflow into lots of handsome cash if a need arises.
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Old 09-09-2008, 23:25   #68
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The Beamer is also taking a try at this one. Started as Cathy and eliminated the Vikes (sorry Darkness ) well before 0 BC and while building infra now Rome will be next.

Started with the wbs as in the post by Matrix, is this at 460 turns or did I have to mod it?
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Old 10-09-2008, 00:04   #69
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You don't have to mod it. Just download and play.

@Killer/Beam: does the overflow of production accumulate forever?

It's great to see so many people taking this on! I hope my wonder formula will come up with some credible outcomes...
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Old 10-09-2008, 00:33   #70
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Right, finished a few mins ago. My poor laptop sort of had a fit the last turns because of the amount of graphic mem needed. Had to save every turn and had a few Civ4 crashes. But....Mansa Musa managed to launch his ship and reach alpha centauri:

Date : 1822 AD
score: 26117

Matrix you want a save for those pics you put up?

It was fun playing but I feel that ship can be launched a lot quicker than this, 17xx shouldnt be a problem. Made quite a few mistakes, and discovered some game mechanics werent like I thought. (like you cant hurry a project )

Also when I had a few GP's stacked away for some GA's I wanted to launch one but the comp took 5 and triggered 2 GA consecutively (the 2 and 3 person one). This really annoyed me and I wonder is this is preventable. I selected the 2 GP's I wanted consumed but that didnt really help.
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