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Old 24-03-2005, 14:35   #11
Dell19
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Hi just posting to say that I've found the thread.

I've read the current ideas with interest, don't really have much to add at the moment.
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Old 24-03-2005, 14:42   #12
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I can make a slightly modded map, including some requests in it, but I do want to have some creative liberties as making this map will take plenty of time, and tends to get boring if it is just an "order".

My idea to make things a bit more appealing:

Reduce costs of: Fighters, stealth-fighters and jet Fighters, Paratroopers.
Increase costs of: Submarines, Bombers, Marines
Massively increase costs of Nukes. (It is just not right that 4 Tanks equal a Tactical Nuke in costs...)

Make buildings in the Modern Era more worthwhile to build.

Add small wonders that Produce Units.

Map: A Varied map with enough Sea to have naval opperations in.
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Old 25-03-2005, 12:28   #13
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I am making it now.

I will post some screenies after it's made and then you guys can decide what you want out/in/added.

mkay?
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Old 25-03-2005, 13:25   #14
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Reno, I'd really appreciate you use the biq I've prepared. I'll be home later today and have some time to chat.
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Old 25-03-2005, 13:43   #15
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You could have mentioned thatearlier. If there already is a biq then what have I been doing for two hours now?
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Old 25-03-2005, 15:24   #16
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Quote:
quote:Originally posted by Kingreno

You could have mentioned thatearlier. If there already is a biq then what have I been doing for two hours now?
Sorry you spend the time already, however see my post of yesterday:

Quote:
quote:...I recommend to wait until I've completed the mods...
Let's chat how we can combine the 2.
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Old 25-03-2005, 15:49   #17
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OK, we sorted out how to handle this.

KR progressed pretty well with the map so we decided he will finish it, then I will edit the new units in. We will play with a revealed map anyway so I don't benefit from map knowledge. The other variation is in what is in each city but it is nearly invisible in the editor so I hope you trust me there.

I'll post the suggested new stuff later today, but it includes:
- Alfa SSN. Very fast and powerful attack sub (not a boomer, so carries no nukes)
- Satellite. Worldwide recon, nothing else.
- Area 51. Small wonder. Produces a Stealth Bomber every turn.
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Old 25-03-2005, 16:14   #18
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Quote:
quote:Originally posted by akots

Even had a dream when my grandfather came to me and said I must play PBEM with this scenario against Aggie. Madness is so close sometimes...


Concerning mods I agree with the majority. I find it too hard to assess what changes are really necessary. I mean, I'd say starting at the end of the Industrial Age would suffice. My only fear is that you get dragged away and start adding numberous things just for fun. But Beam's recommendations sound ok.

I don't understand akots' point on temples and cathedrals. What's wrong with them? We start with big cities. Those cities need simply temples, don't they?
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Old 25-03-2005, 16:51   #19
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Quote:
quote:Those cities need simply temples, don't they?
In general. No city. EVER needs a temple. and I will repeat it to anyone who will listen
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Old 25-03-2005, 17:07   #20
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Marketplaces usually are sufficient for happiness provided enough luxes, I guess KR keeps a close eye on that.

Right now the following mods are planned:
New units: Alfa SSN, Satellite
Modified units, increased price: Tactical Nukes, Bombers and Stealth Bombers
Modified units, enhanced capabilities: Paratrooper, Modern Paratrooper (to make them interesting to use)
Deleted units: ICBM
New small wonders for building the following units: Artie, Infantery (each player will get both from the start), Tanks, Fighter, Bomber, Destroyer, Battleship, MechInf, Modern Armor, Stealth Fighter, Stealth Bomber, Jet Fighter, Cruise Missile (from memory, I might have forgotten one or two)
Modified Great Wonder, becomes Small Wonder: Manhattan, Universal Suffrage
Deleted Great Wonder: Hoover, ToE, maybe more
Modified Small Wonder, available earlier: SDI

All in all KR and me chatted how to have better control over nukes, make some units more interesting and rationalize some overpowered units. Your feedback is appreciated, please post if you think something should be different. Specially in the Small Wonders for units, maybe just a couple of them would be fine as well.
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