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Old 16-04-2007, 22:20   #1
Beam
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Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
Default Rule the World Pitboss (CDZ Earth)

Based on a modified Earth Map the Rule the World Pitboss has started today. 11 players start on the sites of their historic cap:
akots: Russia (Cathy)
BCLG100: Rome (JC)
Beam: Inca (HC)
Matrix: Zulu (Shaky)
mauer: India (Asoka)
Meli: Mali (MM)
PP: Mongolia (GK)
Robboo: US (Roos)
Robi D: China (Mao)
Shabba: Arabs (Sally)
Stapel: Aztecs (Monty)

Time victory is off as is tech trading.

Some details of the game can be seen here so happy lurking!

http://www.civstats.com/viewgame.php?gameid=434

Overview of the starts:



Essential info for playing:

How to log in:
- Start Civ4 - Warlords
- Go to Multiplayer => Direct IP Connection
- Fill in your nickname for Player Name and matrix.kicks-ass.org or 82.73.85.197 for Network Address and click Connect.
- Select your civilization and click Ok.
- Choose a password and fill it in twice. Next time, it will ask for the same password. (No shit! )
- Play!
- [u]Exit to menu</u> when you're done! The connection doesn't close properly when you exit the game directly, resulting in the game going slower and slower every time someone does that. In effect I would have to save and reload the game every turn.

Here's an easy to use program to log into a Pitboss game automatically:
http://forums.civfanatics.com/showthread.php?t=172459
Not useful for logging in the first time.

Here's the map, so that you can have a look at the map yourself. You don't need it to play the pitboss.

Download Attachment: [img]icon_paperclip.gif[/img] CDZEartha.CivWarlordsWBSave.zip
41.16 KB

The doublemove rule in this game (discussion on page 7 of this thread):

Doublemoves are allowed in all cases except when accompanied by a declaration of war. In that case the declaring player is not allowed any offensive action against declared player until either:
a) 18 hours after end of the turn where war is declared.
b) the declared player logs in after end of the turn where war is declared.
The declaration of war itself still allows units of the declaring player offensive actions against the declared player in the turn where war is declared.
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