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Old 10-09-2003, 15:12   #1
anarres
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Default Espionage re-revisited

I want to know how to stop some bastard stealing my tech lead away...

1) Be at war -> Opponent needs IA and Spy. Downside is that WW is present in PBEM, more than first anticipated. Permanent war is probably not sustainable.

2) Use Expose Spy frequently, although this requires your own spy (and costs money, although the cost is fairly minimal). This means your opponent has to plant a spy successfully before they get a chance to steal.

Damn, only 2 ideas. I want more please!
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Old 10-09-2003, 16:34   #2
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ah, what about the very simple one: kill him?


not much you can actually do except stopping reasearch....
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Old 10-09-2003, 16:48   #3
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I think thats it. At least I can't think of any more...

I would still say that being tech leader is clearly the advantageous position to be in. I also like the fact that tech steals can cause fairly dramatic swings in fortune, it is a nice counter to the 'runaway leader' nature of the game generally imo.
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Old 10-09-2003, 22:26   #4
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Play with my great "expensive-espionnage" mod !
Ask Aggie and Jack how they like it...
It puts more emphasis in getting a tech lead but I believe it means more difficult choices need to be made instead of relying on the RNG of tech steal...
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Old 10-09-2003, 22:37   #5
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Well, with prices like 5000 gold for a careful steal...you think twice!

I like it . But I'm also the tech leader
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Old 11-09-2003, 14:55   #6
yndy
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Could you destroy/sabotage the Intelligence Agency? That would be a cool option.

Research more how espionage works. and share the results.
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Old 06-10-2004, 18:16   #7
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I was wondering how the Intelligence Agency works in Civ3 and in PBEMs. Can a civ perform any kind of mission even when at war with the other civ ? Does it need a spy first (which would be caught in case of hard luck) ? Is a counter-spy available only if I build the IA ? Do I catch every enemy spy with the counter-spy ?
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Old 07-10-2004, 08:46   #8
anarres
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The rules follow the SP rules, so you need a spy to steal at war, etc.

The one big difference is that neither player will know when the other one steals and fails...
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Old 07-10-2004, 09:03   #9
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Huh. That sucks. Not even player 1...did anyone discover a reason for that?

Edit: come to think of it, player 1 knows diddly squat...I meant player 2 or the equivalent # of play for the human in a 101 game
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Old 07-10-2004, 09:53   #10
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Well, I was aware of no message when someone spies on the other guy (this issue is solved in the gentleman way of playing), but I was rather surprised by the fact that the IA provides you with spying even at war. I have to admit that I practiced very little spying in SP games. In my 1v1 with Beam, I felt safe from espionage because we had been at war since very early. But Beam managed to spy on my military and it was a schock for me when I lurked his spoiler. So even at war, you can plant a spy (but you have to be lucky for him to succeed, I assume Beam was lucky on his 1st attempt) ? And then with a spy, can you succeed in all missions even at war, or does some RNG calculate chances of success for each mission again ? If I suspect a spy being present in my capital, what does the counter-spy actually do ?
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