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Old 02-07-2006, 10:01   #41
ProPain
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If Furiey an take the game that would be great. I just returned from Rock Werchter and will be on my way to the powerfest in a few hours. I can play tomorrow foir sure.
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Old 06-07-2006, 01:06   #42
BCLG100
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Silly question but has anyone played the save yet?

i saw in another thread furiey had been ill but did you manage to get any turns done pp?
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Old 06-07-2006, 02:42   #43
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well, it's been 3 days so perhaps propain has time now.
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Old 06-07-2006, 02:59   #44
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I'm OK again now, but have a fish tank to clean out tomorrow. I may be able to play tomorrow evening, but it usually takes me pretty much the whole day to do the tank so it's more likely to be Friday.
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Old 06-07-2006, 23:36   #45
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I've finished the fish tank and it's too late to play now, but I've been having a look at the save:

Our capitol is at size 3 and will complete a Warrior and grow to size 4 in 2 turns. Our 2nd city is at size 1, on the Russian border and is building a Worker that can complete in 11 turns. Until the Horses and Cows are improved this city will only grow slowly, and will come under increasing cultural pressure from Russia. Looking at what to build after the Warrior in the capitol we could either build a Settler (12 turns currently) for another city, or perhaps a Worker (7 turns currently) allowing city 2 to build an Obelisk (10 turns) instead.

We have 7 turns to Pottery and the original plan was to go for Writing (10 turns) next. If we wanted to find out where the bronze is for our next city, Mining is 5 turns and Bronze Working 12 turns.

I'm tempted to change the build in city 2 to an obelisk and produce another worker from the capitol before another Settler this will allow us to change to Bronze Working if we wish.

I'll be able to play tomorrow evening unless propain plays first.
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Old 08-07-2006, 16:51   #46
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T0: 2000 BC Change Tenotihaucan to Obelisk for culture; switch research for Bronze Working (Mining in 5).
IBT: Livy's Wealthies Civilizations puts us 6th with Catherine 1st, Saladin 5th and the rest unknown.

T1: 1960 BC Zzzzz
IBT: Tenotitchitlan: Warrior>Worker

T2: 1920 BC New Warrior fortifies in city
IBT: Judaisim is founded in a distant land.

T3: 1880 BC Zzzzz
IBT: Saladin adopts Organised Religion and converts to Judaism

T4: 1840 BC Zzzzz
IBT: Complete Mining start Bronze Working (due in 10)

T5: 1800 BC Worker finishes Quarry
IBT: Zzzzz

T6: 1760BC Worker starts to head for Horses with Warrior protection
IBT: Zzzzz

T7: 1720 BC Worker still heading for Horses
IBT: Tenotitchitlan: Worker>Settler

T8: 1680 BC Worker still heading for Horses; new Worker goes to mine hill for Capitol (much more growth and we will get angry citizens)
IBT: Zzzzz

T9: 1640 BC Worker reaches Horses; Barbarian Archer sighted 3 tiles from pigs in the NE; promote unit on pigs for +25% v Archers
IBT: Teotihaucan: Obelisk>Barracks (it grows in 2 turns)

T10: 1600 BC Worker is building pasture on Horses, Settler due in 6, 6 gold, Bronze Working due in 5 at 100% and -3gpt or 6 turns at 90% and 0gpt. We may want to build a Warrior before we complete the Settler so that we have enough escorts and get to see the Copper before we are ready to Settle. I must have miscounted as I thought we had enough gold to keep up research so could get straight on with the Settler but we haven't.

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Old 08-07-2006, 21:02   #47
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Are we just planning on sending this settler wherever we see some bronze?
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Old 12-07-2006, 02:28   #48
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We had the discussion earlier (although I think the Russians have settled too clos to ProPain's site), but it might be useful to have a screenie when we complete bronze working to see where that Copper is.
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Old 16-07-2006, 00:38   #49
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I don't think Beam is actively tracking this thread.
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Old 19-07-2006, 23:00   #50
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Reporting for duty, up tomorrow.
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