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Old 19-07-2010, 16:03   #31
socralynnek
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Yeah, I am fine with random civ, fractal, restricted leaders and no tech trading as well.
I prefer "No city razing" but could also live without.
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Old 19-07-2010, 17:58   #32
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I really do prefer a smaller map, with wars starting rather sooner than later. Civ V is around the corner and it would imho be a possible show stopper if the game drags on for months after that.

Short and ful of action!
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Old 20-07-2010, 02:45   #33
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Restricted for me otherwise I don't mind. I do think standard sized map but starting off with perhaps 3 settlers, 3 workers and 3 scouts/warriors. Though I can't remember if were getting a map check so if not then sod it
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Old 20-07-2010, 04:15   #34
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Restricted for me otherwise I don't mind. I do think standard sized map but starting off with perhaps 3 settlers, 3 workers and 3 scouts/warriors. Though I can't remember if were getting a map check so if not then sod it
Well i said i would.

Also since its fractal, there can be people isolated pre astronomy on seperate island, did you want galley routes for all.

And isn't the usual CDZ start 2 settlers, 1 worker, 2 warriors?
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Old 20-07-2010, 05:37   #35
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Also city razing, on or off
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Old 20-07-2010, 08:54   #36
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Quote:
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Also city razing, on or off
I don't really care, as long as I KNOW what it is!
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Old 20-07-2010, 10:14   #37
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Well from reading the thread i can see 9 players;
BCLG, Stapel, Ynnek, Azza, Furiey, Silentconfusion, Barbu, Graham and Beam.

I had a chance to play around with the map settings today and i'd propose for a 9 player fractal map a small size with low seas. From that i'll be adding some land to make sure everyone at least has galley routes so as not to be isolated. I'll also minimise useless land (ice, desert) and make sure everyone is spaced out evenly and has the basic resourses in their area. That should give everyone enough room for 4-5 cities before bumping into others which with a 2 settler start will be filled out fairly quickly.

I also suggest that everyone should start with the 6 base tech, which would speed up the start and more importantly make sure no one is left with a worker scratching their arse while they have to research a tech to give them something to do. but i'll leave it up to you guys to decide

I assume the standard cdz no tech trades, but i need to know about city razing to start working on the map, the other stuff i can add in or take away after. Also i have this week off work so i could have the map ready to go for the weekend, otherwise it will probably take me a couple of weeks to do.
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Old 20-07-2010, 10:25   #38
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I guess, with small size, "no city razing" should be the way to go. With far stretched empires that might be very tedious, but with small sizes it helps defending whereas normally the war-wagers would be in favor.
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Old 20-07-2010, 11:04   #39
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"No city razing" on.
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Old 20-07-2010, 11:23   #40
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I'd be happy to host this MP again, but I'll be on holiday the first 2 weeks of August.
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