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Old 14-03-2003, 17:29   #11
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3 is not really an option is it.

What about moving your capital right up to the front line to flip a few cities peacably. Put the culture squeeze on - you said you've got lots of unis so your culture must be strong.
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Old 14-03-2003, 18:48   #12
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Although if you rush your Palace near the border with Killer you run the risk of losing it if he takes your city...
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Old 15-03-2003, 17:34   #13
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Killer is still slightly ahead of me in culture. I'll post a histograph soon. I'm afraid that that's not really an option. His capital is actually close to my northern cities, and the cities to my south (his north, duh, stupid doughnut world) aren't worthwile. They might flip to me anyway...
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Old 15-03-2003, 18:14   #14
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Yes Meli chose this map, but Killer made me do it

There are no poles and indeed the North continues over to the south
X and Y directions are both wrapped.

As for the Great Wall there is some interesting discussion/investigation on CFC as to whether the effect of walls continue even when you have gone past size six...
A bug to be sure but smoething to think about...

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Old 17-03-2003, 12:04   #15
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Well, russian missiles can fly over the north pole, so why couldn't my swordsmen do the same?
BTW, would Killer be dirty enough to stab me in the back while I'm finishing of the japanese? My knights are all located in the south.
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Old 25-03-2003, 08:53   #16
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I've decided to rush Adam Smith's Trading Corporation. The other option could be Bach's cathedral, but I don't have music theory. I don't really have any unhappiness problem either.

Killer says that I can outproduce him. Sounds like disinformation to me...

Question: should I recolonize Japan?
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Old 27-03-2003, 08:35   #17
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I'd always recolonize Japan. Where you are other players cant (peacefully) go. When you fear war you can also try a preemptive attack (it's the hottest new thing apparently) and try to move up the border to the narrow bit of land (take 4 of killers cities that are connected to his main 'body'moving the border equal to your northernmost city)
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Old 27-03-2003, 08:48   #18
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Take 4 of his cities... If I'd manage to do that I would virtually have won already... Besides, those four cities are next to his capital.
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Old 01-04-2003, 10:51   #19
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I've discovered that Killer is building up military. It makes sense, since he'll want to upgrade his knights to sipahi asap. I'm fairly sure that he doesn't have metallurgy yet, but it shouldn't take long.

I'm negotiating over chemistry with him, he wants physics plus banking. Sounds like a poor deal to me...

Anyway, I'm 7 turns away from building the Observatory. That will trigger my Golden Age. Could I outproduce him by making A LOT of musketmen?
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Old 01-04-2003, 12:00   #20
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musketmen are next to useless against shiphai! basicly you are fucked big time. You can only fight these shiphai's on the offense, they have a defensive value of 3. Read the slaughtering of my rifleman in my deity game against anarres! You must hurry and get nationalism asap!
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