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Old 18-03-2004, 22:09   #81
ProPain
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Glad it works but it ficks up my colot scheme of windows as a ALT TAB. Ah well can't have it all.

Read your guys posts. Realise I suck big time at SMAC.
Look around in game. Realise myself again I suck big time. BoreholeWasnt that the mega mine...Apparently it is.

Press enter.

Interturn
Zakharov wants a chat. He wants us to withdraw troops. I comply. UNity rover retreats from battle with mind worm.

2161 - move some untis

2162 - move some units and look for city locations. Take the terraforming tour .

2163 - pop a sea pod, kelp. pop a sea pod, minerals

InterturnSantiago wants a chat
Mindworms kill a rover from zakharov

2164 - rover falls thru dimensional gate. Lands next to pod, mind worms.attack naval worms with our nnaval worms, win and promote.

INterturn
We lose a rover to mind worms

2165 - Found memory of earth, Mind worms next to it though.

2166 - learn the hard way that a city can be razed by mind worms. No more memory of earth. Sorry guys.
Open pod, 25 credits.

interturnZakharov lost another rover to pods

2167 - FOund Velvetgrass point. Lal wants a talk, he asks us to join a war against Santiago. I decline.He tries to extort secret of the human brain from us. I decline. He backs of.

2168 - crappy ZoC prevent me from retreating a rover, grr

interturn
mindworms blasts away our alien artefact

2169 - Skimship takes out a wounded mindworm that killed a peacekeeper skimship. Our Skimship promotes to hardened.

2170 We finish the weather paradigm in greenhouse gate. WHich is off course planets first wonder. Set GGate to Human Genome. Get a unity foil from a pod.

Save the game





Download Attachment: [img]icon_paperclip.gif[/img] SMAC-2170.zip
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Old 18-03-2004, 22:12   #82
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Our first wonder
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Old 18-03-2004, 22:44   #83
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Found a copy of the strat guide.

Download Attachment: [img]icon_paperclip.gif[/img] strategyguide.zip
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Old 18-03-2004, 23:47   #84
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Nice one PP!

My favourite line was about the mindworms.

Quote:
quote:learn the hard way that a city can be razed by mind worms. No more memory of earth. Sorry guys.
Thats what this game is all about...

I have forgotten many many things about this game, but faintly remembering that Locusts are your friends...

Helicopters? Aircraft?

PlanetBusters?

Wow we have so far to go in this game

Oh and I got it!

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Old 19-03-2004, 16:38   #85
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Preturn - Move a mindworm from Autumn Grove towards Song. Also one from Last Rose to Song. Switch Song from Colony to Synth (1.2.1).

Turn 01 (2171AD) - IoD takes out IoD, promote to Boil. Colony stops in the west, move on to take Bonus Food plus Bonus Shields.

Turn 02 (2172AD) - Autumn Grove synth (1.2.1) -> recycle tanks. Pop a tidal wave followed by IoD.

IBT - IoD kills skimship.

Turn 03 (2173AD) - Razorbeak Wood founded -> Synth (1.2.1). Pop pod and get 100energy.

Turn 04 (2174AD) - IoD hits Pod -> rover.

Turn 05 (2175AD) - Rush a load of stuff. Build a Colony pod from Gaia. Build a former in Last Rose. IoD pops IoD.

Turn 06 (2176AD) - Centauri Empathy -> Ethical Calculus. Pay 24gold to switch to Green Economy. Book of Planet Interlude. 75% worm capture now and +4 efficiency. Song builds Network Node. Wake an artifact and send to Song. Found silverbird park.

IBT - IoD kills transport foil.

Turn 07 (2177AD) - Autumn Grove recycling tanks -> MindWorms. Last Rose recycling tanks -> network node. Razorbeak synth (1.2.1) -> formers. Pop pod monolith. Pop pod IoD.

IBT - Lose a skimship to IoDs.

Turn 08 (2178AD) - Silverbird park synth (1.2.1) -> recycling tanks. Link AA to Node at Song. We get High Energy Chemistry.

Turn 09 (2179AD) - Velvetgrass recycling tanks -> network node.

Turn 10 (2180AD) - Vale of winds founded. Talk to everyone and buy Polymorphic software from Yang for Flexibility.

And thats that.

We own on the graphics, but now have no cash []

Next!

Melifluous

Download Attachment: [img]icon_paperclip.gif[/img] SMAC-2180.zip
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Hooray for your one-eyed trousers snake.
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Old 19-03-2004, 16:39   #86
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That makes anarres up?
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Old 19-03-2004, 16:46   #87
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Got it, will play tonight.

IoD??
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Old 19-03-2004, 17:01   #88
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Island of Doom?? (EDIT: no, Isle of the Deep)
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Old 19-03-2004, 17:06   #89
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Quote:
quote:Originally posted by Aggie

Island of Doom??
lol, nearly it's the Isle of the Deep!

Sheesh, you been playing this game?

Also sorry about my fantastic abbreviation in this game, but PP started it with his GGate. (Greenhouse Gate).

Maybe we should rename all our bases to Base1, Base2, Base3 etc

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It's swell to have a stiffy,
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Hooray for your one-eyed trousers snake.
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Old 19-03-2004, 17:17   #90
anarres
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So tell me what to do tonight before i totally fuck it up.

FWIW I remember the basics - we need to get a defensive or offensive 'levelup' so we can design and build better units in the unit workshop, and also the first unit costs 50% extra right?

What is our first unit going to be then? What is our current research plan (apart from our next tech, where are we headed for?)
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