Civ Duel Zone  

Go Back   Civ Duel Zone > Succession Games and Team Games > SP challenges forum
Home

Reply
 
Thread Tools Display Modes
Old 29-01-2004, 21:13   #11
col
King
 
col's Avatar
 
Join Date: Mar 2003
Location: South Sandwich Islands.
Posts: 1,529
Default

Bah - I'm up to 63% land and 67% pop. But the dutch have a bigger army and are follwoing a crazy research path. I cant exert any cultural pressure on them either. Looks like we need to grab all the arm and hang on through the counter attack. But cavs against reinforced rifles aint good - and they have 5 or 6 per city.

If I could only research RP, get infantry and artillery and then I'd be Ok with my massive stack.... sigh.
__________________
I can't be arsed.
col is offline   Reply With Quote
Old 29-01-2004, 23:28   #12
Beam
c00l b33r
 
Beam's Avatar
 
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,093
Default

Arrive home (late yeah), load sav and hit enter for next turn. Great news, Inca have Scientific Method and for sale for 5 grand plus change. Wall Street prebuild with 2 turns to go is almost surgical. Check Inca site building ToE. Fuck that!


305.46KB

150 fucking shields due to Iron Works and lots of turns to go for the planned Byz suck-them-all tech lead. This requires much more creative stuff and gambling than anticipated, let alone that this sucker can build UN in 7 turns.

Situation at 1535 AD: 24676 g, 891 gpt, and an overall pic:


8.24KB
__________________
That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
Beam is offline   Reply With Quote
Old 30-01-2004, 10:39   #13
col
King
 
col's Avatar
 
Join Date: Mar 2003
Location: South Sandwich Islands.
Posts: 1,529
Default

I got 4 wonders when I took Cuzco. It IS a monster.

I'm now trying to decide if its worth changing to Communism. The alternative is to just wait for artillery and infantry and grind my way through. I think I need another 8 cities. The Dutch are furious with me and will attack soon. Stacking up all my rifles with cannon behind.

The side effect of no research that I didnt appreciate at the time is the other civs get ALL the SGLs. Thats quite a handicap.
__________________
I can't be arsed.
col is offline   Reply With Quote
Old 30-01-2004, 17:19   #14
col
King
 
col's Avatar
 
Join Date: Mar 2003
Location: South Sandwich Islands.
Posts: 1,529
Default

The attack begins when I reach 100+ artillery - which should take a couple of turns at my present rate. There are a lot of infantry to get through!


59.21*KB
__________________
I can't be arsed.
col is offline   Reply With Quote
Old 30-01-2004, 18:18   #15
Beam
c00l b33r
 
Beam's Avatar
 
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,093
Default

LOL

Germans and Inca have exchanged SciMet and RP. Steal Flight from Inca, exchange Flight with Germany for RP, gold and gpt. Buy SciMet for 2,5 grand from Inca. 5 techs to go until MA and on par with AI, Inca will have 2 tech next turn.

Good news: Germans have no rubber, there are 2 near their borders however, in India and on Byz. soil.

Risks: German invasion and the UN by itself.
__________________
That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
Beam is offline   Reply With Quote
Old 30-01-2004, 21:11   #16
Beam
c00l b33r
 
Beam's Avatar
 
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,093
Default

Radio the last tech needed now for MA, Advanced Flight needs doing as well but is a side tech. Inca have been at war with everyone for quite some time now, the goods news is that they are not likely to get many UN votes, the Byz. are a little concerned about the electorate however.


158.1KB
__________________
That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
Beam is offline   Reply With Quote
Old 30-01-2004, 22:12   #17
Beam
c00l b33r
 
Beam's Avatar
 
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,093
Default

1735 AD: Buy Radio, cu in the MA!

25% chance of a Miracle
25% chance of a feasible prebuild
50% chance of nothing of use
__________________
That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
Beam is offline   Reply With Quote
Old 30-01-2004, 23:36   #18
col
King
 
col's Avatar
 
Join Date: Mar 2003
Location: South Sandwich Islands.
Posts: 1,529
Default

Strange place for the Egyptians to end up - and I see the Dutch didnt do too well in your game either.
__________________
I can't be arsed.
col is offline   Reply With Quote
Old 06-02-2004, 15:42   #19
ProPain
Customized Admin :)
 
ProPain's Avatar
 
Join Date: Mar 2003
Location: sailing the seas of cheese.
Posts: 5,852
Default

670 ad - gift magnetism to babs. they get medicine, buy medicine for WM, nationalism and 112 gpt Gift korea: metallurgy, mil trad, astronomy, physics, tog, magnetism and banking. My man Wan Kong draws Steam Power!!
I get Steam Power from Wan kong for Nationalism, democracy, Economics, navigation, music theory
Sell steam power to babs for 83 gpt
Sell steam power to Incas for 59 gpt, 75 gold
Sell Steam power to germans for 660 gold
Sell steam power to dutch for 12 gpt
Trade medicine to incas for 2gpt, WM and Coal, and I do the 100 gold gift swap trick
Tech pace is picking up and I decide to change strategy, no FP in germans lands. I switch adrianople to fp
I'll use my leader for ToE, and start a prebuild to for UN. I'll aim for UN. (Note, later I realise that mil leaders cant be used for this any more)
680 AD - Hurry a few libs in the german border area for extra culture
700 ad - Cuzco builds shakespeares
730 ad - dutch have medicin, incas facism. I sell medicin to korea for 35 gpt
750 ad - several civ have facism anf communism, I dont need those techs
760 ad - Grease the egyptians by selling them magnetism
770 ad - Greasing turned out to be a bas idea. Cleo extorted medicine out of me
Adrianople finishes FP
780 ad - rush build stuff for 1000 gold or so
810 ad - Dutch and Incas have industr. I can buy it but there are no usefull trade opp so I pass.
830 ad - Babs and incas have electricity
buy elec from babs for 200 gpt and 1625 gold
buy indus from dutch for elec, WM and 14 gpt
sell nationalism to egypt for 24 gpt
Sell elec to korea for 35 gpt
850 AD - Extend peace with germany in IT, get 46 gpt back. Sell Bis elec for 50 gpt
860 ad - Dutch declare war on germans and I guess their MPP with Incas triggeres as they declare war on germany too
880 ad - Dutch and incas have the corporation
890 ad - Cuzco build universal suffrage
900 ad - Dutch and Incas have espionage
910 ad - Babs and incas have rep parts. Looks like babs discovered it and traded it with incas for corp & esp. Buy rep parts from incas for 200 gpt and 1650 gold.trade rep parts for corp and 100 gold with dutch
930 ad - I take citizens of adrianople from their work, my ToE palace prebuild is nearing it's end and if I dont take citizens of production they'll finish the damn palace in 8 turns....Come on AI, discover SM
950 ad - Incas and Babs have SciMed, I buy it from the babs for 64 gpt and 2590 gold. ToE in 6....Sell SciMed to dutch for 310 gold, 12 gpt Wm and Espionage. Incas start ToE in Macchu Piccu. I check it, they start from scratch and need 52 turns
1000 ad - I'm gonna finish the ToE in 1 turn [:d]. Babs and Incas have steel and sanitation.




162.49*KB

1010 ad - Sell Atomic Theory to babs for Steel, Sanitation, 101 gpt, 84 gold
Sell Atomic theory to incas for 3750 gold
Disband archer and warrior in Adrianople and rush a factory for 932 gold. i forgot i cant build hoovers without a river That also led to the discovery that hoover has only limited use for me as I only have a few cities with rivers. I'll try and build it anyway just for the fun
1030 ad - Trade atomimc theory to the dutch for refining
1050 ad - Trade some old techs for commu and facism. Dont need em but they;e nice to have
Sell electronics to babs for 3495 gold
Sell electronics to incas for 108 gold and 30 gpt
1100 ad - Incas have combustion. They wanty 299 gpt and 8660 gold for it. No way I'm gonna pay that!!
1110 ad - babs have comb too, price drops too 6500 gold
IT 1160 ad - My stack of 8 dromons sent out to trigger GA find a privateer, it attacks, I win, GA!!!
1170 ad - useless tech of Ironclad invented, prolly by dutch.
Buy combustion from incas for 245 gpt and 1500 gold
Sell combustion to dutch for ironc., silks and 174 gold
Incas also have mass production
Buy mass production for Ironclads, 300 gpt, 4000 gold
Sell mass production to Babs for 116 gpt, 56 gold and worker
1190 ad - babs and incas have flight
1210 ad - Gift away techs to korea and netherlands to try and fasten tech pace
1220 ad - Babs and incas have amphib warf. and mot. transportation.
1260 ad - Babs and Incas enter Modern Age. They won't sell me FLight, mot trans and radio for 440 gpt and 10054 gold
I micromanage some tiles, set some 6 specialist to work and gain 51 gpt!!!!
Cancel the wines for dyes + 18gpt deal with babs to free up aditional funds as 10054 and 491 gpt still isnt enough. If I buy 1 tech first I might be able to trade it to the koreans and dutch first....
Buy flight from babs for 473 gpt, sell flight to Koreans for furs, 51 gpt, 2 gold
BUy Motorised Transport and Radio for 170 gpt and 9563
Draw rocketry, no deal possible. Take the risk of launching koreans in Mod Age.They get Computers, no deal possible. Decide to wait a turn and hope babs and koreans trade. MM Adrianople
1265 ad - Koreans and babs swapped. Iron deal with dutch end as they now ave irno themselves. That hurts as I miss out on 127 gpt.
Trade comps, 7132 and Wm for ROcketry and Dyes
Sell rocketry to incas for 40 gpt, 2490 gold, amph war and WM
Launch Germans into modern age, the draw Ecology, damn idiots.
They wont trade it for Rocketry, Facism, Sanitation, Amphib War and Ironclads. I'm not prepared to give em 3000 cahs extra
1270 ad - Incas now have comps too. How did they do that, steal maybe?
Trade germans rocketry and comps for ecology
Sell eco to Incas for 89 gptand 147 gold
1285 ad - Micromanage Adrianople to prevent SETI begin finished. I can now build UN in 1
1300 ad - Incas and babs have fission and minitur. Won't sell fission to me for 216 gpt and 11032 gold
Now I can steal or wait2 turns when about 575 gpt frees up.... My GA also has ended
Stealing from Incas seems safe, when the steal fails they might declare war, whicih means they're the deal breaker, and babas will prolly sell me Fission for 800 gpt+11000 gold. If it succeeds, I'm home free.

I attempt a safe steal and.....SUCCEED!!!

Declare war on incas, drag everybody in, grease em up. Press enter.

Interturn : I finish UN, hold elections and win!


96.68KB

53.41KB

92.01KB

I plan to do a more readable spoiler in the finished games thread next week
__________________
I fed my Dog the American Dream
Well, he rolled over and he started to scream
He said, I dig the taste of salt but it don't keep me alive yeah, yeah
ProPain is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT +2. The time now is 16:22.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.