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Old 11-06-2009, 22:58   #1
Shabbaman
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Thumbs up Civ4:BtS v3.19 released!

New Civ4-BTS patch released

Firaxis has released an update for Beyond the Sword. Quite some changes too:

Quote:
  • Info screen always shows demographics when espionage is disabled
  • Players can no longer receive obsolete resources through trade
  • Fixed bug where culture obtained through espionage was 100 times lower than intended
  • AI player better evaluates his situation before voting for a ban on nuclear weapons
  • Fixed a few AI civic evaluation bugs
  • AI changes civics during Golden Ages
  • Fixed bug with AI not knowing how close its cities are to other players
  • Re-enabled Foreign Advisor "Glance" screen
  • Fixed Team Battleground map script to distribute hills better and work around team-counting problem
  • Civilopedia lists buildings that replace a given building
  • Barrage promotions no longer available to units without the ability to already cause collateral damage
  • Conquistador ignores walls, to be consistent with Cuirassier
  • Fixed AI defender bug for newly captured cities
  • Build-specific production modifiers are no longer counted for overflow gold calculations
  • Building or destroying a fort now properly refreshes resource connections
  • Collateral damage modifiers, collateral damage immunity, and air defense modifiers, multiply instead of add
  • Fixed event triggering on a dead unit
  • AI uses Warlords to make super-medic units
  • Better AI decision-making related to damaged air units
  • Better AI use of missiles to disconnect enemy resources
  • AI evacuates ships and planes from cities in danger
  • AI no longer joins Great People to cities in danger
  • Fixed bug where AI Great Engineers would hurry Wonders in other players' cities
  • Spies no longer interrupt their mission when moving next to an enemy unit
  • Fixed map generator bug for water starts
  • Situations which invalidated Secretary General/AP Resident now force the next vote to be an election
  • Fixed team-counting bug that would cause some mapscripts to fail
  • Moved some gamecore-specific code into the DLL
  • Fixed cheat where you could apply a free tech from one game to another
  • Diplomacy summary no longer claims that a civ is the worst enemy of a human team
  • Groups on sentry awake based on best unit's vision rather than head unit's vision
  • Hidden Nationality units can enter friendly rival territory when starting in a city
  • Fixed bug where captured cities could give double bonus for the Apostolic Palace
  • Fixed a bug in AI war declaration in exchange for technologies
  • Sea patrolling ships no longer attack if they have less than 50% chance of winning the battle
  • Terrain height no longer affects aerial recon missions
  • No Espionage option: no Free Great Spy from Communism, no espionage-related events
  • Blockading AI Privateers can no longer sense invisible units
  • Colonies no longer assume the name of an eliminated player

Oh, and deodorant!
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Old 12-06-2009, 00:00   #2
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Didn't think there would be another patch. So that is a plus for Firaxis. Especially as there were no big bugs left IMO.
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Old 12-06-2009, 00:03   #3
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wow. Lemme count the days since the release of the original game...... I am glad that Firaxis still supports CIV!
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Old 12-06-2009, 09:13   #4
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There is also no-CD included.
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Old 12-06-2009, 13:14   #5
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Quote:
Originally Posted by akots View Post
There is also no-CD included.
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Old 12-06-2009, 15:56   #6
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Good news!

Quote:
Fixed cheat where you could apply a free tech from one game to another:

Any one tried this one?
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Old 12-06-2009, 18:23   #7
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Quote:
Originally Posted by akots View Post
There is also no-CD included.

You sure ??
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Old 12-06-2009, 19:05   #8
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The front page of civfanatics says so. But I got this from Steam, and with Steam you don't need a cd anyway.
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Old 12-06-2009, 20:56   #9
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Quote:
Originally Posted by barbu1977 View Post
Any one tried this one?
It does not work in multiplayer anyway.
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Old 12-06-2009, 20:56   #10
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Quote:
Originally Posted by ProPain View Post
You sure ??
yes.
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