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Old 03-10-2006, 19:30   #31
BCLG100
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yer it does krys.

I'd like the whole 2 civs per starting island but could go for the whole little islands dotted about for choke points etc.

Always war also means no WW.
Unit gifting should definatly be allowed imo.
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Old 03-10-2006, 20:22   #32
Tubby Rower
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no unit gifting. Doesn't make sense... the only reason to gift units is to gain the aggressive free promotion and that's a little exploit-ish. If you only have 1 aggressive leader, then no gifting. Anything else should be ok, but there is no need for it since you start off with open borders and they can defend each others territory
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Old 03-10-2006, 22:04   #33
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Quote:
quote:Originally posted by Tubby Rower

France (Louis & Nappy) - krysABunchOfLetters
Nice one.

Before we go any further, I assumed we will play with Vanilla 1.61, right ? Otherwise a cunning guy would take England and bring Churchill along...

While we're waiting for a last player, let's talk about the other specs.

Difficulty : Relevant for tech pace only, maybe barbs ? Dunno, Monarch ? Or maybe harder, so that it takes longer to research, leading to more use of the same units.

Size : Standard or Large ? Large might be hell with many tiles revealed, at least on my PC. There will be 16 civs, yes, but only 8 players. Not sure.

Era : Ancient, I suppose.

Speed : Good question. Normal or Quick ? I'd prefer Normal, Quick is more for a MP night.

Climate, Sealevel : custom...

Options : Raging Barbarians (?), Permanent Alliances (inside each couple), Always War (between all couples)

Victories : all (?)
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Old 04-10-2006, 01:36   #34
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ah but units such as workers should be allowed to be gifted, thats why i was wanting unit gifting. (as im not sure whether they can be used in others territory)

Monarch will do, if we want more use out of units we can set the pace of the game at epic but i think we should stick with normal.
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Old 04-10-2006, 12:27   #35
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I'm fairly certain that workers can be used to improve territory in a perm ally's land.

As for krys's comments

- yes Vanilla 1.61 is all I have so it'll have to be that
- Difficulty : Monarch is fine with me..
- Size : Large most probably.. I hope that you run it on your machine....at least it's looking like it won't be a PTBS game
- ERa : ancient yes
- Speed : Normal
- Climate : Custom but approximately in the middle
- Sealevel : custom but prefer low with galley crossings between islands. maybe only 2 per island so that you don't meet everyone right off
- Options: yes
- Victories: yes
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Old 04-10-2006, 13:50   #36
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I would like to be part of this twin challenge if you will have me. I think the indians are the only ones left so i'm happy to take on the curry munchers.
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Old 04-10-2006, 14:26   #37
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Sure.. I always need more people to kick me in the backside []

So now we need to hear back from Robboo to see if he is available now or if we have to wait or if he wants us to find another player.

America (George & Roosevelt)- Robboo (or replacement)
China (Mao & Qin) - Socraynnek
England (Vicky & Elizabeth) - barbu1977
France (Louis & Nappy) - krysABunchOfLetters
Germany (Bismark & Freddy) - Darkness
India (Asoka & Ghandi) - Robi D
Mongolia (Kublai & Ghengis) - BCLG3001
Russia (Pedro & Cathy) - Tubby


I'll try to contact Sirian to see if he can be our god and create a world for us to fight upon.
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Old 04-10-2006, 14:42   #38
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Here is my PM to Sirian. The order of players that I sent was alphabetical order of the last letter (or character) of the Forum name.

Quote:
Originally Posted by Tubby Rower
Sirian,

over @ CDZ, we are planning a PBEM game for 8 people to have 2 leaders of the same civ each.

[spoiler=civs and players]
Mongolia (Kublai & Ghengis) - BCLG100
England (Vicky & Elizabeth) - barbu1977
India (Asoka & Ghandi) - Robi D
China (Mao & Qin) - Socraynnek
America (George & Roosevelt)- Robboo (or replacement)
Russia (Pedro & Cathy) - Tubby Rower
Germany (Bismark & Freddy) - Darkness
France (Louis & Nappy) - kryszcztov
[/spoiler]

What we would like for a map is islands since most large MP games are usually pangeas. We would like to have one player (2 civs) on each island. Galley crossings to a couple of the other islands (but not all). If you think that it will be enough room on a standard then go with that size, but if you need a large map, then go for it.

[spoiler=other map info]- Vanilla 1.61
- Difficulty : Monarch
- ERa : ancient
- Speed : Normal
- Climate : Custom but approximately in the middle
- Sealevel : custom but prefer low with galley crossings between islands. maybe only 2 per island so that you don't meet everyone right off[/spoiler]

If you can't make it, then that's fine, just let us know. btw, Here is the thread @ CDZ.

Thanks,
Tubby
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Old 04-10-2006, 14:49   #39
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It would have been nice if you had spelt my nickname correctly, Tuby Rowr!

About unit & city gifting: I'm fine with any of the rules you guys make, as long at it is clear. But maybe we could just say: no unit gifting and no city gifting s.t. it will be a little harder and the not so clever players get punished...
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Old 04-10-2006, 15:49   #40
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Here's your chance for payback Comrade Tubby


Also i think its a good idea to have a civs play after one another to speed up play
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