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Old 13-12-2010, 13:51   #1
ProPain
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Default Defense Grid Strategy

In my hunt for gold medals I discovered something weird.

The damage done by towers is a lot higher (or better aimed perhaps) when running in normal speed than running in fast speed (pressing the F key)

I was having huge trouble getting the fire control Green Tower Only gold medal untill I ran the last few waves in slow mode. Suddenly the big swarmer pack was annihilated a lot sooner (about the length of 4-5 towers)

Retried this a few times and I'm sure that speeding up the game will somehow lose you damage. This won't be a big deal normally but it can turn out to be huge in a green tower challenge or when you're really aiming for a high leaderboard entry. Cause killing sooner = money sooner = more interest.
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Old 13-12-2010, 18:56   #2
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Wow, nice one.

I'm currently doing the gold medals on early levels, testing mixes of towers. So far a 50/50 mix of lasers and guns seems to be best, with maybe 2-3 inferno/temporal combos when/where the map calls for it. It looks as though the heat effect of lasers is better $-wise that standard gun but that since it doesn't stack, you max out and need to get gun. Someone also said something on their forum about laser+temporal to set up heat effects on mass crowds instead of using a "brute aoe" inferno but I'm skeptical about that.

I read concussion is better vs shield mass and that well placed cannons rock maze levels, but I'm not there yet. I also read that missile towers are best massed at lvl 1 rather than upgraded since fliers don't have enough HP to warrant higher damage rockets. Apparently, some of the "green towers only" challenges require you to build/sell towers to change paths, aka "juggle" creeps, in order to pass them.

I don't yet know whether mortar, concussion or inferno is best for dealing with masses in general; I suppose concussion is best when you have a sweet round spot, otherwise mortar because it shoots much longer.
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Old 13-12-2010, 22:40   #3
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Has anyone tried the DLC's already? And if so, are the maps any good?
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Old 14-12-2010, 01:20   #4
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I bought the 1st map pack and I they're good maps. Quite challenging. Do note that each pack only contains 2 maps so don't expect 20 new maps or so. The maps come with several challenges like the normal maps.

I plan to buy all maps, but first I'm working on the master strategist achievement
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Old 14-12-2010, 09:53   #5
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Quote:
Originally Posted by ProPain View Post
I bought the 1st map pack and I they're good maps. Quite challenging. Do note that each pack only contains 2 maps so don't expect 20 new maps or so. The maps come with several challenges like the normal maps.

I plan to buy all maps, but first I'm working on the master strategist achievement
Thanks.

Master strategist? That's a gold medal on all story levels, right?
Some maps are really, really challenging to get gold medals on BTW. "Barrier to entry" took me quite a few tries, but in hindsight it was actually really simple. "Containment" was very difficult though (for me anyway)...
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Old 14-12-2010, 09:59   #6
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Master strategist is a gold medal on all the challenges in the awakenings campaign, about 80 in total. I'm about halfway now.

All gold in normal story mode is 'Alien tears' iirc.
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Old 14-12-2010, 13:42   #7
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I like guntowers; they seem very cost-effective and quick.

(I haven't played for some time; I've gone back to civ 3; Giga map with 32 civs.)
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Old 14-12-2010, 15:08   #8
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I can't keep all my cores, so I guess I'm doing something wrong.
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Old 14-12-2010, 15:26   #9
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You can't keep your cores on a certain level or are you referring to the never have an alien even touch a core achievement? Cause the achievement is really easy on out of fuel map, story reversed challenge.
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Old 14-12-2010, 16:12   #10
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What achievements? I'm simply referring to story mode, to keep them from taking my cores (to someplace outside of the map). I don't care if they touch them, but if there's a way to prevent them to touch them that'd certainly them from taking my cores
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