Civ Duel Zone  

Go Back   Civ Duel Zone > Civilization > General Discussion > Civ IV
Home

Reply
 
Thread Tools Display Modes
Old 14-11-2005, 11:11   #111
col
King
 
col's Avatar
 
Join Date: Mar 2003
Location: South Sandwich Islands.
Posts: 1,529
Default

Well to be fair, if you ask them to imrove the nearest city, then thats what they do. If you automate the workers completely then they generally make reasonable choices.

I found the city governors quite good. You can choose what they prioritise for each city and they choose tiles pretty well to conform with what you asked for.
__________________
I can't be arsed.
col is offline   Reply With Quote
Old 14-11-2005, 11:32   #112
Lt. Killer M
Emperor
 
Lt. Killer M's Avatar
 
Join Date: Mar 2003
Location: HAWK!.
Posts: 4,365
Default

I find the governour are OK up to Noble, but to survive on higher levels you need to MM eacht own each turn. After all, the idiots will STAY on growth even when the city is unhappy and production of a happy building is chosen, despite the ability to choose no-growth, emphasize production. They only change if I FORBID growth - which means I have to enter the town each turn, as usual
__________________
One more turn..... just one more turn... one MORE!
Lt. Killer M is offline   Reply With Quote
Old 22-11-2005, 10:25   #113
Pastorius
Custard used tile
 
Pastorius's Avatar
 
Join Date: Jul 2003
Location: Opening a can
Posts: 3,158
Default

I wanna enable floating camera mode. How to?
__________________
Pastorius is offline   Reply With Quote
Old 22-11-2005, 17:08   #114
Shabbaman
Administrator
 
Shabbaman's Avatar
 
Join Date: Mar 2003
Location: Costa La Haya
Posts: 8,493
Default

Are there any differences between the religions? It certainly looks as if the later religions (christians, muslims) spread faster by themselves (not through the free missionary I mean).
__________________
"Our spam is backed with COMETS!"
Shabbaman is offline   Reply With Quote
Old 22-11-2005, 17:11   #115
Pastorius
Custard used tile
 
Pastorius's Avatar
 
Join Date: Jul 2003
Location: Opening a can
Posts: 3,158
Default

if so, then it is a game mechanism to even out the playing field for the different religions. Since the first ones have a clear advantage (not necessarily though).

Nothing to back it up with, and it could be coincidental.
Hard to say without empirical evidence.
__________________
Pastorius is offline   Reply With Quote
Old 22-11-2005, 17:21   #116
digger760
King
 
digger760's Avatar
 
Join Date: Apr 2003
Location: The Fake Dog Poo Factory.
Posts: 1,887
Default

I think they spread faster due to more trade routes (roads etc...). Check the manual or civilopedie iirc it explains the factors that affect the spread.
digger760 is offline   Reply With Quote
Old 24-11-2005, 10:39   #117
digger760
King
 
digger760's Avatar
 
Join Date: Apr 2003
Location: The Fake Dog Poo Factory.
Posts: 1,887
Default

Q1 - Am i imagining things or is the military advisor useless? It only shows the total number of units i have. No info on other civs (except what ther leader looks like). I suspect this feature is broken and we will get more in patch or god forbid an expansion pack.

Q2 - I got the pyramids but the Universal Suffarage civic does'nt look appealing to me, unless you have have towns. The cottage-hamlet-towns development takes so long, would you bother to build the pyramids to get get this feature early. I much prefer the civic that gives +3 happy faces and +3 beakers to each scientist (at least early to middle ages anyway)

Q3 - The diplo advisor shows techs that people will trade and supposedly techs that i can trade to them. But often i go to each leader to trade and dont have any techs to trade with any of them. The features seems broken. Besides that its awkward to use, because each time you exit from the 1 on 1 chat it does'nt go back to the F4 view {EDIT ok thats not a question...just a gripe]

Q4 - Is there anyway to get the tech advisor to automatically scroll right once you have all the earlier techs
digger760 is offline   Reply With Quote
Old 24-11-2005, 10:43   #118
Melifluous
Administrator
 
Melifluous's Avatar
 
Join Date: Mar 2003
Location: In the bar with SF.
Posts: 3,024
Default

Q1 - Never looked at the Mil Advisor Page.

Q2 - I love the pyramids, besides the fact its never obsolete, it allows the perfect civic for early game, the +3 happy people in top 5 cities. Takes a while to get more than 5 cities trust me Also added chance of Engineer and the culture boost is awesome.

Q3 - It shows all techs that you have that 'someone' else doesn't not what they all dont, I admit it could use some work (and yes not going back to the F4 page is bloody annoying after a chat)

Q4 - As far I was aware you go back to the place where you last left it. I more annoyed that the ESC key doesn't clear the F6 screen...

__________________
Isn't it awfully nice to have a penis?
Isn't it frightfully good to have a dong?
It's swell to have a stiffy,
It's divine to own a dick.
From the tiniest little tadger
To the world's biggest prick!
So three cheers for your willy or John Thomas.
Hooray for your one-eyed trousers snake.
Melifluous is offline   Reply With Quote
Old 24-11-2005, 10:57   #119
Melifluous
Administrator
 
Melifluous's Avatar
 
Join Date: Mar 2003
Location: In the bar with SF.
Posts: 3,024
Default

Quote:
quote:Originally posted by Melifluous

Q3 - (and yes not going back to the F4 page is bloody annoying after a chat)
Not fixed in patch

Quote:
quote:Originally posted by Melifluous

Q4 -I more annoyed that the ESC key doesn't clear the F6 screen...
Fixed in patch

__________________
Isn't it awfully nice to have a penis?
Isn't it frightfully good to have a dong?
It's swell to have a stiffy,
It's divine to own a dick.
From the tiniest little tadger
To the world's biggest prick!
So three cheers for your willy or John Thomas.
Hooray for your one-eyed trousers snake.
Melifluous is offline   Reply With Quote
Old 24-11-2005, 11:03   #120
Kemal
 
Join Date: Mar 2003
Location: Netherlands.
Posts: 3,108
Default

If you select an enemy leaderhead in the F4 screen, you will be shown the techs you can trade with them behind your own leaderhead. If you do not select any, then all techs behind your own leaderhead are techs that at least one other leader doesn't have.

Mil advisor is useless as it stands now yes, unfortunately.
__________________
<b>\"In the Game of Thrones, you win or you die\" </b>
Kemal is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT +2. The time now is 13:01.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.