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Old 17-05-2004, 13:31   #11
col
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I'd have liked to have joined - but experience suggests that I dont have time to play my turns - and end up being skipped most of the time.

I will follow with interest though.
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Old 17-05-2004, 13:57   #12
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Wimp
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Old 17-05-2004, 15:36   #13
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Ok guys there are some decisions to make:
- Civilization
- Map type
- Map size
- Opponents
- ?

The Civ
A militaristic civ, but not the Chinese!
The Japs are good, but I've played them sooooo many times now!
The Mongols and Zulu are both expansionistic, which is not usefull.
The Romans are commercial.. a waste.
What about the Vikings? Seafearing can be usefull with a continents map, but thats all. Great UU!
The Germans are Scientific, which is awesome! Unfortunately the UU comes with tanks.. a bit late.
I vote for the Vikings, followed by Germans and Japs.

Map size
No larger than Standard please.. Don't care if it is small or standard.

Map type
I prefer Pangea, but Continents is ok too if there is not too much water.

Opponents
A mix of ancient UU and medival UU civs, offensive and defensive units:
Hittities + Persians + Greeks + Mongols + Dutch + Russians... something like that.

Anything else?

Banzai!
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Old 17-05-2004, 15:53   #14
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Hm, since we will be always at war there are a couple of things we need to do ourselves where normally the AI is doing the work, main thing being techs. Therefore Sci will be a very good ability. We will also have to generate cash ourselves but imo Com. isn't strong enough, I would rather opt for Agri. Mil is nice as well giving cheap barracks but my fav. combo is Sci, Agri. Sumeria if I am not mistaken.
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Old 17-05-2004, 16:43   #15
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Mil is the way to go imho. You will definitely need armies. To break even you need a kill ratio of 7 to 1 assuming 7 opponents.

What about the Celts? A three Gallic army can do some real damage. Religous isnt great gives you cheap culture and a quick goverment change. Gallic swords rock. Good attack, defense and mobility.
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Old 17-05-2004, 17:02   #16
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Are the Celts militaristic?
How could I've missed them!
Militaristic - Religious is good.. they are like the Japs, but with an early UU.
Thanks Col!
I change my vote to Celts!

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Old 17-05-2004, 17:12   #17
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Reli is useless in AaW. Goverment change is hardly needed, maybe once to go from Desp. to Mon. and the cheap culture can be provided by Libs as well boosting science beakers in the mean time.

The Gallic Swordie absolutely rocks but has a useless upgrade path.
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Old 17-05-2004, 17:20   #18
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lol
Every advantage has its drawbacks.
You don't want to revolt to feudalism and/or communism Beam?


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Old 17-05-2004, 21:09   #19
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I'll go along with the Hairy Irish,continents,sedentary barbs,standard map,random opponents,take any reasonable starting position without being precious about it.enough water to make suicide galleys necessary.

Do we patch to 1.22?
Have I missed anything?
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Old 17-05-2004, 21:22   #20
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No problems with patch 1.22 here!
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