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Old 19-12-2010, 05:31   #21
Beorn
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Nice! How did you map it? I did something like this and it worked well enough for story challenge but I can't seem to get a decent start on grinder without going for a ton of guns first.

As for Fire Control: I *think* that's the order how I did it, but I'm not really sure. Basically you spam cannons and gradually mix in temp+laser together for fast (and mass yellows), meteor (for mixed swarms) and pop inferno right at the end. Hold off until you build. I generally try and keep my cores within view of the end to keep the income multiplier maxed out rather than play it tighter for more piled gold - but not more than that.
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File Type: jpg Focal Point.jpg (200.0 KB, 7 views)
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Old 19-12-2010, 11:59   #22
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Quote:
Originally Posted by Beorn View Post
Nice! How did you map it?
Something like this.

Red is inferno
blue/purple is meteor
green is temporal
black is gun (but these are placeholders (to block movement) on the first few platforms (changed to inferno on the first platform and to meteor on the second platform))

The trick is to make 'em move around the map as long as possible, and to block key shortcuts with guntowers until you can have enough money to get the towers you really want.

The center platform is the key to the strategy. Those meteor towers are capable of doing damage over almost the entire map.
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Old 19-12-2010, 13:22   #23
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I have a higher score than Propain on Lockdown, so I guess I'm doing okay. And yes, I'm only posting this to ruin his sunday.
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Old 19-12-2010, 18:34   #24
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I am sooooooo crashing that ego contest party, shabba
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Old 19-12-2010, 20:19   #25
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Early on, mostly spam green towers to get your maze and killzone going. Except missiles, only fill more of those when you see air coming. Then rush the reds and put temporals up.

All missile lvl 1;
Concussion, Command, Tesla lvl 3;
Upgrade cannons and guns sparingly - so most guns in the kill zone will be reds, some yellow, all cannons yellow, entry guns stay green;
Temporals could stay green, I upgraded them to yellow but only the east one really benefits from it. You might as well get just upgrade the right one to red and put a gun on the left one, instead.

79K on my first run to beat your 71k/70k, I didn't do it exactly like this (my tesla was poorly placed and I had 2 dead cannons on the back of the bottom island) so you can improve upon me. I had to use the orbital laser once to clear a swarmer mass that met fast runners on their way back.
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Last edited by Beorn; 19-12-2010 at 20:26.
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Old 19-12-2010, 20:24   #26
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Took a break from master strategist and ran Lockdown another time, 85044.

I have an idea to improve on that, so I;m gonna give it one more go
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Old 19-12-2010, 21:43   #27
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got 91134 now, back to master strategist
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Old 19-12-2010, 22:07   #28
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Quote:
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I have an idea to improve on that
Which is?

Btw I retried that plan on story challenge: 78k (so basically the same score, but on challenge); the first 4 guns stay green, maze and 90% of the towers are up and all green by lvl 11, then 3 red guns, red command, red temporal and red concussion, in that order. Quite a few cores juggled, so I guess I need more firepower somehow, that would have improved my score a lot. Perhaps an early well-placed red laser would do it.
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Old 20-12-2010, 23:23   #29
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@beorn, I'll post my setup later on, it's different cause I only build up the first " platform (upper left so to speak). I build up half of the second platform (where your green dot is on).

This saves a lot of investment in towers (saves 25% of tower cost), which generates interest.

Also set a new high score on focal point grinder 2107570 points (no 14 on leaderboard). There's still a bit of room for improvement in my strategy so a higher score should be possible.
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Old 21-12-2010, 01:38   #30
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I've got an amazing score on "Last Stand - Grinder". And I'm sure I can do even better.
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