24-02-2004, 22:14 | #111 | ||||
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25-02-2004, 14:14 | #112 |
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ahem, stapel and I exchanged places due to circumstances I would prefer not to elaborate on
here's my report: preturn: check: Groningen needs happiness addressed! Hmmmm, I hire a scientist, switch the town to warrior. Next turn he will be done and do MP duty. As he will be vet he will be worth upgrading. Why not otherwise? I want the town on galley-galley-galley ASAP science obviously to 0%. the GL gamble is too huge to squander money on. Rotterdam needs a temple and mined hills anyways. Switched it. Adam switched to harbour (upgrade the curragh). Done next turn, then back to settler. Adam can go size 7 without need of entertainers. Leiden to Temple, will partial-rush - we really should take control of more land tiles. Our cities mostly can not use more than 8 to 10 tiles! We have on first look 4 cows, 3 wheat, 1 iron, 1 whale, 2 fish in 21 radii that can't be used atm. And I did NOT look hard....Not a top priority, but something to remember. Who founded Maastricht? It is in an idiotic position - must have been me..... Sorry, it annoys me massively where it is. Change it to settler, rush and hire two taxmen. Town will be shifted to pos as shown in dotmap. red cicles are lost tile if follwing dotmap - a lot less than before UNLESS we accept quite some overlap. Yes, one city is NTO coastal, but grbas more res and BG than if it were. RETURN (1) 1075 BC - nothing new about the AIs but lots and lots of wandering units. I suspect the Persian Galley holds a settler. It runs south, so closing the coast as indicated in the dotmap is a priority. towns: Amsterdam: Harbour --> settler (3) Groningen: warrior (MP) --> Galley (4) Maastricht: settler, abandoned. Iroquois start the Great Lighthouse, so do the English. Rotterdam gets a scientist in addition to the clown. (2) 1050 BC - Xerxes kicks our troops, moving our Curragh along. towns: t'Kielegat: worker --> worker (4) curragh starts run east near Arnhem. I change Utrecht to settler. Max settling until the limit is hit, then having settlers with spears (warriors is no time) IN PLACE to settle in good spots is PARAMOUNT. The AIs will often raze cities in war and NOT found right away - our chance to grab a few more of the 512! EACH turn we should try to found - usually the 'limit reached' popup will come, but you never know when it might not. (3) 1025 BC -Iros are filthy rich. upgrade the curragh. other one has survived and moves on. Portugal has a large stack of 8 woprkers standing around fortified. If all AIs waste upkeep on such 'shock troops'...... The Hague to settler. it has hardly any prod and will riot after growth. (4) 1000 BC - nothing from AIs towns: Amsterdam: settler --> Galley (3) Rotterdam: Temple --> warrior (1) --> Palace Holwerd: worker --> worker (10) Den Helder founded. Harlingen founded. Mining around Rotterdam. our curragh survives and sails on. (5) 975 BC - nothing from AIs towns: Rotterdam: warrior --> Palace (28) Groningen: Galley --> Galley (4) t'kielegat: worker --> worker (4) Middleburg: worker --> worker (10) ocsaso worker in place to found a colony on silks next turn - hooray! (6) 950 BC - nothing from AIs towns: Utrecht: settler --> Horse (6) Haarlem: barracks --> Spear (5) colony on the lux founded. science to 40% - lit in 23, same as Palace. Hope, growth weill speed it the same as prod. Income still +10 per turn, so we CAN go higher. ocsaso (7) 925 BC - Persia starts the Great Wall Thebes completes the Temple of Artemis towns: Amsterdam: Galley --> Horse (3) a galley near Groningen is lost on the first try. ocsaso , sea in sight! one more round, PLEASE!!!!!! (8) 900 BC - Portughal has the Great Lighthouse. The Inca get the Great Wall!!!!! towns: The Hague: settler --> Galley (10) Groningen: Galley --> Galley (3) T'Kielegat: Worker --> worker (5) Beda: worker --> worker (10) ocsaso - noooo! sea only! I really fear we will NOT get a contact through this curragh! 88.45 KB Rotterdam has grown again, Palace in 19, thus science goes up another notch. -6 Gpt, but 15 turns to Lit. (9) 875 BC - towns: Arnhem: worker --> Temple (30) ocsaso but, well, check the screenshot 96.09 KB another galley starts a suicide run., this one should go northeast. (10) 850 BC - towns: Amsterdam: Horse Holwerd: worker our curragh has SUNK!!!!
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25-02-2004, 14:38 | #113 |
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What is wrong with Maastricht? I looked at the old map and I can't see anything wrong with the layout.
One other point: You are not wasting money when you do a min-research gambit and fail. Every beaker saved towards the tech is discounted, so the worst that can happen is you 'break even' on your investment when you buy the tech. The *only* way to lose out on a min gamble is if you start saving for something and then start research on something else before you have researched/bought the original tech. Even then, you only lose the small amount you have invested. Anyway - I think we should discuss our tech choices more. We seem to be stabbing blindly in the dark with our choices, and we have to focus soon, since we can do our own research before long.
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<b>Calculate the probability of culture flips: Flip Calc</b> |
25-02-2004, 14:47 | #114 |
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I was not talking about a MIN gamble.
I can't upload the new dotmap, the fucking upload will not take it. give me a few mins
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25-02-2004, 14:50 | #115 |
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It would be nice to have the save
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25-02-2004, 14:51 | #116 |
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there it is now.
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25-02-2004, 14:56 | #117 |
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I assume that this is the roster []
-Aggie -Killer -ProPain <--- on deck -Beam -anarres -Stapel <--- up |
25-02-2004, 15:03 | #118 |
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25-02-2004, 15:19 | #119 |
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Looking at the link Killer placed, only now do I see what's so subtle about the solution of anarres .
Regarding science: I still would like us see the TGL ambit finish. Should it not work out, well then we may be able to finish another wonder. But Literature is often neglected by the AI! After that, looking at the ships we see sinking, I think that we have to go for the science route and discover seafaring techs asap. Our seafaring trade may still pay off when we are the first to find other continents in the middle ages. That is, when we don't get TGL. WITH the TGL we could fully go for the warmonger route. What do others think? EDIT: Next player, please whip the temple in Delft. Otherwise this city might at one time flip to Persia. |
25-02-2004, 15:20 | #120 |
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anarres, we have a realistic chance on Great Lib now I think.
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