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Old 08-05-2004, 15:27   #11
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Beam, you only have to check my sig as soon as CFC is up again.
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Old 08-05-2004, 15:51   #12
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Shit, in the end I had to FTP them to get them on.



AG8: 260AD
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Old 08-05-2004, 16:00   #13
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But it's there now What a great empire we have. And look at all those expanded borders
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Old 08-05-2004, 16:18   #14
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Yep. I've never snagged ToA before, but I always wanted to.
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Old 08-05-2004, 16:26   #15
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I agree with building up our military as Nad suggests. So when will our next attack be? And are we doing after the Byzantines?
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Old 08-05-2004, 17:29   #16
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A couple of thoughts:

It is possible to abandon a city with 3 center food by building a settler at size 2 with a negative/0 food surplus. It is not possible however to abandon by building a worker at size 1.

Also, you get a rep hit if you have a gpt deal with a civ that dies. The only way to get free deals is to make an MA against a civ that is about to die - the deal gets cancelled without a rep hit. I am 100% sure on this. (Of course, we already lost our deal with Sumeria, but if India was wiped out we would have lost our rep forever).

Building military is fine, but I think our cities should have Markets/Courthouses/Granaries/Harbours first.
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Old 09-05-2004, 05:56   #17
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Ok, I got it.

In a recent game I made a gpt deal with one civ. It died and I got my money back. I liked it so much I did it again with another civ that was destroyed. My rep seemed fine after all this. So I would have said I was sure in the opposite direction - unless I misunderstand what you are saying, Anarres.

I probably will be looking at a byzantine attack with an alliance with Sumeria. Not sure such an attack will happen on my turn - if we seem ready I was going to go for it. I am not playing toninght (probably tomorrow) so I will read any discussion before I play.

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Old 09-05-2004, 06:21   #18
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Quote:
quote:Originally posted by anarres

Building military is fine, but I think our cities should have Markets/Courthouses/Granaries/Harbours first.
I totally agree. We have finished these vital improvements in a couple of cities now.
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Old 09-05-2004, 06:28   #19
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In 3 turns we get 60 gpt back from the AI. Is that the time to revolt?
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Old 09-05-2004, 14:05   #20
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Greebley, I guess I could be wrong then. I had read studies that said lux deals with civs that die give you a rep hit, I naturally assumed this applied to all per-turn things including gold.

If you have an MA with another civ and are giving GPT for it you definitely don't get a rep hit - this can be massively exploited (and has recently been posted on CFC in detail). I tested this and it is indeed true. You can pay other civs 100's of GPT for an MA against a civ you are about to wipe out, then sell techs to get the GPT back, then wipe the civ out, all in the same turn. The net affect is the AI paying you 100's of GPT they don't have and a clean rep. Highly exploitative.
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