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Old 19-10-2005, 22:52   #11
Beam
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Why are you building a temple with 2 luxes connected and walls with no direct threat?
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Old 20-10-2005, 02:04   #12
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how many curraghs do you have out?
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Old 20-10-2005, 15:47   #13
classical_hero
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Quote:
quote:Originally posted by admiral kutzov

how many curraghs do you have out?
have a look at post five for the answer to that question. Rik, gave us a special surprise for this game and that is the reason why.
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Old 20-10-2005, 16:55   #14
grahamiam
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Quote:
quote:Originally posted by Beam

Why are you building a temple with 2 luxes connected and walls with no direct threat?
and only 1 worker? seems like you need to cover that island asap, but your pop is too low due to too many unimproved tiles. ditch the walls and temples for some workers and get that land improved! you need more towns!
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Old 15-01-2006, 15:35   #15
classical_hero
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I will be playing this game very muchdifferent from my usuaul playing style against the AI because I am so far behind in tech that I have decided to be a Feudal vasal when I eventually get out of the AA. That will mean that i will try and get Trebuchets and other cheaps offensive units so that I can overwhelm the AI.
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Old 15-01-2006, 23:37   #16
Rik Meleet
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tip: build harbors.
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Old 04-02-2006, 16:09   #17
classical_hero
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That might be a problem with the three dromons on my doorstep. At one stage I had upto 8 Privateers asnd now I am down to one, because it is the one from the every ten turns.
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