26-09-2010, 21:29 | #31 |
King
Join Date: Jun 2006
Location: Bedfordshire UK.
Posts: 1,031
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26-09-2010, 22:00 | #32 |
Administrator
Join Date: Mar 2003
Location: Costa La Haya
Posts: 8,494
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You're right. This randomness has no place in a multiplayer game. But it's fun in single player.
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26-09-2010, 22:27 | #33 |
Emperor
Join Date: Jan 2004
Location: Seattle, WA
Posts: 3,946
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Seems like Civ5 is kind of an arcade game then ?
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26-09-2010, 23:53 | #34 |
Nebuchadnezzar II
Join Date: Apr 2004
Location: Glover Park
Posts: 4,459
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There are some boxes which can be clicked at the start of a game to make the map more balanced but they do not work and obviously need a patch. It actually seems that clicking these boxes makes the game even more unbalanced because cluster of the same resources are then separated even by larger distance. City States though always get something tasty, resource and luxury and some food bonuses. Moreover, typical city state would get probably twice the number of resources the human player start is getting. Which IMO needs to be patched.
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03-10-2010, 15:14 | #35 |
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Join Date: Mar 2003
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I just pulled off a Great Library into Civil Service. Coupled with an allied maritime city-state this seems a bit unbalanced.
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03-10-2010, 17:32 | #36 |
Disabled Vet
Join Date: Oct 2005
Location: RAWR!
Posts: 1,555
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At emperor+ I can never seem to get GLib, I can't even research writing most of the time: I saw it fall on turn 27 once (immortal pangea).
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07-11-2010, 10:34 | #37 |
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Join Date: Mar 2003
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Yesterday I finished a game on Emperor. I had won a cultural victory on king/archipelago (with Egypt, basically that's cheating), so I thought I'd perfect that skill on a smaller but more difficult map with Siam. And a difficult game it was! Unfortunately not because of the AI. The AI was a bit more aggressive, but that might've been because I started on a small continent (yes, on archipelago there are small continents...) with Askia.
Eventually I settled two more cities, one to grab luxuries (iron and incense, plus two fish and a sheep on a hill (which looks exactly like New Zealand in real life!)) and one (on a more than decent spot, next to 1 fish, 1 cow and 1 marble) to grab a spot between my second city and the capital. I could keep up in research with just these three cities, and because of a marble next to my capital I could build all the wonders I wanted. Most importantly I got Stonehenge, even before I connected the marble. Everything went okay, but I had two major problems: 1. Gold income was lacking. I only build the culture and gold buildings, yet I don't earn enough money. At first I identified that this problem had to do with the terrain: not enough gold bonuses, not enough food bonuses to use a lot of specialists either. In the end it proved to be a lack of puppets (read: trade network). 2. No resources. A small map means a small number of city states, archipelago means city states with few resources. Even if I had had all the money to buy all the city states, I would've lacked a lot of resources. For instance: there were no city states with either oil or coal. But I didn't have any money, and the single cultural city state that I bound to me by building a wonder was captured by Caesar. The city state continued to give me culture every turn, yet not in the amount I appreciated: -4. So Askia attacked me eventually. I had two frigates by then (and he didn't), but I had very little land units. As it turns out I just slaughter his army, build a cannon and two infantry and grab his capital. I make peace and get his second largest city, cutting his empire in half. 10 turns later I mob up the remaining cities). By now I'm getting over 50 gpt again (nearing 100 at the end), but I'm running out of turns: it's 1940 already. Caesar had captured the american capital, so I had a feeling he'd be coming for me. As I had little faith in a cultural victory (would've easily been possible if I had had the gold income to buy some city states) I had figured out that I had a shot at domination victory if I could get Rome. Impossible, but 1 unit per tile makes everything possible. So, with 1 oil I build a battleship, which wiped out his invading army (with the help of 3 destroyers), I allied a city state next to his coast, captured Antium on the island next to it, got a bomber with the other half of my 1 oil, and beat the crap out of Rome. When I embarked my mechanized infantry out of Antium, he embarked his mech. inf. out of Rome. Epic fail on his part, win in 2048. Basically I think that if I focus on Maritime instead of Cultural city states I can win on immortal or deity easily. Maritime pays for itself (if you convert the food to gold specialists). I need to be more aggressive to get some puppets. And two cities might be enough for a cultural victory. But the AI is retarded, the difficulty in this game was the terrain (not much luck there), the map size and type and my play style.
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07-11-2010, 11:35 | #38 |
Customized Admin :)
Join Date: Mar 2003
Location: sailing the seas of cheese.
Posts: 5,852
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been playing a bit less due to some more random crashes with Civ V lately but I agree the AI has no clue where 1 UPT warfare is concerned.
As long as you make sure you a few decent ranged attack units you'll be fine. The AI will march it's troop within shooting range one by one without any concerns and you just pick em off. Even if the AI wouldn't be this naive and would send in an army on multiple tiles consistently the whole 1 UPT makes ranged units imba anyway. It assures you won't have to deal with a SoD so ranged will save your ass in most situations. Maybe removing city bombard would make things a bit better.
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