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Old 26-08-2005, 19:59   #11
Darkness
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Turn 61-70 (Player: Rik Meleet

IHT: Wash gets 2 scientists. Boston to Pyramids. Atlanta to warrior. Philly-worker towards Boston to improve tiles for the Pyr city.

1 - Washington is a perfect 6879 settler factory. No adjustments here. It will require some lux-changes, but so does Boston.

2 - Chicago build on site "4".

3 - Phil builds worker, BARB spotted W of NY. Phil starts warrior. NY switched to warrior. Build embassy in Beijing. They'll finish the Pyramids in 20 turns. Switch Boston over to settler.


153.76KB

4 - just some MM-ing.

5 - Wash Settler, NY warrior, Boston settler. The NY warrior starts to position himself near the barbs. Settlers move to their locations.

6 - Barb walks next to empty Phil. New York warrior is forced to attack and dies. Another warrior kills it. Dispersing the barb camp fails.
Greece and China both have Mapmaking. Trade Phil to Greece for MapMaking + their WM. There are a lot of dyes present.
Use the extra gold to buy embassy with Greece.


180.39KB

7 - Use the scouts on a new mission: block settlers from the dyes. But that turns out to be too late already; a chinese warrior-settler is spotted.

8 - Seattle + San Francisco founded. That relieves our mountain-scout from spotting duty. He is send north for blocking.

9 - Wash: Settler finished. Boston builds a warrior. Xinjian is Greek. Flipped, probably as there is no war. China builds the Dyes city. We now only have 1 dyes available to us. I make it a priority to get it. All 3 scouts are going there to block settlers. One of our settlers is going there as well.


151.1KB

10 - NY worker, Atlanta warrior. 2 warrior send to the mountains to form a chain to the gems. Atlanta starts a spear to be put on the gems.


181.82KB

------------

Things in progress:
* Archer + fortified warrior should remove the barb camp near New York.
* Warriors south of Atlanta are to form a fortified link to the Gems. The spear currently being build in Atlanta is planned to go on the Gems.
* Courthouse in Seattle is library pre-build. If we get lucky we pop the hut.
* Courthouse in San Francisco is just because I didn't know what to build there.
* Archer in Boston is for barb hunting. It is open for change.
* Settler NW NW of New York is to claim the Dyes. This should be a big priority. If the fortified warrior isn't needed to expell the barbcamp it can join the settler on its trip. If it is needed, the scout 1 tile in front can detect barbs.

Oh yeah; This is what the north looks like:


130.44KB
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