08-07-2004, 23:37 | #121 |
Emperor
Join Date: Jan 2004
Location: Seattle, WA
Posts: 3,946
|
Alright, we are 8 players again ! Eldakkar, plase pick up your tribe now, that's the most important thing to do. And you're welcome to vote in those 4 polls.
Aggie, you're welcome to toss coins for the roster anytime you want. Debates about rules can still take place of course, please hurry, we will probably start very soon !!
__________________
Sent from my Debian |
09-07-2004, 00:36 | #122 |
Nebuchadnezzar II
Join Date: Apr 2004
Location: Glover Park
Posts: 4,459
|
Just please don't forget to put me in the end or middle since I'm the only player in US (??)
__________________
Cujusvis hominis est errare; nullius, nisi insipientis in errore perseverare Ciceron (Marcus Tullius) |
09-07-2004, 13:51 | #123 |
Join Date: Mar 2003
Location: Netherlands.
Posts: 3,108
|
Small but rather important question, when replacing traits (i.e. expansionistic for seafaring), I assumed the starting techs will be changed accordingly as well no? So (in my case) Inca changing to seafaring,agricultural will have same starting techs as the Dutch (Alphabet/pottery)?
If not, I'd (logically) wish to change my choice of civ to another nation, of course.
__________________
<b>\"In the Game of Thrones, you win or you die\" </b> |
09-07-2004, 13:53 | #124 |
Join Date: Jul 2003
Location: Netherlands.
Posts: 142
|
I'll have the Iroquois as my tribe,please !
|
09-07-2004, 14:43 | #125 |
Emperor
Join Date: Mar 2003
Location: N/A
Posts: 4,490
|
Eldakkar, that means no seafaring trait on an archi map (a lot of islands, so even 'worse' than archi) vs all seafaring tribes...
|
09-07-2004, 22:27 | #126 |
Emperor
Join Date: Jan 2004
Location: Seattle, WA
Posts: 3,946
|
Yes Kemal, starting techs will change according to traits. This is my will anyway, probably everyone's too, and surely what Aggie will do. So you'll have the Dutch with Chasqui scouts instead (I assume Kemal won't get a scout at the beginning ?).
Oops, Eldakkar, for a second I thought you would end up with "England with mounted warriors", but then I saw Aggie's post, and of course in C3C Iroquois aren't expansionnist anymore, but agricultural and commercial. Eldakkar, I suggest you read the whole topic if you haven't done it, to see what the game will be about. There are essentially 7 (modded) seafearing civs, and the map will be purely archipelago. So you know what to expect... We'll allow expansionnist civs to become seafearing, since there are only 7 seafearing civs (and we are 8 players). Confirm or change your civ, please !
__________________
Sent from my Debian |
10-07-2004, 09:12 | #127 |
Emperor
Join Date: Mar 2003
Location: N/A
Posts: 4,490
|
I am almost ready with the map. I need all your passwords, which you can either e-mail ( aggie[at]civ3duelzone[dot]com ) or pm to me
|
10-07-2004, 12:05 | #128 |
Join Date: Jul 2003
Location: Netherlands.
Posts: 142
|
Hi Aggie, Krys. Thank you for pointing that out. I'd still like to play the iroquois. At least they start with alphabet, so curraghs will be available. It will cost me 1 movement point per turn per ship, and the suicide runs will not be as succesful as those of the other players, but I DO get a great UU [} So Iroquois,please. |
11-07-2004, 00:00 | #129 |
Emperor
Join Date: Jan 2004
Location: Seattle, WA
Posts: 3,946
|
All in all, we could have played a game without modded traits (7 seafearing civs), but it doesn't matter at all. Have fun with the Iros, Eldakkar.
__________________
Sent from my Debian |
11-07-2004, 07:36 | #130 |
Emperor
Join Date: Mar 2003
Location: N/A
Posts: 4,490
|
Now all I need is the remaining passwords!
|