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Old 08-04-2004, 19:55   #181
Grille
 
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Seems like my mail provider is the devil.

I re-d/l'ed the saves from the forwarded message. NOW they seem to have correct file size at least. After renaming, I can load a...
900AD Civ1-save!
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Old 09-04-2004, 13:58   #182
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(Fucking chaos yesterday. Blame it on cold turkey.)



IT:
Heliopolis - Chariot attacks Battleship, we win.

920AD:
Beamopolis musket->settler
rush a musket in Stapelburg
Battleship wins vs Egyptian settler near Heliopolis
load musket from Krente on Trans, heads towards Heliopolis

IT:
famine strikes Krente (1pop lost)
bunch of Egyptian units show up near Heliopolis

940AD:
Zwie aqueduct->caravan
Stapelburg musket->temple
refining in, set to explosives
disorder in Jever, Elvis hired
BB kills 2 units

960AD:
Koelsch City settler->temple
Krente musket->granary
BB kills cat, musket arrives at Heliopolis

IT:
Mongols discover engineering, Egypt banking

980AD:
MT caravan->granary
Ommen caravan->granary
Helio temple->cathedral (1 Elvis fired)
1 Krente musket rehomes to Helio
BB kills horse

1000AD:
Corrado City musket->temple
BB kills cat
exploring Sail kills 2 Zulu triremes (5 units lost in total)

IT:
WTF? out of nowhere appearing French sail attacks Krente, sinks

1010AD:
Moscow disorder, Elvis hired
Zwie caravan->granary
disorder in ExPort, temple rushed

IT:
Mongol forces appear near Helio
1020AD:
ExPort Temple->market
BB kills Mongols
Antarctica founded on "Russian" Island
popped a hut, got 50g

IT:
Zulus wanna talk... no way.
BB defeats Egyptian chariot, 2 more units show up near Helio
1030AD:
MT granary->caravan
Ommen granary->university
Shit, shit, shit. BB sinks in the process of attacking Egyptian horse/legion stack near Helio...[rolleye]
I'd start a "The AI cheats" thread in GD on CFC if this was civ3...
Anyways, Elvis in Spamyra hired, load Spamyra's cat onto trans; load Moscow cat and diplo as well. Switch prod in Helio from cathedral to cannon (ready next turn). We have 2 muskets in Helios, which *hopefully* defend vs 1 legion and 1 horse. Trans heads towards Helios

IT:
legion/horse defeated near Helios, Mongols show up with cat, chariot and legion(?)
1040AD:
Krente granary->BB (in 14!turns atm due to the earlier famine)
Helio cannon->cathedral

IT:
Egypt cat appears near Helio
1050AD:
Zwie granary->bank
explosives discovered->combustion
(automobile in reach! conscription (rifles) is also on the list)
Disorder in Jever. Those freaks are just too fertile and grow too fast. Switch from lib to cath and rush it (2 Elvisses to be fired next turn).

Swith from lib to market in Fort East and rush it for 24g. Note: Fort East has railroads on city center square and a nearly completed rr connection towards east (Stapelburg, then Zulu's Intobe), as seen in the pic below. (Stapelburg city center square has no rails, so 1 tile N of Stapel needs rails on it).
Cannons from Intombe could use it soon: move out and attack Zulu militia (and whatever will show up there in future) in same turn w/o movement penalty; if Fort East riots, move cannon back into town next turn and so on. Meanwhile, the settler could continue to rr towards Intombe with the musket as escort. Maybe FE does not even riot due to market plus lux tax. And Alp is going to complete WS in 4 turns...
Flens will build a BB next turn, which could launch an assault at Mogol/Egypt coast together with the two cats in the transport. However, there's no defender on it (for the possible purpose of rushing defenders: temporary tax increasement to 80% *would* net in about 150gpt atm)



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Killer: I assume you will post here in case you want to re-join.
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Old 09-04-2004, 14:14   #183
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Reads like an exciting turn Grille, you must have crossed your fingers until bleeding aout Heliopolis

Will play tonight / tomorrow.

Killer, join us soon!
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Old 09-04-2004, 15:43   #184
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Yeah, a battleship is a nice toy!

Looking at the military advisor screen, it could have killed more units, though...

38.24KB


I forgot to mention that our sail was lost when I tried to attack a stack of settler/cat/horse on Zulu coast around turn 1020AD.
Also: in the other pic, the musket is placed on a rr'ed mountain tile. Zulu militia is on grassland IIRC.
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Old 18-04-2004, 14:44   #185
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1050AD (1):
Canon in Helopolis beats Egyptian cat. Canon from Fort East beats Zulu militia. Caravan helps with WS in Alpi, due in 1 turn! Transport with Cats moves 2 Helopolis.

IT:
Egyptian Char. beats Musket in Heliopolis. Woman's Suffrage in Alpi

1060AD, 1070AD, 1080AD
Some scrimmages, French clad attacks Krente and sinks. Working on a road to Intombe. Battleship goes exploring.

1090AD (5):
Our Spy finds the Egyptian city of Oryx.

IT:
Loose our spy, to be expected.

1100AD (6):
ZZZ

IT:
Egyptians wanna talk, make a peace deal. They are backward and have 2 cities afaik. Time to explore their lands before Tanks arrive

1110AD (7):
Damn, forgot the ZoC rule, need a spy to investigate Egyptian land.
Sell all Barracks, not sure if the are obsolete with Combustion or Automobile.

1120AD (8):


25.27KB

Researching Automobile! Next player is going the have fun 7 turns from now

Railroad to Intombe completed. 2 canons kill 2 Phlanxes, city is empty at size.

1130AD (9):
Spammies capture Intombe and burn it to the ground! Two Mongol cavs near Heliopolis bite the dust.

IT:
Mao asks for an audience and demands 300 tribute. Fuck off Mao, we are not impressed by that Cav. He declares war

1140AD (10):
Kuiperdam build N of former Intombe. The Battleship NW of Corradocity sinks a sail and is adjacent to Chinese territory.

Next turn 2 Diplo's are available to whereever they are needed. Egypt is assembling troops near Heliopolis, but we have a peace treaty with them. Even if they sneak and succeed we will roll over Egypt in a couple of turns with Tanks.

Sounds like Killer time


15.48KB

Download Attachment: [img]icon_paperclip.gif[/img] 1140AD.zip
23.91KB
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Old 27-04-2004, 22:12   #186
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Bump.

The order of play normally is:
Beam
Stapel ==> Up
Killer ==> On deck
Grille

But any of you willing to play, go ahead! Please reply got.
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Old 30-04-2004, 16:54   #187
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Bumpietumpie
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Old 30-04-2004, 19:07   #188
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hmmmm

What to do?
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Vrooooooooooommmmmm

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Old 30-04-2004, 19:09   #189
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How about:

Play?
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Old 17-05-2004, 18:36   #190
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bump




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