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Old 27-06-2006, 22:50   #21
Kemal
 
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Hmm, no it should definitely be smaller I think than 250K, I have several AD saves not even reaching 250K in my saves folder. Perhaps the "space" in the name of the file (between CDZ and BC) is the problem here? Iirc CDZ doesn't take files with a space in the name.
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Old 27-06-2006, 23:59   #22
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I am here and listenig, though I did not say much yet
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Old 28-06-2006, 02:18   #23
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well i went back and even played the save again-repeating the same exact moves-nothing new discovered so i've got no idea why it is 400kb at the end of it. i think it could be to do with the file size and the not uploading.
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Old 28-06-2006, 04:51   #24
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Preflight check: Move worker to the stones. doh, should have been to the pigs. Check CDZ to see what path we want, as there is nothing for the worker to do till we get wheel. Wait forever for the damn page to load...
Can't wait to post the report

Ok, there we go. Wheel -&gt; pot -&gt; writing. That leaves a productive tile (the stone) unexploited for a while.... Mas would take 10T, perhaps it's better at size 3.

IBT: rax -&gt; warrior

T1: 2760 BC Scout heads towards the pigs

IBT: nada

T2: 2720 BC worker on the pigs, wheel in 1T

IBT: Wheel -&gt; AGR

T3: 2680 BC Road the pig. Saladin adopts slavery. Not sure holding off on BW is such a great idea without any horses nearby.

IBT: warrior -&gt; settler (we need those horses to the SE before Cathy gets them)

T4: 2640 BC Cathy adopts slavery. New warrior SE

IBT:

T5: 2600 BC new warrior SE. Road on pigs done, start connecting to capitol.

IBT:

T6: 2560 BC pigs connected. Will start roading towards horses

IBT: another forest grows.

T7: 2520 BC Our health is at 7, 2 points above happiness. We definitely don't have a health problem.

IBT:

T8: 2480 BC nada. Jungle grows towards the capitol.

IBT:

T9: 2440 BC nada

IBT:

T10: 2400 BC worker is roading the jungle to the SE. Settler due in 5T, AGR in 1T. Recommend moving the worker to the dye and irrigating it, that way we can work a 3fpt tile that also has 2 commerce.
Recommend we settle on one of the hills near the horse, preferably N as it will have 2 gems in the future.




I tried WinRaR and Winzip, both end up around 344k. So I emailed the save to grs as he's next. t-online account failed, but it looks like the gmail account is ok.
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Old 28-06-2006, 08:42   #25
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Those horses are down the river to the SE? That's a good spot, with the gems.
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Old 28-06-2006, 10:05   #26
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I got it per mail. My t-online account no longer exists. I would advise we make a thread at CFC to upload the saves for all.
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Old 28-06-2006, 14:49   #27
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Quote:
quote:Originally posted by Shabbaman

Those horses are down the river to the SE? That's a good spot, with the gems.
yeah, that's a crappy screenie to show that the horses are located 1T E of the "red dot" that you can click to end the turn. Sorry about that.

I should also point out that the hill tile W of the horse will have a plains cow tile in range when borders expand, so it may be a better spot.
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Old 28-06-2006, 16:08   #28
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I can't see where the Cows are, but how about 1NW of the tile with red end of turn button. That would have on expansion the Rice, 2 Gems and the Horses.

A CFC thread may be a good idea for uploads.
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Old 28-06-2006, 16:44   #29
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the cows are in BLCG's 4th screenie, which also gives you an idea of how close the new town will be to Cathy
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Old 28-06-2006, 22:04   #30
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http://forums.civfanatics.com/showthread.php?t=175704
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