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Old 16-02-2005, 18:28   #21
Dell19
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Quote:
quote:The current rules forbid signing MAs or MPPs with the AI nations
Could Carthage replay the turn unless both the Celts and Goths really did decide to offer an MA on the same turn.
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Old 25-02-2005, 12:28   #22
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Battle report turn 22, 245 BC.
Persian kill many Macedonians on hill near Hamadan.

-Persian army kills Macedonian Army, but goes from 12/12 to 3/12
-3 catapults all fail to do some damage on hoplites .
-elite immortal kills 4/4 hoplite, but goes 4/5
-elite immortal kills 4/4 hoplite, but goes 2/5
-4/4 HC redlines elite HC
-4/4 HC kills elite HC, but goes 2/4
-4/4 immortal kills itself on 3/3 hoplite. hoplite goes 2/3
-4/4 HC kills 4/4 HC, but redlines itself
-4/4 HC kills 4/4 HC and promotes to 4/5
-4/4 HC kills 4/4 HC, but goes 2/4
-4/4 HC kills 4/4 HC, but goes 3/4
-4/4 HC kills 4/4 HC, but redlines itself
-4/4 HC kills 4/4 HC, but goes 3/4
-4/4 HC kills 4/4 HC, but goes 2/4
-4/4 HC kills itself, but hurts Macedonian 4/4 HC towards 2/4

All Persian Heavy Cavalry untis have attacked now. The slaughter will be taken over by immortals:

-4/4 immortal kills 4/4 HC, but goes 2/4
-4/4 immortal kills itself, but hurts HC to 2/4
-4/4 immortal kills 4/4 HC, but goes 2/4
-4/4 goes 2/4, but the Macedonian HC cowardly retreats
-4/4 immortal kills 4/4 HC, but goes 1/4
-4/4 immortal kills 4/4 HC, but goes 2/4
-4/4 immortal kills itself, but hurts HC to 2/4
-4/4 immortal kills 4/4 HC, but goes 2/4
-4/4 immortal kills 4/4 HC, but goes 1/4
-4/4 immortal kills 4/4 HC, it stays healthy
-Another immortals that stays healthy, unfortunately, the HC retreats
-4/4 immortal kills itself, HC goes 1/4
-4/4 immortal kills itself, HC goes 2/4
-3-3 immortal kills itself, no damage on HC

You won't hear me complain about results, but leaving those units on a hill next to my city, was what I had been hoping for. there is only a 50% defense, making it 3. Attacking with 5 and then with 4 really pays out
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Old 26-02-2005, 00:51   #23
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Quote:
quote:Originally posted by Dell19

Quote:
quote:The current rules forbid signing MAs or MPPs with the AI nations
Could Carthage replay the turn unless both the Celts and Goths really did decide to offer an MA on the same turn.
Haven't read this before. But I did replay, as you know.

And at least now I have an excuse why I lost with Rome and seem to loose with Carthage.
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Old 26-02-2005, 00:53   #24
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so?
explain please!
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Old 26-02-2005, 01:35   #25
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The turn that you played was uptodate
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Old 26-02-2005, 17:35   #26
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I know Dell. With "haven't read this before" I meant I didn't know you posted it at this forum. Not important.
Quote:
quote:Originally posted by Stapel

so?
explain please!
The Celts and Goths are close to Rome, but not to Carthage. Rome has two fronts half the time, when alliances with the AI are allowed.
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Old 26-02-2005, 18:12   #27
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I asked Stapel and he was asking whether the file he had just played was up to date or whether he needed to replay. Its been an odd PBEM because the turn thread has moved forums and so far we have had 3 player changes.
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Old 27-02-2005, 01:35   #28
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Well, if there are MA's with AI's it's the wrong, isn't it? But I thought you especially waited to play until I replayed, since I signed MA's.
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Old 27-02-2005, 12:35   #29
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Yes since at the start of the PBEM we agreed to not sign those treaties unless the AI offered them.
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Old 02-03-2005, 09:31   #30
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Where is the save anyway?

Turntracker sais Rcoutme.

Where is he?
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