01-04-2003, 12:16 | #21 |
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Yeah, I know, but there's next to nothing else what I can do. I don't know what I was thinking when I picked the Koreans... I'm lucky that I'll be able to toggle my golden age. I had serious doubts about that some turns ago...
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01-04-2003, 12:33 | #22 | |
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BTW I guess you have to count the turns you will need to get nationalism AND the time you need for upgrading your muskets and pay Killer to leave you alone. Pay per turn..., if he breaks the deal at least he has won by being a unreliable treaty-breaker! |
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01-04-2003, 12:51 | #23 |
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Well, there's only the puny French left... If Killer breaks treaties, he only gets a rep hit with me I guess.
Anyway, you're correct, I meant astronomy instead of physics.
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02-04-2003, 10:55 | #24 |
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The pbem trading system sucks. Besides that you can't 'spy' for free, by looking what techs they've got to offer, it's also way too slow.
In this game, I've traded with Killer for chemistry. Now, the research I'd invested in that for 1 turn is wasted. 1 turn is wasted by proposing it the deal to Killer, 1 turn is wasted for him to reply, and now I hope that he doesn't forget to 'accept' this turn... I could have researched chemistry in 5 turns, so I'd have gotten it 1 turn later than now. This sucks. Maybe Killer is stalling on purpose. He's smart enough for that...
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02-04-2003, 11:50 | #25 |
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I guess you should research something else in the mean time... (or set science to zero)
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02-04-2003, 12:05 | #26 |
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I can't research anything. Yeah, useless crap such as democracy ... I need chemistry, so I can research physics. I must get riflemen A.S.A.P.!
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02-04-2003, 12:23 | #27 |
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Problem solved: we replayed. (replaying in a multiplayer game? strange...)
I'll have riflemen in 15 turns or less, golden age in 6...
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02-04-2003, 13:15 | #28 | |
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02-04-2003, 13:16 | #29 | |
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02-04-2003, 13:27 | #30 | ||
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You're wrong. You don't need democracy, navigation, free artistry, printing press, military tradition and music theory. Oh, and chivalry. Anyway, in the time that Killer has to research 1 tech (military tradition) I've got to do 2: magnetism and theory of gravity. As a bonus, those two are more expensive as well... but I'll be in my Golden Age. Hmmm. Tough call. The game might be over by the time I get riflemen.
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