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Old 27-07-2006, 14:54   #571
Shabbaman
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Yeah, I'm a coward.
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Old 27-07-2006, 14:55   #572
grahamiam
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Quote:
quote:Originally posted by Shabbaman
P.S. What's "tentative"?
I'm sure I'll know better once this game is done and I see what CFR did
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Old 27-07-2006, 15:04   #573
Shabbaman
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1800 a.d. Open the save. Now, I mentioned something about "nice arrows", but what are those things doing in civ4? I think I really need to take some time off to read the manual someday...

1802 a.d. Sweet spot builds a bomber, building another. Vilcabamba was starving. I assume this was a misclick by someone.
Tarsus is solidly locked in by other borders, a flip chance of 6%. That's a lot, probably too much to keep it. Perhaps I can ferry some obsolete units from our mainland in for MP duty I'll see if I can push forward on that front.
I spotted the transports. They're heading towards Macchu Picchu. Excuse me, were heading. Two destroyers take them out.
I take out a lonely cavalry and move some units to Washington to eliminate any chance of a revolt (me, the tentative one).
New York front: I have some figthers reconning. They have SAM in all nearby cities, so I keep concentrating on New York. 1 of 3 bombers is damaged. I'm going to move a pair of bombers from the western front to Washington. I move the stack towards New York.
Persian front: bombing Susa. I'm loading two transports in Tarsus, going to land a stack near Susa next turn.
At the end of turn, I see that FnC is building research. We're not actively pursuing anything, so I set all scientists to merchants.

1804 a.d. Theebs builds an infantry. We could use more land units in the west, so it's starting on another one. Moscow builds a temple, starts on an infantry. Cuzco builds a bomber, starting on another. Macchu Picchu buils a harbor, starts on a barracks. Andahuaylas builds a harbor, starts on a temple (culture, right?). Basra builds a temple, starting on another one. I change the engineer there to an artist. Boston is reporting for duty, and starting on a temple (Obv. I meant theatre here!).
Eastern front: I want another stack to move against the american cities. Cavalry could take down weakened units I hope, so I'm going to send in a cavalry stack. Some of the infantry in former Arabia could do frontline duty as well, so I'm going to do some unit repositioning. We can take New York next turn.
Western front: some bombing. I'm going to try an amphibous assault on Susa. I take the city, but now we have only two defenders there. But they didn't come after Tarsus, so all might be well.

1806 a.d.: Copperfield builds infantry, building another. Same for BK. Rostov builds a temple, now building a theatre (no temple) to quell WW. Huamanga builds harbor, starts on a forge.
Eastern front: we capture New York without any losses. Hurray. I think we can take Seattle next turn, so I send 4 cavalry in (not more available unfortunately).

1808 a.d.: Theebs builds an infantry. WW is getting a problem there, which is cutting into our production as well. Food's running out. So I decide to give unit production a break and build a colloseum. Mecca builds a temple, building a colloseum for the same reason. That'll also help when we increase the culture spendings. Cuzco builds bomber, making another.
Eastern front: we capture Seattle. Washington is now safe from revolt, so I can move some units to New York. I send a stack north to Philly. It passes right by the Arabian capital, perhaps we should take that one as well. Next turn I'll see if we can also send a stack south. It's a bit dependent on the flip risk in New York. It passes right by the Arabian capital, perhaps we should take that one as well.

IBT: American arty attacks NY and is defeated. Should've gone for the stack. Gandhi wants to trade musicals for fur, I agree.

1810 a.d.: Sweet spot builds bomber, starting on another. Riverside builds an infantry, starting on a work boat. Rostov builds theatre, starts on a bomber. Ollantataynbo builds destroyer, starts on another.
Western front: some bombing and an amphibious invasion gives us Pasargadae.
Eastern front: moving the bombers to NY, fighters start picking on Philly. Move the stack closer to Philly. That city will fall next turn.
I'm undecided between a cavalry stack and an infy stack. Cavalry is faster, and should be able to do the trick. But since I'm ending the turn here anyway, I'll keep it open for discussion. Don't forget it!

I decide to increase the culture slider to 10%. It's costing us some money, but it greatly increases our production. 30 hammers in Theebs alone. I'll end my turnset here, finally, so change at will. Don't forget to send the stack from NY.

BTW, if anyone thinks that 5 turns is taking too much time, please, go ahead and play less. I don't know if I have the time to play 5 turns again, besides in the weekend. This turnset took me an hour and a half.

Turnlog:

Quote:
quote:

Turn 416, 1802 AD: CDZ's Destroyer (28.38) vs Roosevelt's Transport (16.00)
Turn 416, 1802 AD: Combat Odds: 96.9%
Turn 416, 1802 AD: (Extra Combat: -10%)
Turn 416, 1802 AD: CDZ's Destroyer is hit for 14 (72/100HP)
Turn 416, 1802 AD: CDZ's Destroyer is hit for 14 (58/100HP)
Turn 416, 1802 AD: Roosevelt's Transport is hit for 27 (73/100HP)
Turn 416, 1802 AD: CDZ's Destroyer is hit for 14 (44/100HP)
Turn 416, 1802 AD: CDZ's Destroyer is hit for 14 (30/100HP)
Turn 416, 1802 AD: CDZ's Destroyer is hit for 14 (16/100HP)
Turn 416, 1802 AD: Roosevelt's Transport is hit for 27 (46/100HP)
Turn 416, 1802 AD: Roosevelt's Transport is hit for 27 (19/100HP)
Turn 416, 1802 AD: CDZ's Destroyer is hit for 14 (2/100HP)
Turn 416, 1802 AD: Roosevelt's Transport is hit for 27 (0/100HP)
Turn 416, 1802 AD: CDZ's Destroyer has defeated Roosevelt's Transport!
Turn 416, 1802 AD: CDZ's Destroyer (23.40) vs Roosevelt's Transport (16.00)
Turn 416, 1802 AD: Combat Odds: 81.5%
Turn 416, 1802 AD: (Extra Combat: -30%)
Turn 416, 1802 AD: CDZ's Destroyer is hit for 14 (46/100HP)
Turn 416, 1802 AD: Roosevelt's Transport is hit for 27 (73/100HP)
Turn 416, 1802 AD: Roosevelt's Transport is hit for 27 (46/100HP)
Turn 416, 1802 AD: Roosevelt's Transport is hit for 27 (19/100HP)
Turn 416, 1802 AD: CDZ's Destroyer is hit for 14 (32/100HP)
Turn 416, 1802 AD: Roosevelt's Transport is hit for 27 (0/100HP)
Turn 416, 1802 AD: CDZ's Destroyer has defeated Roosevelt's Transport!
Turn 416, 1802 AD: CDZ's Cavalry (19.50) vs Roosevelt's Cavalry (7.80)
Turn 416, 1802 AD: Combat Odds: 99.9%
Turn 416, 1802 AD: (Extra Combat: -30%)
Turn 416, 1802 AD: Roosevelt's Cavalry is hit for 26 (26/100HP)
Turn 416, 1802 AD: Roosevelt's Cavalry is hit for 26 (0/100HP)
Turn 416, 1802 AD: CDZ's Cavalry has defeated Roosevelt's Cavalry!
Turn 416, 1802 AD: Your Bomber has attacked an enemy Rifleman! (-26% Damage)
Turn 416, 1802 AD: Your Bomber has caused collateral damage! (3 Units)
Turn 416, 1802 AD: Your Destroyer has reduced the defenses of Susa to 18%!
Turn 416, 1802 AD: Silverado celebrates "We Love the President Day"!!!

Turn 417, 1804 AD: Your Bomber has attacked an enemy Rifleman! (-26% Damage)
Turn 417, 1804 AD: Your Bomber was intercepted by an enemy SAM Infantry! (-55% Damage)
Turn 417, 1804 AD: Your Bomber has attacked an enemy SAM Infantry! (-23% Damage)
Turn 417, 1804 AD: Your Bomber has attacked an enemy SAM Infantry! (-24% Damage)
Turn 417, 1804 AD: Your Fighter has attacked an enemy Rifleman! (-4% Damage)
Turn 417, 1804 AD: Your Fighter has attacked an enemy Rifleman! (-4% Damage)
Turn 417, 1804 AD: Your Fighter has attacked an enemy SAM Infantry! (-8% Damage)
Turn 417, 1804 AD: Your Fighter was intercepted by an enemy SAM Infantry! (-11% Damage)
Turn 417, 1804 AD: Your Fighter has reduced the defenses of Seattle to 85%!
Turn 417, 1804 AD: Your Fighter has reduced the defenses of Seattle to 75%!
Turn 417, 1804 AD: Your Destroyer has reduced the defenses of Susa to 0%!
Turn 417, 1804 AD: Your Bomber has caused collateral damage! (3 Units)
Turn 417, 1804 AD: Your Bomber has caused collateral damage! (3 Units)
Turn 417, 1804 AD: Your Fighter has attacked an enemy Rifleman! (-24% Damage)
Turn 417, 1804 AD: CDZ's Infantry (22.00) vs Cyrus's Rifleman (12.99)
Turn 417, 1804 AD: Combat Odds: 96.5%
Turn 417, 1804 AD: (Extra Combat: -10%)
Turn 417, 1804 AD: (Fortify: +25%)
Turn 417, 1804 AD: (City Defense: +20%)
Turn 417, 1804 AD: (Combat: -50%)
Turn 417, 1804 AD: (Amphibious Attack: +50%)
Turn 417, 1804 AD: CDZ's Infantry is hit for 17 (83/100HP)
Turn 417, 1804 AD: Cyrus's Rifleman is hit for 22 (42/100HP)
Turn 417, 1804 AD: CDZ's Infantry is hit for 17 (66/100HP)
Turn 417, 1804 AD: Cyrus's Rifleman is hit for 22 (20/100HP)
Turn 417, 1804 AD: CDZ's Infantry is hit for 17 (49/100HP)
Turn 417, 1804 AD: Cyrus's Rifleman is hit for 22 (0/100HP)
Turn 417, 1804 AD: CDZ's Infantry has defeated Cyrus's Rifleman!
Turn 417, 1804 AD: CDZ's Infantry (22.00) vs Cyrus's Rifleman (12.38)
Turn 417, 1804 AD: Combat Odds: 97.0%
Turn 417, 1804 AD: (Extra Combat: -10%)
Turn 417, 1804 AD: (Fortify: +25%)
Turn 417, 1804 AD: (City Defense: +20%)
Turn 417, 1804 AD: (Combat: -50%)
Turn 417, 1804 AD: (Amphibious Attack: +50%)
Turn 417, 1804 AD: Cyrus's Rifleman is hit for 23 (38/100HP)
Turn 417, 1804 AD: CDZ's Infantry is hit for 17 (83/100HP)
Turn 417, 1804 AD: Cyrus's Rifleman is hit for 23 (15/100HP)
Turn 417, 1804 AD: Cyrus's Rifleman is hit for 23 (0/100HP)
Turn 417, 1804 AD: CDZ's Infantry has defeated Cyrus's Rifleman!
Turn 417, 1804 AD: CDZ's Infantry (22.00) vs Cyrus's Rifleman (9.80)
Turn 417, 1804 AD: Combat Odds: 99.5%
Turn 417, 1804 AD: (Extra Combat: -10%)
Turn 417, 1804 AD: (Fortify: +25%)
Turn 417, 1804 AD: (Combat: -50%)
Turn 417, 1804 AD: (Amphibious Attack: +50%)
Turn 417, 1804 AD: Cyrus's Rifleman is hit for 25 (31/100HP)
Turn 417, 1804 AD: Cyrus's Rifleman is hit for 25 (6/100HP)
Turn 417, 1804 AD: CDZ's Infantry is hit for 15 (85/100HP)
Turn 417, 1804 AD: Cyrus's Rifleman is hit for 25 (0/100HP)
Turn 417, 1804 AD: CDZ's Infantry has defeated Cyrus's Rifleman!
Turn 417, 1804 AD: CDZ's Cavalry (18.00) vs Cyrus's Rifleman (15.68)
Turn 417, 1804 AD: Combat Odds: 70.8%
Turn 417, 1804 AD: (Extra Combat: -20%)
Turn 417, 1804 AD: (Fortify: +25%)
Turn 417, 1804 AD: (Combat: +25%)
Turn 417, 1804 AD: (Amphibious Attack: +50%)
Turn 417, 1804 AD: CDZ's Cavalry is hit for 22 (78/100HP)
Turn 417, 1804 AD: Cyrus's Rifleman is hit for 18 (38/100HP)
Turn 417, 1804 AD: Cyrus's Rifleman is hit for 18 (20/100HP)
Turn 417, 1804 AD: CDZ's Cavalry is hit for 22 (56/100HP)
Turn 417, 1804 AD: CDZ's Cavalry is hit for 22 (34/100HP)
Turn 417, 1804 AD: CDZ's Cavalry is hit for 22 (12/100HP)
Turn 417, 1804 AD: Cyrus's Rifleman is hit for 18 (2/100HP)
Turn 417, 1804 AD: Cyrus's Rifleman is hit for 18 (0/100HP)
Turn 417, 1804 AD: CDZ's Cavalry has defeated Cyrus's Rifleman!
Turn 417, 1804 AD: You have captured a Worker
Turn 417, 1804 AD: You have captured Susa!!!

Turn 418, 1806 AD: The enemy has been spotted near Andahuaylas!
Turn 418, 1806 AD: Your Destroyer has reduced the defenses of Pasargadae to 85%!
Turn 418, 1806 AD: Your Destroyer has reduced the defenses of Pasargadae to 70%!
Turn 418, 1806 AD: Your Cannon has reduced the defenses of New York to 0%!
Turn 418, 1806 AD: Your Bomber has attacked an enemy Cavalry! (-30% Damage)
Turn 418, 1806 AD: Your Bomber has caused collateral damage! (5 Units)
Turn 418, 1806 AD: Your Bomber has attacked an enemy Rifleman! (-10% Damage)
Turn 418, 1806 AD: Your Bomber has caused collateral damage! (5 Units)
Turn 418, 1806 AD: CDZ's Cannon (12.00) vs Roosevelt's Rifleman (8.75)
Turn 418, 1806 AD: Combat Odds: 88.1%
Turn 418, 1806 AD: (Fortify: +25%)
Turn 418, 1806 AD: (City Defense: +20%)
Turn 418, 1806 AD: (City Attack: -20%)
Turn 418, 1806 AD: Your Cannon has caused collateral damage! (5 Units)
Turn 418, 1806 AD: CDZ's Cannon is hit for 20 (80/100HP)
Turn 418, 1806 AD: Roosevelt's Rifleman is hit for 19 (31/100HP)
Turn 418, 1806 AD: Roosevelt's Rifleman is hit for 19 (12/100HP)
Turn 418, 1806 AD: CDZ's Cannon is hit for 20 (60/100HP)
Turn 418, 1806 AD: CDZ's Cannon is hit for 20 (40/100HP)
Turn 418, 1806 AD: CDZ's Cannon is hit for 20 (20/100HP)
Turn 418, 1806 AD: Roosevelt's Rifleman is hit for 19 (0/100HP)
Turn 418, 1806 AD: CDZ's Cannon has defeated Roosevelt's Rifleman!
Turn 418, 1806 AD: Your Cannon has destroyed a Rifleman!
Turn 418, 1806 AD: CDZ's Cannon (12.00) vs Roosevelt's SAM Infantry (10.29)
Turn 418, 1806 AD: Combat Odds: 83.1%
Turn 418, 1806 AD: (Fortify: +5%)
Turn 418, 1806 AD: (City Defense: +45%)
Turn 418, 1806 AD: (City Attack: -20%)
Turn 418, 1806 AD: Your Cannon has caused collateral damage! (2 Units)
Turn 418, 1806 AD: Roosevelt's SAM Infantry is hit for 16 (28/100HP)
Turn 418, 1806 AD: CDZ's Cannon is hit for 23 (77/100HP)
Turn 418, 1806 AD: Roosevelt's SAM Infantry is hit for 16 (12/100HP)
Turn 418, 1806 AD: Roosevelt's SAM Infantry is hit for 16 (0/100HP)
Turn 418, 1806 AD: CDZ's Cannon has defeated Roosevelt's SAM Infantry!
Turn 418, 1806 AD: Your Cannon has destroyed a SAM Infantry!
Turn 418, 1806 AD: CDZ's Infantry (20.00) vs Roosevelt's Cavalry (3.68)
Turn 418, 1806 AD: Combat Odds: 100.0%
Turn 418, 1806 AD: (City Attack: -75%)
Turn 418, 1806 AD: Roosevelt's Cavalry is hit for 34 (9/100HP)
Turn 418, 1806 AD: Roosevelt's Cavalry is hit for 34 (0/100HP)
Turn 418, 1806 AD: CDZ's Infantry has defeated Roosevelt's Cavalry!
Turn 418, 1806 AD: Your Infantry has destroyed a Cavalry!
Turn 418, 1806 AD: CDZ's Infantry (22.00) vs Roosevelt's Rifleman (5.33)
Turn 418, 1806 AD: Combat Odds: 100.0%
Turn 418, 1806 AD: (Extra Combat: -10%)
Turn 418, 1806 AD: (Fortify: +25%)
Turn 418, 1806 AD: (City Defense: +20%)
Turn 418, 1806 AD: (Combat: -50%)
Turn 418, 1806 AD: Roosevelt's Rifleman is hit for 30 (10/100HP)
Turn 418, 1806 AD: Roosevelt's Rifleman is hit for 30 (0/100HP)
Turn 418, 1806 AD: CDZ's Infantry has defeated Roosevelt's Rifleman!
Turn 418, 1806 AD: Your Infantry has destroyed a Rifleman!
Turn 418, 1806 AD: CDZ's Infantry (22.00) vs Roosevelt's Rifleman (5.33)
Turn 418, 1806 AD: Combat Odds: 100.0%
Turn 418, 1806 AD: (Extra Combat: -10%)
Turn 418, 1806 AD: (Fortify: +25%)
Turn 418, 1806 AD: (City Defense: +20%)
Turn 418, 1806 AD: (Combat: -50%)
Turn 418, 1806 AD: CDZ's Infantry is hit for 13 (87/100HP)
Turn 418, 1806 AD: Roosevelt's Rifleman is hit for 30 (10/100HP)
Turn 418, 1806 AD: Roosevelt's Rifleman is hit for 30 (0/100HP)
Turn 418, 1806 AD: CDZ's Infantry has defeated Roosevelt's Rifleman!
Turn 418, 1806 AD: Your Infantry has destroyed a Rifleman!
Turn 418, 1806 AD: CDZ's Infantry (22.00) vs Roosevelt's SAM Infantry (5.76)
Turn 418, 1806 AD: Combat Odds: 100.0%
Turn 418, 1806 AD: (Extra Combat: -10%)
Turn 418, 1806 AD: (Fortify: +25%)
Turn 418, 1806 AD: (Combat: -50%)
Turn 418, 1806 AD: Roosevelt's SAM Infantry is hit for 29 (11/100HP)
Turn 418, 1806 AD: Roosevelt's SAM Infantry is hit for 29 (0/100HP)
Turn 418, 1806 AD: CDZ's Infantry has defeated Roosevelt's SAM Infantry!
Turn 418, 1806 AD: Your Infantry has destroyed a SAM Infantry!
Turn 418, 1806 AD: You have captured New York!!!
Turn 418, 1806 AD: Your Bomber has reduced the defenses of Seattle to 60%!
Turn 418, 1806 AD: Your Bomber has reduced the defenses of Seattle to 45%!
Turn 418, 1806 AD: Your Fighter has reduced the defenses of Seattle to 40%!
Turn 418, 1806 AD: Your Fighter was intercepted by an enemy SAM Infantry! (-67% Damage)
Turn 418, 1806 AD: Your Fighter has reduced the defenses of Seattle to 35%!
Turn 418, 1806 AD: Your Fighter has reduced the defenses of Seattle to 30%!
Turn 418, 1806 AD: Your Bomber has reduced the defenses of Seattle to 15%!
Turn 418, 1806 AD: Your Bomber has reduced the defenses of Pasargadae to 55%!
Turn 418, 1806 AD: Your Bomber has reduced the defenses of Pasargadae to 40%!
Turn 418, 1806 AD: The borders of Basra have expanded!
Turn 418, 1806 AD: Islam has spread in Susa.

Turn 419, 1808 AD: The enemy has been spotted near Andahuaylas!
Turn 419, 1808 AD: Your Fighter was intercepted by an enemy SAM Infantry! (-23% Damage)
Turn 419, 1808 AD: Your Fighter has reduced the defenses of Seattle to 10%!
Turn 419, 1808 AD: Your Fighter has reduced the defenses of Seattle to 5%!
Turn 419, 1808 AD: Your Fighter has reduced the defenses of Seattle to 0%!
Turn 419, 1808 AD: Your Bomber has attacked an enemy Rifleman! (-26% Damage)
Turn 419, 1808 AD: Your Bomber has caused collateral damage! (2 Units)
Turn 419, 1808 AD: Your Bomber has attacked an enemy Rifleman! (-28% Damage)
Turn 419, 1808 AD: Your Bomber has caused collateral damage! (2 Units)
Turn 419, 1808 AD: Your Bomber has attacked an enemy SAM Infantry! (-25% Damage)
Turn 419, 1808 AD: Your Bomber has caused collateral damage! (2 Units)
Turn 419, 1808 AD: Your Bomber has attacked an enemy Rifleman! (-4% Damage)
Turn 419, 1808 AD: Your Bomber has caused collateral damage! (2 Units)
Turn 419, 1808 AD: CDZ's Cavalry (21.00) vs Roosevelt's Rifleman (11.90)
Turn 419, 1808 AD: Combat Odds: 97.0%
Turn 419, 1808 AD: (Extra Combat: -40%)
Turn 419, 1808 AD: (Fortify: +25%)
Turn 419, 1808 AD: (City Defense: +20%)
Turn 419, 1808 AD: (Combat: +25%)
Turn 419, 1808 AD: Roosevelt's Rifleman is hit for 21 (29/100HP)
Turn 419, 1808 AD: CDZ's Cavalry is hit for 18 (82/100HP)
Turn 419, 1808 AD: Roosevelt's Rifleman is hit for 21 (8/100HP)
Turn 419, 1808 AD: Roosevelt's Rifleman is hit for 21 (0/100HP)
Turn 419, 1808 AD: CDZ's Cavalry has defeated Roosevelt's Rifleman!
Turn 419, 1808 AD: Your Cavalry has destroyed a Rifleman!
Turn 419, 1808 AD: CDZ's Cavalry (19.50) vs Roosevelt's Rifleman (10.50)
Turn 419, 1808 AD: Combat Odds: 97.5%
Turn 419, 1808 AD: (Extra Combat: -30%)
Turn 419, 1808 AD: (Fortify: +25%)
Turn 419, 1808 AD: (Combat: +25%)
Turn 419, 1808 AD: CDZ's Cavalry is hit for 17 (83/100HP)
Turn 419, 1808 AD: Roosevelt's Rifleman is hit for 22 (28/100HP)
Turn 419, 1808 AD: CDZ's Cavalry is hit for 17 (66/100HP)
Turn 419, 1808 AD: Roosevelt's Rifleman is hit for 22 (6/100HP)
Turn 419, 1808 AD: CDZ's Cavalry is hit for 17 (49/100HP)
Turn 419, 1808 AD: CDZ's Cavalry is hit for 17 (32/100HP)
Turn 419, 1808 AD: Roosevelt's Rifleman is hit for 22 (0/100HP)
Turn 419, 1808 AD: CDZ's Cavalry has defeated Roosevelt's Rifleman!
Turn 419, 1808 AD: Your Cavalry has destroyed a Rifleman!
Turn 419, 1808 AD: CDZ's Cavalry (18.00) vs Roosevelt's SAM Infantry (9.00)
Turn 419, 1808 AD: Combat Odds: 98.0%
Turn 419, 1808 AD: (Extra Combat: -20%)
Turn 419, 1808 AD: (Fortify: +25%)
Turn 419, 1808 AD: (Combat: -25%)
Turn 419, 1808 AD: Roosevelt's SAM Infantry is hit for 23 (27/100HP)
Turn 419, 1808 AD: Roosevelt's SAM Infantry is hit for 23 (4/100HP)
Turn 419, 1808 AD: Roosevelt's SAM Infantry is hit for 23 (0/100HP)
Turn 419, 1808 AD: CDZ's Cavalry has defeated Roosevelt's SAM Infantry!
Turn 419, 1808 AD: Your Cavalry has destroyed a SAM Infantry!
Turn 419, 1808 AD: You have captured Seattle!!!
Turn 419, 1808 AD: Your Bomber has reduced the defenses of Chicago to 51%!
Turn 419, 1808 AD: Your Destroyer has reduced the defenses of Pasargadae to 25%!
Turn 419, 1808 AD: Your Destroyer has reduced the defenses of Pasargadae to 10%!
Turn 419, 1808 AD: Your Bomber has attacked an enemy Rifleman! (-26% Damage)
Turn 419, 1808 AD: Your Bomber has caused collateral damage! (2 Units)
Turn 419, 1808 AD: Your Bomber has attacked an enemy Rifleman! (-27% Damage)
Turn 419, 1808 AD: Your Bomber has caused collateral damage! (2 Units)
Turn 419, 1808 AD: Your Fighter has attacked an enemy Rifleman! (-23% Damage)
Turn 419, 1808 AD: Your Fighter has attacked an enemy Rifleman! (-14% Damage)
Turn 419, 1808 AD: Gandhi has completed Broadway!
Turn 419, 1808 AD: Roosevelt's Artillery (18.00) vs CDZ's Infantry (24.00)
Turn 419, 1808 AD: Combat Odds: 21.7%
Turn 419, 1808 AD: (Extra Combat: +20%)
Turn 419, 1808 AD: You have suffered collateral damage! (8 Units)
Turn 419, 1808 AD: Roosevelt's Artillery is hit for 23 (77/100HP)
Turn 419, 1808 AD: CDZ's Infantry is hit for 17 (83/100HP)
Turn 419, 1808 AD: Roosevelt's Artillery is hit for 23 (54/100HP)
Turn 419, 1808 AD: Roosevelt's Artillery is hit for 23 (31/100HP)
Turn 419, 1808 AD: Roosevelt's Artillery is hit for 23 (8/100HP)
Turn 419, 1808 AD: CDZ's Infantry is hit for 17 (66/100HP)
Turn 419, 1808 AD: Roosevelt's Artillery is hit for 23 (0/100HP)
Turn 419, 1808 AD: CDZ's Infantry has defeated Roosevelt's Artillery!
Turn 419, 1808 AD: While defending, your Infantry has killed a American Artillery!
Turn 419, 1808 AD: Saladin adopts Mercantilism!

Turn 420, 1810 AD: The enemy has been spotted near Andahuaylas!
Turn 420, 1810 AD: Your Fighter has attacked an enemy Rifleman! (-19% Damage)
Turn 420, 1810 AD: Your Fighter has reduced the defenses of Philadelphia to 57%!
Turn 420, 1810 AD: Your Fighter has reduced the defenses of Philadelphia to 54%!
Turn 420, 1810 AD: Your Fighter has reduced the defenses of Philadelphia to 51%!
Turn 420, 1810 AD: Your Fighter has reduced the defenses of Philadelphia to 48%!
Turn 420, 1810 AD: Your Fighter has reduced the defenses of Philadelphia to 45%!
Turn 420, 1810 AD: Your Destroyer has reduced the defenses of Pasargadae to 0%!
Turn 420, 1810 AD: Your Bomber has attacked an enemy Rifleman! (-27% Damage)
Turn 420, 1810 AD: Your Bomber has caused collateral damage! (2 Units)
Turn 420, 1810 AD: Your Bomber has attacked an enemy Rifleman! (-17% Damage)
Turn 420, 1810 AD: Your Bomber has caused collateral damage! (2 Units)
Turn 420, 1810 AD: CDZ's Infantry (24.00) vs Cyrus's Rifleman (8.40)
Turn 420, 1810 AD: Combat Odds: 100.0%
Turn 420, 1810 AD: (Extra Combat: -20%)
Turn 420, 1810 AD: (Fortify: +25%)
Turn 420, 1810 AD: (City Defense: +20%)
Turn 420, 1810 AD: (Combat: -25%)
Turn 420, 1810 AD: CDZ's Infantry is hit for 14 (86/100HP)
Turn 420, 1810 AD: Cyrus's Rifleman is hit for 27 (23/100HP)
Turn 420, 1810 AD: Cyrus's Rifleman is hit for 27 (0/100HP)
Turn 420, 1810 AD: CDZ's Infantry has defeated Cyrus's Rifleman!
Turn 420, 1810 AD: Your Infantry has destroyed a Rifleman!
Turn 420, 1810 AD: CDZ's Infantry (24.00) vs Cyrus's Rifleman (7.70)
Turn 420, 1810 AD: Combat Odds: 100.0%
Turn 420, 1810 AD: (Extra Combat: -20%)
Turn 420, 1810 AD: (Extra Combat: +10%)
Turn 420, 1810 AD: (Fortify: +25%)
Turn 420, 1810 AD: (Combat: -25%)
Turn 420, 1810 AD: Cyrus's Rifleman is hit for 28 (22/100HP)
Turn 420, 1810 AD: Cyrus's Rifleman is hit for 28 (0/100HP)
Turn 420, 1810 AD: CDZ's Infantry has defeated Cyrus's Rifleman!
Turn 420, 1810 AD: Your Infantry has destroyed a Rifleman!
Turn 420, 1810 AD: CDZ's Infantry (22.00) vs Cyrus's Rifleman (9.45)
Turn 420, 1810 AD: Combat Odds: 99.6%
Turn 420, 1810 AD: (Extra Combat: -10%)
Turn 420, 1810 AD: (Extra Combat: +10%)
Turn 420, 1810 AD: (Fortify: +25%)
Turn 420, 1810 AD: (Combat: -50%)
Turn 420, 1810 AD: (Amphibious Attack: +50%)
Turn 420, 1810 AD: Cyrus's Rifleman is hit for 24 (26/100HP)
Turn 420, 1810 AD: Cyrus's Rifleman is hit for 24 (2/100HP)
Turn 420, 1810 AD: Cyrus's Rifleman is hit for 24 (0/100HP)
Turn 420, 1810 AD: CDZ's Infantry has defeated Cyrus's Rifleman!
Turn 420, 1810 AD: Your Infantry has destroyed a Rifleman!
Turn 420, 1810 AD: You have captured Pasargadae!!!
You can find the save here.
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Old 27-07-2006, 15:07   #574
Beam
c00l b33r
 
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Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
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Quote:
quote:Originally posted by grahamiam

Quote:
quote:Originally posted by Shabbaman
P.S. What's "tentative"?
I'm sure I'll know better once this game is done and I see what CFR did
Indeed. I've been wondering like hell how they finished so fast. Before this game I had not waged much war at Monarch and although I had the honor of starting the first one my comfortlevel wasn't very high (as can be read in the posts preceding the attack on Cathy). This is also the area where I learned a lot.
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Old 27-07-2006, 16:39   #575
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Quote:
quote:Boston is reporting for duty, and starting on a temple.
Theaters are cheaper (50h vs 80h) and provide + 1 happiness with dyes and +1 happy with each +10% of the cultural slider. I'd suggest we build one of those instead.
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Old 27-07-2006, 16:48   #576
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Sorry man, I meant theatre. You're obviously right, sharp reading.
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Old 27-07-2006, 21:19   #577
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grahamiam, do you want to play next as in the normal roster?

I could play on Saturday.

Seems like we can finish this in time!
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Old 27-07-2006, 21:28   #578
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I should have time to play tonight.
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Old 27-07-2006, 21:54   #579
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quote:Originally posted by socralynnek

Seems like we can finish this in time!
Would be nice, I'm going on holiday on the 2nd btw but I'll have time to play before that.

Checked the sav and my guestimate it is 20 truns max. assuming we finish off America and Arabia and take some more of Persia. Upping the culture slider even more will help a lot for cities coming out of revolt.
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Old 27-07-2006, 22:33   #580
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I can play today and saturday, perhaps sunday. So perhaps we can give this game a boost
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