19-12-2003, 11:23 | #11 |
Join Date: Sep 2003
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Impressive. You are undoubtably a great player.
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19-12-2003, 20:06 | #12 |
Join Date: Jun 2003
Location: Reunion Island.
Posts: 115
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[u]Map of the Known World</u>
During the next few turns we produce a number of Warriors in our several Barracks. For the moment, they will act as a police force. Also, the Dyes are hooked up. This means that we can sustain 80%-90% of science. 1910 BC [u]Treasury</u>: $409 [u]Science</u>: 70% (Civil Service in 13) [u]Citizens</u>: Canton=5, Xinjian=2 [u]Production</u>: Spearman (Nanking) [u]Settlers</u>: 9=Tientsin [u]Workers</u>: 1=mine 4»s»se 5=road [u]Slaves</u>: 1»e»e 3»sw=irrigate 1870 BC [u]Treasury</u>: $404 [u]Science</u>: 90% (Civil Service in 10) [u]Luxuries</u>: 10% [u]Citizens</u>: Beijing=4, Shanghai=2, Tsingtao=2 [u]Production</u>: Settler (Beijing), Warrior (Canton, Xinjian) [u]Settlers</u>: 10»n»w [u]Workers</u>: 2»ne 3»w»sw»s 4,6=road With the help of Worker4, the Dyes will be connected next turn! [u]Slaves</u>: 1,3=road [u]Warriors</u>: 1»n»n 3»s»e»e 4»w»w 6»e»e»n Warrior4 claims the spot, so no foreign units get in the way. [u]Spearmen</u>: 1»w»s»w 1830 BC [u]Treasury</u>: $399 [u]Science</u>: 90% (Civil Service in 8) [u]Citizens</u>: Nanking=4 [u]Settlers</u>: 10»w»w»w [u]Workers</u>: 2,3=road 4=cut 5»se [u]Slaves</u>: 2»nw 4»w»s»w [u]Warriors</u>: 1»sw»s»se 4»e 6»n»n 1790 BC [u]Treasury</u>: $394 [u]Science</u>: 80% (Civil Service in 8) [u]Luxuries</u>: 20% [u]Citizens</u>: Beijing=5, Canton=6 [u]Production</u>: Warrior (Nanking) [u]Settlers</u>: 10=Tatung Tatung is located on our second ring around the capital, which will be at a distance of 6/6½. It is a prime location, and we are glad that our neighbours still left us some room! Since it is somewhat of an outpost, we decide to station our Spearman there, just in case. [u]Workers</u>: 5=irrigate 6»sw [u]Slaves</u>: 2=road 4 joins Beijing [u]Citizens</u>: Beijing=6 This seems to be a surprising move. But now that other cities are growing to size 6, there is no reason why Beijing should stay behind. The extra citizen, together with the Iron mine, means that we are more flexible assigning highly productive tiles to other cities, too, and by now we can afford to do with one Slave less. The alternative, to halt the Settler production in Beijing for 2 turns, was less appealing. [u]Warriors</u>: 4»e [u]Spearmen</u>: 1»w»w 1750 BC [u]Treasury</u>: $389 [u]Science</u>: 80% (Civil Service in 7) [u]Citizens</u>: Canton=5, Chengdu=2 [u]Production</u>: Worker (Canton) [u]Workers</u>: 2»n 3»s 6=i 7»w»s [u]Slaves</u>: 1»s»e=irrigate 3»ne=irrigate The good news arrives that the Baekje have discovered Map Making! For the moment, it's way to expensive for us. We'll have to wait until we can trade them something for it. 1750 BC Standings Rajaputana 342 Takeda 341 Korea 322 Baekje 316 Han 296 Mongolia 262 Khazar 215 Gogury 209 It's been pretty clear for a while now that the Khazar and the Gogury function as minor tribes that cannot build Settlers, just like they did in GOTM#25. The Han, however, are also leaving the Mongols behind and are gaining on all the other contenders. 1725 BC [u]Treasury</u>: $384 [u]Science</u>: 90% (Civil Service in 5) [u]Luxuries</u>: 10% [u]Citizens</u>: Beijing=5 [u]Production</u>: Settler (Beijing) [u]Settlers</u>: 11»s»w»w [u]Workers</u>: 2,3,5=road 7=mine In the east, a Barbarian Pict shows up, but the Baekje have units nearby. 1700 BC [u]Treasury</u>: $379 [u]Science</u>: 90% (Civil Service in 4) [u]Citizens</u>: Nanking=5, Shanghai=3, Tsingtao=3 [u]Production</u>: Warrior (Nanking) [u]Settlers</u>: 11»sw»sw»sw [u]Workers</u>: 6=road [u]Slaves</u>: 1»w»n»ne 2»n 3»s»se»e 2 Barbarian Horsemen, 2 Baekje Warriors - they prevail! 1675 BC [u]Treasury</u>: $374 [u]Science</u>: 80% (Civil Service in 3) [u]Luxuries</u>: 20% [u]Citizens</u>: Beijing=6, Canton=6, Tientsin=2 [u]Production</u>: Warrior (Canton), Barracks (Hangchow) [u]Settlers</u>: 11=Macao [u]Workers</u>: 2»ne 3»s 4»w=irrigate 5»w [u]Slaves</u>: 1,2,3=road We thought to be lucky that we could squeeze in Macao as well, claming a Horses resource! Xinjian immediately switches to a Horseman. Next thing, Worker3 discovers a Furs source just a little further on the road. Another race is on! 1650 BC [u]Treasury</u>: $368 [u]Science</u>: 80% (Civil Service in 2) [u]Citizens</u>: Tsingtao=2, Tatung=2 [u]Production</u>: Warrior (Nanking) [u]Workers</u>: 2,3,7=road 5=irrigate 6»sw 8»sw»w 1625 BC [u]Treasury</u>: $362 [u]Science</u>: 40% (Civil Service in 1) [u]Citizens</u>: Beijing=4, Shanghai=1 [u]Production</u>: Settler (Beijing, Shanghai), Warrior (Canton) [u]Settlers</u>: 12»s»w»w 13»w»w Settler13 finds another Iron across the water! [u]Workers</u>: 1,8=road 4»e=irrigate 6=cut 1600 BC [u]Treasury</u>: $378 -> $594 [u]Science</u>: Civil Service, 80% (Literature in 9) [u]Citizens</u>: Nanking=6, Xinjian=3, Tsientsin=1 [u]Production</u>: Warrior (Nanking), Temple (Chengdu), Worker (Tsientsin) [u]Settlers</u>: 12»w»s»s 13=Anyang Settler12 is heading towards the Furs, but there is some major congestion ahead on the road ... [u]Workers</u>: 2»n 3»se 5=road 7»sw=mine 9»sw [u]Slaves</u>: 1»s 2»nw»n 3»s [u]Diplomacy</u>: The Rajaputana now also have Map Making, which is significantly reducing the cost. A major deal is at hand! - Map Making + World Map + $12 (Rajaputana) for Civil Service + WM - $7 + WM (Korea) for WM - $16 + WM (Gogury) for WM - $31 + WM (Takeda) for WM - $23 + WM (Khazar) for WM - $92 + WM (Mongolia) for WM - $35 + WM (Baekje) for WM Note how we first trade our limited map knowledge with civs that have less, but still something, to offer in return. Had we started by buying the Baekje's World Map, we would have ended up with a whole lot of gold less. Instead, we got Map Making, the map of the entire Known World, and a gain of $216 in total! The map reveals that we are on a big continent, with the Takeda on a separate island closeby in the northeast. There seems to be a smaller island, unpopulated, in the northwest, but that's it. Still, we have Chengdu start on a Junk. A moment later we reconsider and switch to a Harbor. Not only can we use one (possible also to trade with the Takeda), but in case of Barbarian activity we would want our Junks to be veterans. Looking for resources, we find that there are a number of Gems sources on our continent. The Spices at Shanghai are the only one of their kind, all the others are on the Takeda island. There is a lot of unused, not so good land in the south for the Rajaputana to claim as their own, but no doubt others will try and settle their as well and pass through our lands whenever they can ...
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20-12-2003, 20:12 | #13 |
Join Date: Jun 2003
Location: Reunion Island.
Posts: 115
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[u]Doomsyear</u>
Nobody has Confucianism yet, so we start on a tech that has no priority with the AI: Literature. Aside from being something extra to trade, it also allows the Great Library to be built. The delay in getting The Republic is not the worst of things that can happen. We will be bigger once we get there, which might save us a turn of anarchy. And we don't want to be caught in anarchy while we're in the middle of a war ... 1575 BC [u]Treasury</u>: $588 [u]Science</u>: 80% (Literature in 8) [u]Citizens</u>: Beijing=6 Tsingtao=3 Shanghai=2 [u]Production</u>: Horseman (Xinjian) Warrior (Hangchow) [u]Settlers</u>: 12»sw It is as we feared. A Mongol Warrior blocks OUR road. [u]Workers</u>: 2»n 3=road 4»ne 5»nw»n 8»sw»sw=irrigate 9=cut [u]Slaves</u>: 1,2,3=road [u]Warriors</u>: 13»nw»n»n Also as a matter of course, this turn no less than 3 civs have discovered Confucianism! We are stubborn, and continue on Literature. (It's hard to say what is wisdom here. We could perhaps discover The Republic some 4 turns sooner if we switch now, which doesn't imply it would be at a time that we could easily revolt. It's not a big difference, and we don't like to throw our initial effort on Literature away.) After our turn, a Mongol Settler appears from Almarikh which clearly hadn't built it (it just made a Worker and shrank from size 2 to size 1). Besides being weird, this is also getting extremely annoying as their Warrior/Settler pair now threatens our marked spot for claiming the Furs (presently within Khazar borders). 1550 BC [u]Treasury</u>: $582 -> $604 [u]Science</u>: 80% (Literature in 7) [u]Production</u>: Warrior (Nanking) [u]Settlers</u>: 12»s [u]Workers</u>: 2=road, 4=cut [u]Warriors</u>: 13»nw»w [u]Diplomacy</u>: $22 + World Map (Gogury) for WM Remember that not all the AI received the full map from us, so there are a few loose coins we can get. 1525 BC [u]Treasury</u>: $598 [u]Science</u>: 80% (Literature in 6) [u]Citizens</u>: Beijing=5 Tatung=3 Tientsin=2 [u]Production</u>: Settler (Beijing) [u]Settlers</u>: 12»se 14»n»nw»n The Mongols are standing on our planned Furs town location! [u]Workers</u>: 5=irrigate 7»n»nw»w 8»ne»ne»ne 1500 BC [u]Treasury</u>: $592 -> $152 [u]Science</u>: 80% (Literature in 5) [u]Citizens</u>: Canton=4 [u]Production</u>: Settler (Canton) Worker (Nanking) Warrior (Xinjian) [u]Settlers</u>: 12»sw 14»ne»n 15»sw»sw»sw [u]Workers</u>: 1»e»s»s 2»n 3»s 6,7=irrigate 8=road 10»n [u]Slaves</u>: 1»w»nw»n 2»se 3=w [u]Warriors</u>: 15»e»n»n 4,5,6,7,8,9,10,11,12,13,14=Swordsman While Worker1 connects the Iron to our empire, the news arrives that Korea have built The Colossus, the first Great Wonder that is completed this game. The Pyramids cannot be too far away, since the Baekje have been working on them for a long time. Naturally that will be our first target. We upgrade 11 veteran Warriors to Swordsmen, away from the Baekje's sight. Little did we know, that the next turn would destroy all the big plans we had for the great future of the Han ... 1500 BC Standings Rajaputana 436 Takeda 403 Han 382 Baekje 380 Korea 376 Mongolia 304 Gogury 241 Khazar 239 The death of our main plan - the Baekje could not have been more than a couple of turns from completion. They didn't even get The Oracle, that was immediately taken by the Oda - another tribe in a yet unknown part of the world. No Pyramids on the home continent means about the biggest of set-backs that there can be in this game. But the bad news isn't over yet. The Mongols have settled, on a ridiculous tile, right next to our Settler, making the Furs inaccessible. 1475 BC [u]Treasury</u>: $146 -> $106 [u]Science</u>: 80% (Literature in 4) [u]Citizens</u>: Beijing=6 Canton=5 Tsingtao=4 Chengdu=3 [u]Production</u>: Warrior (Hangchow) Note that after connecting the Iron we can still finish the Warriors that we had already started on, but we can't build any new ones in the connected cities. [u]Settlers</u>: 14=Shantung [u]Workers</u>: 1=mine 2»w 3,5=road 10»e»ne=irrigate [u]Slaves</u>: 1,2,3=road [u]Warriors</u>: 15»n»e=Swordsman 16»nw»n»n [u]Swordsmen</u>: 2»e»ne»ne 4»e»n»e 5/11»s»s, 6,7,8,10,12,13,14»north [u]Horsemen</u>: 1»sw»sw»s»sw New plans have been made. We have two armies. A group of 7 Swordsmen is on their way to P'yongyang to capture the Colossus as a consolation prize, and hopefully to march on to Seoul after. They have seen our Swordsmen, but we hope to be quick and make peace fast. The remaining forces will annihilate the Mongol town of Darhan so we can finally settle at the Furs, and then try and keep the relatively weak Mongols occupied long enough for reinforcements to arrive. This will be a longer campaign. Both Korea and Mongolia have been slow to build roads and neither of them has hooked op any Iron. 1450 BC [u]Treasury</u>: $100 [u]Science</u>: 80% (Literature in 3) [u]Citizens</u>: Nanking=5 Shanghai=3 [u]Production</u>: Worker (Nanking) [u]Settlers</u>: 15=Chinan [u]Workers</u>: 2,6,7=road 8»e»ne=irrigate 9=irrigate 11»nw»n [u]Warriors</u>: 16»nw»w [u]Swordsmen</u>: 2»w»s»w 5,11»sw»sw»sw 6,7,8,10,12,13,14»e»n»n 15»w»s»w We leave a few Swordsmen behind just in case Korea will launch a counter-attack from Pusan. [u]Horsemen</u>: 1»se»sw
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<i>If you have no feet, don\'t walk on fire</i> <b>Project Lead of the Might and Magic Tribute Game</b> |
21-12-2003, 15:02 | #14 |
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[u]WAR!!
Korea heroic at P'yongyang; Mongols wimpy but sly</u> 1425 BC [u]Treasury</u>: $94 -> $55 [u]Science</u>: 90% (Literature in 2) [u]Luxuries</u>: 10% [u]Citizens</u>: Beijing=5, Macao=2, Tsingtao riots [u]Settlers</u>: 16»ne»e»e [u]Workers</u>: 3»w 4,11=irrigate 5»se»se»se 10»s=mine [u]Warriors</u>: 16=Swordsman [u]Swordsmen</u>: 6,7,8,10,12,13,14»n 9»sw»sw»se 11»se»e [u]Diplomacy</u>: - Declare War on Mongolia - $1 + World Map (Gogury) for WM Attack Horseman1»sw»s - Warrior (Mongolia) (82%) wins: Darhan destroyed Swordsman5»se»e: captures Slave (Mongolia) [u]Settlers</u>: 12=Kaifeng [u]Slaves</u>: 5»n [u]Casualty count</u>: expected 0.09, actual 0/1 1400 BC [u]Treasury</u>: $49 [u]Science</u>: 20% (Literature in 1) [u]Luxuries</u>: 30% [u]Citizens</u>: Hangchow=3, Tientsin=3 [u]Settlers</u>: 16»e»se [u]Workers</u>: 1,3,9=road 5=mine 6»e»e 7»se 8»s»s 12»w»s»s [u]Slaves</u>: 1»e»ne 2»w 3»nw 5=cut [u]Warriors</u>: 1»e»ne [u]Swordsmen</u>: 6,7,8,10,12,13,14»n 16»sw»s»e Attack Swordsman5 - Spearman (Mongolia) (70%) wins Swordsman11 - Spearman (Mongolia) (70%) wins [u]Diplomacy</u>: Declare War on Korea [u]Casualty count</u>: expected 0.69, actual 0/3 1375 BC [u]Treasury</u>: $75 -> $306 [u]Science</u>: 100% (The Republic in 17) [u]Luxuries</u>: 0% [u]Citizens</u>: Beijing=6 Canton=6 Tatung=4 [u]Production</u>: Spearman (Xinjian) [u]Settlers</u>: 16=Nangpo [u]Workers</u>: 2»e 4,11=road 6,8=irrigate 7=mine 12»s=mine [u]Slaves</u>: 1,2,3=road [u]Spearmen</u>: 2»sw»sw»sw [u]Swordsmen</u>: 16»e»e»e The Mongol Warrior we saw in that vicinity shortly before the start of the war is only 2 tiles away from Ningpo. Attack Swordsman11 - Mangudai Bowman (Mongolia) (92%) wins: Almarikh Taking Almarikh connects the two parts of the empire, and therefore all our luxuries and resources! Swordsman9 - Mangudai Bowman (Mongolia) (88%) wins Swordsman6 - Otomo Spearman (Korea) (70%) loses Swordsman7 - Otomo Spearman (Korea) (70%) wins: elite Swordsman8 - Otomo Spearman (Korea) (84%) loses Swordsman10 - Otomo Spearman (Korea) (84%) loses Swordsman12 - Otomo Spearman (Korea) (70%) loses Swordsman13 - Otomo Spearman (Korea) (95%) wins: P'yongyang, THE COLOSSUS (Barracks, Korean Great Leader) The fight for P'yongyang is one of the ugliest battle results in my experience. It is one of those unbeatable Spearman stories - not only does it kill 4 veteran Swordsmen, but in one run it goes straight from regular to veteran to elite to spawning a Great Leader! We have the Colossus, but any hope of marching on Seoul is gone. We still prolong the war, hoping to fish for leaders ourselves ... [u]Swordsmen</u>: 5»s 14»n [u]Horsemen</u>: 1»nw»nw»n»n»n It is essential, not to let the Mongols destroy the road! [u]Diplomacy</u>: - Gems + Slave + $9 + WM (Khazar) for Horses + Mathematics + Map Making - Confucianism + $133 + WM (Rajaputana) for Literature - $87 + WM (Baekje) for Literature - $2 (Gogury) for WM [u]Slaves</u>: 6»s»w=mine Defence Swordsman15 - Archer (Korea) (78%) wins Spearman2 - Nomad Warrior (Mongolia) (92%) wins: elite [u]Casualty count</u>: expected 2.46, actual 4/13 1350 BC [u]Treasury</u>: $299 [u]Science</u>: 100% (The Republic in 16) [u]Citizens</u>: Xinjian=4 Tsingtao=3 (whip) Anyang=2 Tientsin=1 Almarikh: resistance ends [u]Production</u>: Settler (Tientsin) [u]Settlers</u>: 17»s»s [u]Workers</u>: 1»ne»ne=irrigate 2=road 3»n»ne=mine 9»se 10»nw=irrigate [u]Swordsmen</u>: 7»n The Baekje start on the Great Library. Attack Swordsman16»se»s - Nomad Warrior (Mongolia) (86%) wins Ningpo is safe! [u]Casualty count</u>: expected 2.60, actual 4/14 1325 BC [u]Treasury</u>: $292 -> $295 [u]Science</u>: 100% (The Republic in 15) [u]Citizens</u>: Beijing=5 Tsingtao=2 Chengdu=2: whip Anyang=1: whip [u]Production</u>: Settler (Beijing), Spearman (Hangchow) [u]Settlers</u>: 17=Paoting 18»se»e»e 19»w»w»n [u]Workers</u>: 4»se»se»se 6,8,9=road 11»e [u]Swordsmen</u>: 5,11»w»n»nw 9»w 16»nw [u]Spearmen</u>: 2»w [u]Diplomacy</u>: $3 + WM (Rajaputana) for WM The Takeda start on The Great Lighthouse. Defence Swordsman15 - Archer (Korea) (78%) wins [u]Casualty count</u>: expected 2.82, actual 4/15 1300 BC [u]Treasury</u>: $288 -> $291 [u]Science</u>: 100% (The Republic in 13) [u]Citizens</u>: Tsingtao=1: whip [u]Production</u>: Horseman (Canton), Junk (Chengdu), Swordsman (Anyang) Our first boat. Bravely it sets sail, with a Settler/Spearman pair aboard. Meanwhile, the crumbling but devious Mongols have several units converging on Shanghai, and we have rushed a Swordsman to deal with them, with a Spearman to follow. [u]Settlers</u>: 18»n»Junk1 19=Yangchow [u]Workers</u>: 1»e=irrigate 2»s 4,11=irrigate 7=road 10»ne»n=irrigate [u]Slaves</u>: 1»n 2»ne=irrigate 3»sw»s»sw [u]Warriors</u>: 1,3»n»n [u]Swordsmen</u>: 4»n 13,14»nw 16»w»w»w [u]Horsemen</u>: 2»w»nw»w»sw»e [u]Spearmen</u>: 3»n»n»Junk1 [u]Junks</u>: 1»nw»e [u]Diplomacy</u>: $3 + WM (Takeda) for Territory Map The Khazar start on The Great Lighthouse. Attack Swordsman9 - Spearman (Mongolia) (70%) wins Horseman1»w - Spearman (Mongolia) (51%) wins: Ta-Tu [u]Swordsmen</u>: 5,11»w [u]Spearmen</u>: 1»sw 2»nw Defence Spearman2 - Mangudai Bowman (Mongolia) (92%) wins Spearman1 - Mangudai Bowman (Mongolia) (70%) wins: elite Junk1 - Galley (Barbarian) (84%) wins [u]Casualty count</u>: expected 3.90, actual 4/20, elite wins 1
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21-12-2003, 19:53 | #15 |
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The expected and actual are both cummulative? In that case you are running par, right?
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21-12-2003, 21:37 | #16 |
Join Date: Jun 2003
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Hi Erik,
Yes, that is correct. After the initial massacre at P'yongyang I've caught up.
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<i>If you have no feet, don\'t walk on fire</i> <b>Project Lead of the Might and Magic Tribute Game</b> |
22-12-2003, 16:01 | #17 |
Join Date: Jun 2003
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Posts: 115
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[u]Power to the Han!</u>
1275 BC [u]Treasury</u>: $284 [u]Science</u>: 100% (The Republic in 12) [u]Citizens</u>: Beijing=6, Tatung=5, P'yongyang riots [u]Production</u>: Horseman (Nanking) Spearman (Tsingtao,Xinjian) [u]Workers</u>: 2»sw»s=irrigate 3»n=mine 6»w»s=irrigate 8»sw»s=irrigate 9»w»s=irrigate 12»e»e [u]Slaves</u>: 1,3=road 6»sw»s [u]Warriors</u>: 1,3»sw»s»se [u]Swordsmen</u>: 4»n»n 13,14»se 16»nw»n»n 17»e»e»s [u]Horsemen</u>: 3»n»n»n [u]Spearmen</u>: 1»ne 4»w»w»s 5»sw»sw»s [u]Junks</u>: 1»sw»e»n The Baekje have Construction. Attack Swordsman5»n - Mangudai Bowman (Mongolia) (88%) wins Horseman2»se»s»w»sw - Warrior (Mongolia) (88%) wins Swordsman7»sw - Otomo Spearman (Korea) (84%) wins Defence Junk1 - Galley (Barbarian) (72%) wins [u]Casualty count</u>: expected 4.52, actual 4/24, elite wins 2 1250 BC [u]Treasury</u>: $277 -> $279 [u]Science</u>: 100% (The Republic in 11) [u]Citizens</u>: Canton=5 Chengdu=3 Tientsin=2 [u]Production</u>: Worker (Canton) [u]Workers</u>: 1»se 4,11=road 6»sw 7»s 8»nw 10»nw 12=cut 13»s»sw [u]Slaves</u>: 6»se [u]Swordsmen</u>: 4»w 5»sw [u]Horsemen</u>: 1»n»n 2»s 3»w [u]Spearmen</u>: 5»s»s»se [u]Junks</u>: 1»e»e»nw [u]Diplomacy</u>: $2 + World Map (Gogury) for WM Our sea explorers spot a shoreline, but can't reach it yet! Attack Swordsman11»w - Mangudai Bowman (Mongolia) (93%) wins Swordsman17»nw - Nomad Warrior (Mongolia) (73%) wins: veteran Defence Spearman4 (Shanghai)- Mangudai Bowman (Mongolia) (64%) wins Warrior2 (shanghai) - Mangudai Bowman (Mongolia) (32%) loses [u]Casualty count</u>: expected 5.90, actual 5/28, elite wins 2 1250 BC Standings Rajaputana 552 Han 506 Takeda 472 Korea 453 Baekje 445 Mongolia 351 Gogury 269 Khazar 266 1225 BC [u]Treasury</u>: $272 [u]Science</u>: 100% (The Republic in 10) [u]Citizens</u>: Beijing=5 [u]Production</u>: Settler (Beijing) [u]Settlers</u>: 20»ne»n»n [u]Workers</u>: 1,6,8=irrigate 2»sw=irrigate 7=mine 9»n»w 10»n 13=cut [u]Slaves</u>: 6=mine [u]Swordsmen</u>: 4»w 7»n [u]Horsemen</u>: 1»sw»w 3»w [u]Junks</u>: 1»e»e»e»s It's a 2-tile island, with a Horses resource. Our Spearman will occupy the mountain so nobody else can land. [u]Settlers</u>: 18»e [u]Spearmen</u>: 3»se Rajaputana start on The Great Library. Attack Swordsman17»nw - Mangudai Bowman (Mongolia) (97%) wins Swordsman5»w - Mangudai Bowman (Mongolia) (90%) wins [u]Swordsmen</u>: 9»w [u]Spearmen</u>: 2»w [u]Casualty count</u>: expected 6.03, actual 5/30, elite wins 2 1200 BC [u]Treasury</u>: $265 [u]Science</u>: 100% (The Republic in 8) [u]Citizens</u>: Shanghai=5 [u]Production</u>: Barracks (Chinan) [u]Settlers</u>: 18=New Beijing 20»e»n»n [u]Workers</u>: 3»n»nw»nw 4»s 9=cut 10»n 11»ne»n [u]Slaves</u>: 1»nw 2»sw=irrigate 3=mine [u]Swordsmen</u>: 7»n 9,11»nw 16»w»s»w [u]Spearmen</u>: 2»nw [u]Junks</u>: 1»e»e»sw The news arrives that yet another wonder, The Great Lighthouse, was completed off our continent, by the Oda ... Attack Horseman3»ne - Otomo Spearman (Korea) (51%) wins Defence Archer (Korea) - Swordsman15 (Canton) (78%) wins: elite Archer (Korea) - Swordsman15 (Canton) (78%) wins Junk1 - Galley (Barbarians) (72%) wins [u]Casualty count</u>: expected 6.99, actual 5/34, elite wins 3 A pretty good round of combat. By now we have more than made up for the massacre at P'yongyang (knocks on wood). It gets even better, when we see several Mongol Spearmen fleeing from Karakorum! 1175 BC [u]Treasury</u>: $257 -> $270 [u]Science</u>: 100% (The Republic in 7) [u]Citizens</u>: Beijing=6 Tatung=6 Macao=3 Kaifeng=2 Ningpo=2 [u]Production</u>: Swordsman (Nanking) Spearman (Xinjian) [u]Settlers</u>: 20»n»nw [u]Workers</u>: 1,3,4,5,6,8,10=road 2»sw»s=irrigate 11=cut [u]Slaves</u>: 1=road [u]Swordsmen</u>: 9,11»w 15»n 16»nw [u]Horsemen</u>: 1»w»s 2»n»n [u]Spearmen</u>: 2»w 6»e»n»n Rajaputana start on The Great Library, Baekje on The Great Wall. [u]Diplomacy</u>: - $2 + WM (Baekje) for WM - $5 + WM (Rajaputana) for WM - $2 + WM (Khazar) for TM - $4 (Gogury) for WM We exchange maps, before taking the plunge. [u]Junks</u>: 1»e»se»e»se»s It was all too neat what the Great Mapmaker in the sky had prepared for the Han: the luxuries, the factory site, the Road, the waterway east, the little island, the new seafaring speeds - and no entry for the Junk in the Civilopedia. Could it be, that ... ? For the sake of this demonstration, we go one more time, after making sure that nothing at all this turn influences the RNG. As it turns out, we make contact whether Junk1 survives or not, and so we beat the Oda to it by what can be only a couple of turns. 1150 BC [u]Treasury</u>: $262 -> $748 [u]Science</u>: 100% (The Republic in 6) [u]Citizens</u>: Hangchow=4 Tsingtao=2 [u]Settlers</u>: 20»nw [u]Workers</u>: 7=road [u]Slaves</u>: 5=road 6»e 7»w [u]Swordsmen</u>: 5»w [u]Horsemen</u>: 2»s»s [u]Spearmen</u>: 6»w [u]Junks</u>: 1»w»sw»s»e»e We have contact with the Ottomans and the Kuroda. Attack Swordsman9»w - Spearman (Mongolia) (56%) wins: elite Horseman1»w - Spearman (Mongolia) (51%) retreats Swordsman11»w - Spearman (Mongolia) (70%) wins Swordsman16»n - Otomo Spearman (Korea) (70%) wins Swordsman18»w»nw - Warrior (Korea) (86%) wins Swordsman15»nw - Otomo Spearman (Korea) (81%) loses Swordsman7»sw - Warrior (Korea) (95%) wins: Great Leader K'uang-yin Horseman3»ne - Otomo Spearman (Korea) (36%) wins: Andong destroyed, 2 Slaves We did as much damage to Korea as we could. They are scientific, and we want their free tech, so peace is a sad necessity - for now. But the result was glorious: rarely did I get a Great Leader that soon, on only the fourth elite victory! [u]Diplomacy</u>: - contact with Rome (Ottomans) for $115 - contact with Tugukawa (Rome) for $111 - contact with the Oda (Togukawa) for $6 + TM - Currency + $58 (Rome) for Civil Service - Shamanism (Oda) for Civil Service + $17 + TM The tribes on the other continent are doing pretty well, and they had the two techs that our home continent was missing. - $229 (Kuroda) for Civil Service + TM - $101 (Rome) for Civil Service - Construction + $92 + WM (Baekje) for Currency + Shamanism The Han enter the MIDDLE AGES. We will now push the two scientific civs, the Ottomans and Korea, into the Middle Ages as well, so we can trade for their free techs. Note that, in the process, we do not trade any contacts. The Oda, who own the Great Lighthouse, are small, and with any luck it will take them a while to cross the ocean! - $55 + WM (Ottomans) for Confucianism - $77 + WM (Kuroda) for Confucianism - $2 (Ottomans) for Construction - Pusan + $9 + WM for Peace with Korea - gift Shamanism + Currency + Construction to Korea - Feudal Warlords (Ottomans) for Literature + $32pt + $634 + WM - Monotheism (Korea) for Feudal Warlords + Literature + $3pt + WM - $24pt + $634 (Ottomans) for Monotheism Since they are in Despotism, the game doesn't let the Ottomans give back the full $32pt. - $17 (Rome) for TM - $2 (Oda) for TM - $83 (Rajaputana) for Shamanism [u]Workers</u>: 11»n To save K'uang-yin a turn [u]Slaves</u>: 6»e 7»w [u]Warriors</u>: 3»n»n [u]Swordsmen</u>: 4»s [u]Horsemen</u>: 3»sw [u]Leaders</u>: K'uang-yin»sw»s»s It is a long journey for our leader to get all the way to Shanghai to make our Forbidden Palace, but I didn't dare rushing Sun Tzu in P'yongyang and hoping for a second leader from the war with Mongolia. [u]Casualty count</u>: expected 8.73, actual 6/41, elite wins 4, leaders 1
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<i>If you have no feet, don\'t walk on fire</i> <b>Project Lead of the Might and Magic Tribute Game</b> |
22-12-2003, 18:59 | #18 |
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[u]The long march</u>
1125 BC [u]Treasury</u>: $719 -> $679 [u]Science</u>: 100% (The Republic in 5) [u]Citizens</u>: Nanking=7 Beijing=5 Canton=4 Tientsin=3 Shantung=3 Almarikh=2 [u]Production</u>: Settler (Beijing,Canton) Barracks (Shanghai) [u]Settlers</u>: 20=New Shanghai 21»s»s 22»ne»n»n [u]Workers</u>: 1»w 3»sw»sw=mine 4»s 6»n»w 8»s 10»nw 11=road 12=mine 14»e=mine [u]Slaves</u>: 1»n»w 6,7=road [u]Swordsmen</u>: 4»se 7»s 13,14»s»s»sw 16»sw=MedInf 18»w=MedInf [u]Horsemen</u>: 3»sw»s [u]Spearmen</u>: 6»s»s [u]Junks</u>: 1»sw»s»se [u]Leaders</u>: K'uang-yin»se»s»s»s»s»se»s»sw»w Attack Swordsman5»w - Spearman (Mongolia) (70%) wins Swordsman11»w - Archer (Mongolia) (63%) wins: Karakorum, Barracks, Slave [u]Swordsmen</u>: 9»w [u]Horsemen</u>: 1»w [u]Spearmen</u>: 2»w [u]Casualty count</u>: expected 9.40, actual 6/41, elite wins 4, leaders 1 1100 BC [u]Treasury</u>: $659 -> $674 [u]Science</u>: 100% (The Republic in 4) [u]Citizens</u>: Karakorum: resistance ends Shanghai=6 Canton=5 Xinjian=5 Yangchow=2 P'yongyang=1: whip [u]Settlers</u>: 21»n»w»w 22»sw»sw»sw [u]Workers</u>: 1,10=cut 4,8=road 6,13=irrigate 7»w»n=mine 11»s [u]Slaves</u>: 1=road 2»ne»ne 8»se»se»e [u]Swordsmen</u>: 4»e 5»w 7»se 13,14»s»s»s [u]MedInf</u>: 16»s»s [u]Horsemen</u>: 3»s»se»s»s»s [u]Spearmen</u>: 5»e 6»sw»sw»sw A Mongol Warrior is threatening our Furs. Together with a Rajaputana Warrior, it's also blocking K'uang-yin's path. [u]Junks</u>: 1»sw»s»se [u]Leaders</u>: K'uang-yin»sw»s»w»sw»w»sw»s»s»s [u]Diplomacy</u>: - Slave (Khazar) for Literature - $5 + WM (Togukawa) for TM - gift WM to Rajaputana (click error!) - Slave + $10 (Rajaputana) for Currency [u]Slaves</u>: 9»e 10»s»s»sw 1075 BC [u]Treasury</u>: $654 -> $625 [u]Science</u>: 100% (The Republic in 3) [u]Citizens</u>: Nanking=5 Chengdu=4 Karakorum riots [u]Production</u>: Settler (Nanking) MedInf (Xinjian) Junk (P'yongyang) [u]Settlers</u>: 21=New Canton 22»nw»w»w 23»sw»s»e [u]Workers</u>: 9=irrigate 11=cut [u]Slaves</u>: 2,6,8,10=road 5»ne»e 9=mine [u]Swordsmen</u>: 4»sw»s 7»Junk2 9,11»w»s»w 13,14»w»sw [u]MedInf</u>: 16»sw»sw»s 18»sw»s»e 19»sw»sw»s [u]Horsemen</u>: 1»w»s»w [u]Junks</u>: 1»w»sw»s»s 2»w»s Attack Horseman2»e»se»se»s»s»s - Warrior (Mongolia) (88%) loses Spearman5»se - Warrior (Mongolia) (92%) wins: elite [u]Diplomacy</u>: - Embassy (Khazar) for $29 - $5 + WM for ROP (Khazar) - $5 + WM (Oda) for TM All to pave the way for our Great Leader ... [u]Leaders</u>: K'uang-yin»se»s»e»e»s»se ... only to find that another Rajaputana Warrior is in the way, costing us a turn. The Right of Passage with our friends the Khazar has a nice additional effect: they will soon come racing through our southern lands to fight off any Barbarian uprisings that get past the Rajaputana and the Gogury in the south. [u]Casualty count</u>: expected 9.54, actual 7/43, elite wins 4, leaders 1 1050 BC [u]Treasury</u>: $615 -> $566 [u]Science</u>: 100% (The Republic in 2) [u]Citizens</u>: Ningpo=2 [u]Production</u>: Courthouse (Tatung) Junk (Chengdu,Ningpo) [u]Settlers</u>: 22»ne 23»e»e»e [u]Workers</u>: 2»w»w 3»s»sw 4»sw 5»nw»s»sw 6,12,13=road 8=irrigate [u]Slaves</u>: 3»w»s 5=mine 6»se 7»e»s»se [u]Swordsmen</u>: 4,13,14=MedInf [u]MedInf</u>: 18»e»e»e [u]Horsemen</u>: [u]Spearmen</u>: 5»nw [u]Junks</u>: 1=w 2»s»s 3»ne»e 4»e»s [u]Leaders</u>: K'uang-yin»s»sw»»sw»s»sw While the Ottomans start Sun Tzu's Art of War, an Oda ship is sailing west to our continent. Attack Swordsman9 - Spearman (Mongolia) (64%) wins Horseman1 - Spearman (Mongolia) (38%) wins: elite, Hovd, Barracks, 2 Slaves, $1 Taking Hovd also means control over a Gems source. We presently have a deal for Gems with the Khazar. In a few turns, Hovd will be connected to the empire. MedInf16»nw»nw - Spearman (Mongolia) (88%) wins: elite MedInf19»nw»nw - Spearman (Mongolia) (88%) wins Swordsman5»s - Mangudai Bowman (Mongolia) (88%) wins That takes care of the intruders. The Mongols are almost defeated. [u]Slaves</u>: 11,12»n=cut [u]Swordsmen</u>: 11»s [u]Casualty count</u>: expected 10.57, actual 7/48, elite wins 5, leaders 1 1025 BC [u]Treasury</u>: $545 [u]Science</u>: 0% (The Republic in 1) [u]Citizens</u>: Beijing=7 Hovd riots [u]Production</u>: Temple (Hangchow) [u]Settlers</u>: 22=New Nanking 23»Junk3 [u]Workers</u>: 2,5=irrigate 3=cut 4,9=road 7»e [u]Slaves</u>: 1»s 3=mine 6,7=road [u]Swordsmen</u>: 7(Junk2)»s 9»s [u]MedInf</u>: 4,13,14»e 16»nw»w»w 18»Junk3 19»w»w [u]Junks</u>: 2»s»s 3»se»e»se 4»se»se [u]Leaders</u>: K'uang-yin»sw»s»s=hurries production in Shanghai Home! Attack Horseman1»e»n»ne»e»se - Mangudai Bowman (Mongolia) (94%) wins [u]Casualty count</u>: expected 10.60, actual 7/49, elite wins 6, leaders 1 1000 BC [u]Treasury</u>: $621 -> 673 [u]Science</u>: The Republic [u]Citizens</u>: Shanghai=7 Nanking=6 Canton=6 Tientsin=4 Tsingtao=3 [u]Production</u>: FORBIDDEN PALACE (Shanghai) [u]Workers</u>: 6»w 7=mine 8»ne 12»nw»nw=irrigate 13»sw=irrigate [u]Slaves</u>: 1,2,10=irrigate 6»sw 8»e [u]Swordsmen</u>: 5»n 7»s»s»s [u]MedInf</u>: 4»e»Junk2 13,14»e»Junk4 16,19»ne [u]Junks</u>: 2»se»se 3»e»e»s 4»se»e [u]Diplomacy</u>: - $3 + WM (Beakje) for WM - $7 (Rajaputana) for WM - $4 (Korea) for WM - $2 (Khazar) for TM - $2 + WM (Oda) for TM - $5 + WM (Kuroda) for WM - $6 (Ottomans) for WM - $4 + WM (Togukawa) for TM - $6 (Rome) for TM - WM (Takeda) for TM - $4 (Baekje) for WM - $4 (Rajaputana) for WM - $4 (Korea) for WM - $1 (Ottomans) for WM 1000 BC Standings Han 680 Rajaputana 650 Tokugawa 593 Ottomans 552 Takeda 538 Baekje 521 Kuroda 521 Korea 517 Rome 466 Oda 446 Mongolia 356 Gogury 297 Khazar 285 That concludes my report of the Quick Start Challenge. The Han empire is thriving, with 28 cities (3 larger than 6) and 84 citizens, all of them happy when we set the luxury slider to 70%. We have all the Ancient techs except for Monarchy, plus Monotheism and Feudal Warlords. Our forces count: - 1 Settler - 13 Workers - 11 Slaves - 2 Warriors - 6 Spearmen - 5 Swordsmen - 2 Horsemen - 6 Medieval Infantry - 4 Junks And our possessions: - 28 cities (3 larger than 6) - 84 citizens - 243 tiles - 12 contacts - 1 embassy - The Colossus - The Forbidden Palace - 1 Palace - 8 Barracks - 1 Harbor - 1 Granary - 2 Temples - 1 Courthouse - 231 accumulated food - 337 accumulated shields - 673 gold Plans are ready to land on the second continent, claim that Wool source and conquer the Oda's Great Lighthouse, since that Oda ship hasn't made any contacts yet (Barbarians? ), or alternatively to attack the Baekje in the rear in case they finish the Great Library quickly. Good fortune: good battle results, making contact before the Oda did Bad fortune: Pyramids, Lighthouse, Oracle all off our continent
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<i>If you have no feet, don\'t walk on fire</i> <b>Project Lead of the Might and Magic Tribute Game</b> |