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Old 04-02-2007, 21:10   #11
Whomp
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I've thought about that. I think I can do that at St. Petersburg and Yaroslav.
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Old 04-02-2007, 23:51   #12
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Searborne assaults were successful. Here's the demographics so I can compare to the previous turn. I think Barbu may be in trouble.


111.29 KB

I lost a cat and horse archer taking St. Petersburg but...


131.24*KB

My cat retreated and I lost a prat but Yaroslav....


130.71*KB

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Old 04-02-2007, 23:56   #13
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Grats! That must have been a severe psychological blow, getting 2 towns razed out of the blue, literally...
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Old 05-02-2007, 00:02   #14
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Thanks Beorn. This is one big difference between civ3 and civ4. The defense gets a 50% increase in defense bonus from the sea but it wasn't enough. I actually lost two units where the odds were over 60% and 70% to win and the RNG was unkind but I was at 100% on the winning horse archer and prat.

I have more powerful units coming too. Knights, prats and cats. I may land them in France's territory since Barbu doesn't have open borders with France.
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Old 05-02-2007, 02:06   #15
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did you raze the cities? i really hope you did, either way congrats on the landings. try and bribe the other civs into war with barbu also.
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Old 05-02-2007, 03:22   #16
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Both were razed and the other two will fight each other but not Barbu.

He has nothing to offer techwise so I doubt he can bring them into the fight especially Napoleon since their relations are not particularly good. Huyana on my continent hasn't been met and my qualifier is +18 so I doubt he'll ever be able to bring him in either.
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Old 11-02-2007, 18:51   #17
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The end is near as two more cities were razed. Since his relations with France were horrible I was able to use the open borders to hide. I wasn't sure what he'd do Novgorod but he moved a LB out to cover Yekateringburg.


129.76KB


137.29KB


162.3KB


164.42KB
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Old 17-02-2007, 21:12   #18
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OK, I give up. I wanted to at least meet everyone in the game, but apparently I came too close to you lands.

Congrats on your victory.

Notes to self.
- Learn to better wage war. A long and useless war against Napoleon realy cripled my economy.
- Watch out mapmakers while making rivers trought deser tiles. They won't turn out imidiatly into floodplains. My second city build into the desert did not help me.
- Knights are not very helpfull in this game.

Thanks for the game
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Old 17-02-2007, 23:13   #19
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Conga Rats Bernie boy.

May you invest people's money wisely for many many years to come
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Old 18-02-2007, 01:07   #20
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Thanks Barbu for the game, Akots for the map and Paalie for the conga rats.

Barbu I can give you a save if you'd like to see my continent.

I think the keys to victory were:
1. Two short wars with prats against the English. Those prats are powerful with city raider. I was able to get to raider IV with one of them. The English cities turned into my strongest cities but early the toll economically was big.
Chianti (York) turned into a GP farm with lots of food while Ferragamo (Nottingham), Brunello (Hastings) and Ferrari (London Glib and Mil. Acad.) become monster cities for me. Without these conquests there's no way I could have kept pace.
2. Relations with Huyana. The final modifier with Huyana was around +18. I really took care of him in our relationship with gifts, his religion/civics and trades. He even reciprocated with gifts and later my borders were empty with units.
3. Optics and the circumnavigate bonus. This really helped in a multitude of ways. Speed and trading with Barbu's ally Hattie along with his enemy Nappy.
4. Naval assaults. Unfortunately, Barbu learned the hard way when I hit him from the sea on both sides.
5. Pop rushing, farming and food. This was such a powerful technique to maximize food when I was rushing prats, courts, libs and forges.

129.87KB


Final big picture view.

109.39KB
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