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Old 25-06-2006, 10:07   #1
Kemal
 
Join Date: Mar 2003
Location: Netherlands.
Posts: 3,108
Default "The Learning Game" CDZ-SG1

, the game has started!

Using the input from the other thread I've started a standard map/emperor/7AI with random temp and climate, no other modifications to the options.

RNG gave us Montezuma (spiritual/aggressive), with the jag. warrior replacing the sword as our UU and hunting and mysticism as starting techs.

The start:



38.06KB

I founded on the spot, a pretty decent location with stone, pigs and dyes in our city's reach. Research was set to polytheism to try and secure a religion, considering we started with mysticism meaning the religion was only one tech away, and the fact that we started near a 2 commerce tile early on (the dyes). Once our cultural influence expanded, while we were researching poly, I shifted a worker from a forest (2f/1h) to the dyes (2f/2c) to speed up poly by a turn, don't know if this made any difference but the loss of a few hammers seemed to be worth it to speed up poly by a turn, since we really wouldn't have wanted to miss it, and I had already made contact with another religious civ by then, see next.

Our scout went exploring around a bit, and has so far found maps and gold from huts, plus more importantly:


36.62KB


36.8KB

Both discovered withing 10 turns, though the russians discovered us rather than the other way around. Looks like we might need to hurry to grab the lands we need...

Speaking of which, here's what our lands look like so far:

South of the capital:


43.23KB

East of the capital, where we can see the borders of Mecca already:


39.72KB

North of the capital:


32.13KB

Not the best of pics I'm afraid, I'll try to do better in the future, hopefully everyone will be able to look on via the posted saves as well...

As for our religion, we did manage to get hinduism first, even faster than another civ got buddhism (some unknown civ has founded that), and I already converted to hinduism since it is free of charge. We do need to be very careful with religions though, since it plays a major role in managing relations with other civs. With our spiritual trait though, we are in a good position to adapt to the religions of others once the game progresses, to enjoy the diplo-modifiers of sharing a religion when we need it most.

We're currently building a worker and researching animal husbandry to get those pigs up and running asap. Fairly straightforward stuff so far I suppose, so I've played this all through in one go... if anyone disagrees, blame and flame me.

And the most important part:

Download Attachment: [img]icon_paperclip.gif[/img] CDZBC-3200.zip
60.56KB

Things that will be needing discussion I think is the tech path we will be following, plus the timing of the start of the construction of our first settler. Both Animal Husbandry and our worker are due in 4 atm.
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